xref: /aosp_15_r20/external/skia/tests/SkSLGLSLTestbed.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLCompiler.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramKind.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramSettings.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLUtil.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/codegen/SkSLGLSLCodeGenerator.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
18*c8dee2aaSAndroid Build Coastguard Worker #include <string>
19*c8dee2aaSAndroid Build Coastguard Worker 
test(skiatest::Reporter * r,const char * src,SkSL::ProgramKind kind=SkSL::ProgramKind::kFragment)20*c8dee2aaSAndroid Build Coastguard Worker static void test(skiatest::Reporter* r,
21*c8dee2aaSAndroid Build Coastguard Worker                  const char* src,
22*c8dee2aaSAndroid Build Coastguard Worker                  SkSL::ProgramKind kind = SkSL::ProgramKind::kFragment) {
23*c8dee2aaSAndroid Build Coastguard Worker     SkSL::Compiler compiler;
24*c8dee2aaSAndroid Build Coastguard Worker     SkSL::ProgramSettings settings;
25*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, std::string(src),
26*c8dee2aaSAndroid Build Coastguard Worker                                                                      settings);
27*c8dee2aaSAndroid Build Coastguard Worker     if (!program) {
28*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
29*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(r, program);
30*c8dee2aaSAndroid Build Coastguard Worker     } else {
31*c8dee2aaSAndroid Build Coastguard Worker         std::string output;
32*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(r, SkSL::ToGLSL(*program, SkSL::ShaderCapsFactory::Default(), &output));
33*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(r, output != "");
34*c8dee2aaSAndroid Build Coastguard Worker         //SkDebugf("GLSL output:\n\n%s", output.c_str());
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(SkSLGLSLTestbed,r)38*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(SkSLGLSLTestbed, r) {
39*c8dee2aaSAndroid Build Coastguard Worker     // Add in your SkSL here.
40*c8dee2aaSAndroid Build Coastguard Worker     test(r,
41*c8dee2aaSAndroid Build Coastguard Worker          R"__SkSL__(
42*c8dee2aaSAndroid Build Coastguard Worker              void main() {
43*c8dee2aaSAndroid Build Coastguard Worker                  sk_FragColor = half4(0);
44*c8dee2aaSAndroid Build Coastguard Worker              }
45*c8dee2aaSAndroid Build Coastguard Worker          )__SkSL__");
46*c8dee2aaSAndroid Build Coastguard Worker }
47