1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColor.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageInfo.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
36*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class KeyBuilder; }
39*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
40*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker static void run_test(skiatest::Reporter*,
43*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext*,
44*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::SurfaceDrawContext*,
45*c8dee2aaSAndroid Build Coastguard Worker SkVector a,
46*c8dee2aaSAndroid Build Coastguard Worker SkVector b,
47*c8dee2aaSAndroid Build Coastguard Worker float expectedCrossProduct);
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker // This is a GPU test that ensures the SkSL 2d cross() intrinsic returns the correct sign (negative,
50*c8dee2aaSAndroid Build Coastguard Worker // positive, or zero).
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(SkSLCross,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)51*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(SkSLCross, reporter, ctxInfo, CtsEnforcement::kApiLevel_T) {
52*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dContext = ctxInfo.directContext();
53*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(dContext,
54*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kRGBA_8888,
55*c8dee2aaSAndroid Build Coastguard Worker nullptr,
56*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
57*c8dee2aaSAndroid Build Coastguard Worker {1, 1},
58*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps(),
59*c8dee2aaSAndroid Build Coastguard Worker /*label=*/"SkSLCross_Test");
60*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
61*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "could not create render target context.");
62*c8dee2aaSAndroid Build Coastguard Worker return;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker run_test(reporter, dContext, sdc.get(), {3,4}, {5,6}, -2); // Negative.
65*c8dee2aaSAndroid Build Coastguard Worker run_test(reporter, dContext, sdc.get(), {3,4}, {-5,-6}, 2); // Positive.
66*c8dee2aaSAndroid Build Coastguard Worker run_test(reporter, dContext, sdc.get(), {0, 2.287f}, {0, -7.741f}, 0); // Zero.
67*c8dee2aaSAndroid Build Coastguard Worker run_test(reporter, dContext, sdc.get(), {62.17f, 0}, {-43.49f, 0}, 0); // Zero.
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker namespace {
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker // Outputs:
73*c8dee2aaSAndroid Build Coastguard Worker // Green if cross(a,b) > 0
74*c8dee2aaSAndroid Build Coastguard Worker // Red if cross(a,b) < 0
75*c8dee2aaSAndroid Build Coastguard Worker // Black if cross(a,b) == 0
76*c8dee2aaSAndroid Build Coastguard Worker class VisualizeCrossProductSignFP : public GrFragmentProcessor {
77*c8dee2aaSAndroid Build Coastguard Worker public:
VisualizeCrossProductSignFP(SkVector a,SkVector b)78*c8dee2aaSAndroid Build Coastguard Worker VisualizeCrossProductSignFP(SkVector a, SkVector b)
79*c8dee2aaSAndroid Build Coastguard Worker : GrFragmentProcessor(kTestFP_ClassID, kPreservesOpaqueInput_OptimizationFlag)
80*c8dee2aaSAndroid Build Coastguard Worker , fA(a), fB(b) {
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker
name() const83*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "VisualizeCrossProductSignFP"; }
84*c8dee2aaSAndroid Build Coastguard Worker
clone() const85*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> clone() const override {
86*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GrFragmentProcessor>(new VisualizeCrossProductSignFP(fA, fB));
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker private:
onAddToKey(const GrShaderCaps &,skgpu::KeyBuilder *) const90*c8dee2aaSAndroid Build Coastguard Worker void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
onIsEqual(const GrFragmentProcessor &) const91*c8dee2aaSAndroid Build Coastguard Worker bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
92*c8dee2aaSAndroid Build Coastguard Worker
onMakeProgramImpl() const93*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
94*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
95*c8dee2aaSAndroid Build Coastguard Worker public:
96*c8dee2aaSAndroid Build Coastguard Worker void emitCode(EmitArgs& args) override {
97*c8dee2aaSAndroid Build Coastguard Worker auto& fp = args.fFp.cast<VisualizeCrossProductSignFP>();
98*c8dee2aaSAndroid Build Coastguard Worker const char *a, *b;
99*c8dee2aaSAndroid Build Coastguard Worker fAUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag,
100*c8dee2aaSAndroid Build Coastguard Worker SkSLType::kFloat2, "a", &a);
101*c8dee2aaSAndroid Build Coastguard Worker fBUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag,
102*c8dee2aaSAndroid Build Coastguard Worker SkSLType::kFloat2, "b", &b);
103*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf(R"(
104*c8dee2aaSAndroid Build Coastguard Worker float crossProduct = cross_length_2d(%s, %s);
105*c8dee2aaSAndroid Build Coastguard Worker float2 visualization = clamp(float2(-sign(crossProduct), sign(crossProduct)),
106*c8dee2aaSAndroid Build Coastguard Worker float2(0), float2(1));
107*c8dee2aaSAndroid Build Coastguard Worker return half2(visualization).xy01;)", a, b);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker private:
111*c8dee2aaSAndroid Build Coastguard Worker void onSetData(const GrGLSLProgramDataManager& pdman,
112*c8dee2aaSAndroid Build Coastguard Worker const GrFragmentProcessor& processor) override {
113*c8dee2aaSAndroid Build Coastguard Worker const auto& fp = processor.cast<VisualizeCrossProductSignFP>();
114*c8dee2aaSAndroid Build Coastguard Worker pdman.set2f(fAUniform, fp.fA.x(), fp.fA.y());
115*c8dee2aaSAndroid Build Coastguard Worker pdman.set2f(fBUniform, fp.fB.x(), fp.fB.y());
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker GrGLSLUniformHandler::UniformHandle fAUniform;
118*c8dee2aaSAndroid Build Coastguard Worker GrGLSLUniformHandler::UniformHandle fBUniform;
119*c8dee2aaSAndroid Build Coastguard Worker };
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker const SkVector fA, fB;
124*c8dee2aaSAndroid Build Coastguard Worker };
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker } // namespace
127*c8dee2aaSAndroid Build Coastguard Worker
run_test(skiatest::Reporter * reporter,GrDirectContext * directContext,skgpu::ganesh::SurfaceDrawContext * sdc,SkVector a,SkVector b,float expectedCrossProduct)128*c8dee2aaSAndroid Build Coastguard Worker static void run_test(skiatest::Reporter* reporter,
129*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* directContext,
130*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::SurfaceDrawContext* sdc,
131*c8dee2aaSAndroid Build Coastguard Worker SkVector a,
132*c8dee2aaSAndroid Build Coastguard Worker SkVector b,
133*c8dee2aaSAndroid Build Coastguard Worker float expectedCrossProduct) {
134*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(sdc->width() == 1);
135*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(sdc->height() == 1);
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker sdc->clear(SkPMColor4f::FromBytes_RGBA(0xbaaaaaad));
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker GrPaint crossPaint;
140*c8dee2aaSAndroid Build Coastguard Worker crossPaint.setColor4f(SK_PMColor4fWHITE);
141*c8dee2aaSAndroid Build Coastguard Worker crossPaint.setPorterDuffXPFactory(SkBlendMode::kSrcOver);
142*c8dee2aaSAndroid Build Coastguard Worker crossPaint.setColorFragmentProcessor(std::make_unique<VisualizeCrossProductSignFP>(a, b));
143*c8dee2aaSAndroid Build Coastguard Worker sdc->drawRect(/*clip=*/nullptr, std::move(crossPaint), GrAA::kNo, SkMatrix::I(),
144*c8dee2aaSAndroid Build Coastguard Worker SkRect::MakeWH(1,1));
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker GrColor result;
147*c8dee2aaSAndroid Build Coastguard Worker GrPixmap resultPM(SkImageInfo::Make(1, 1, kRGBA_8888_SkColorType, kPremul_SkAlphaType),
148*c8dee2aaSAndroid Build Coastguard Worker &result,
149*c8dee2aaSAndroid Build Coastguard Worker sizeof(GrColor));
150*c8dee2aaSAndroid Build Coastguard Worker sdc->readPixels(directContext, resultPM, {0, 0});
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(expectedCrossProduct == a.cross(b));
153*c8dee2aaSAndroid Build Coastguard Worker if (expectedCrossProduct > 0) {
154*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, result == GrColorPackRGBA(0, 255, 0, 255)); // Green.
155*c8dee2aaSAndroid Build Coastguard Worker } else if (expectedCrossProduct < 0) {
156*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, result == GrColorPackRGBA(255, 0, 0, 255)); // Red.
157*c8dee2aaSAndroid Build Coastguard Worker } else {
158*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, result == GrColorPackRGBA(0, 0, 0, 255)); // Black.
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker }
161