1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
30*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
31*c8dee2aaSAndroid Build Coastguard Worker
read_pixels(sk_sp<SkSurface> surface,SkColor initColor)32*c8dee2aaSAndroid Build Coastguard Worker static SkBitmap read_pixels(sk_sp<SkSurface> surface, SkColor initColor) {
33*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp;
34*c8dee2aaSAndroid Build Coastguard Worker bmp.allocN32Pixels(surface->width(), surface->height());
35*c8dee2aaSAndroid Build Coastguard Worker bmp.eraseColor(initColor);
36*c8dee2aaSAndroid Build Coastguard Worker if (!surface->readPixels(bmp, 0, 0)) {
37*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("readPixels failed\n");
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker return bmp;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
make_surface(GrRecordingContext * rContext)42*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkSurface> make_surface(GrRecordingContext* rContext) {
43*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::Make(50, 50, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
44*c8dee2aaSAndroid Build Coastguard Worker return SkSurfaces::RenderTarget(
45*c8dee2aaSAndroid Build Coastguard Worker rContext, skgpu::Budgeted::kNo, info, 4, kBottomLeft_GrSurfaceOrigin, nullptr);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
test_bug_6653(GrDirectContext * dContext,skiatest::Reporter * reporter,const char * label)48*c8dee2aaSAndroid Build Coastguard Worker static void test_bug_6653(GrDirectContext* dContext,
49*c8dee2aaSAndroid Build Coastguard Worker skiatest::Reporter* reporter,
50*c8dee2aaSAndroid Build Coastguard Worker const char* label) {
51*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeWH(50, 50);
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
54*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorWHITE);
55*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(5);
56*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker // The one device that fails this test (Galaxy S6) does so in a flaky fashion. Trying many
59*c8dee2aaSAndroid Build Coastguard Worker // times makes it more likely to fail. Also, interacting with the phone (eg swiping between
60*c8dee2aaSAndroid Build Coastguard Worker // different home screens) while the test is running makes it fail close to 100%.
61*c8dee2aaSAndroid Build Coastguard Worker static const int kNumIterations = 50;
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kNumIterations; ++i) {
64*c8dee2aaSAndroid Build Coastguard Worker auto s0 = make_surface(dContext);
65*c8dee2aaSAndroid Build Coastguard Worker if (!s0) {
66*c8dee2aaSAndroid Build Coastguard Worker // MSAA may not be supported
67*c8dee2aaSAndroid Build Coastguard Worker return;
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker auto s1 = make_surface(dContext);
71*c8dee2aaSAndroid Build Coastguard Worker s1->getCanvas()->clear(SK_ColorBLACK);
72*c8dee2aaSAndroid Build Coastguard Worker s1->getCanvas()->drawOval(rect, paint);
73*c8dee2aaSAndroid Build Coastguard Worker SkBitmap b1 = read_pixels(s1, SK_ColorBLACK);
74*c8dee2aaSAndroid Build Coastguard Worker s1 = nullptr;
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker // The bug requires that all three of the following surfaces are cleared to the same color
77*c8dee2aaSAndroid Build Coastguard Worker auto s2 = make_surface(dContext);
78*c8dee2aaSAndroid Build Coastguard Worker s2->getCanvas()->clear(SK_ColorBLUE);
79*c8dee2aaSAndroid Build Coastguard Worker SkBitmap b2 = read_pixels(s2, SK_ColorBLACK);
80*c8dee2aaSAndroid Build Coastguard Worker s2 = nullptr;
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker auto s3 = make_surface(dContext);
83*c8dee2aaSAndroid Build Coastguard Worker s3->getCanvas()->clear(SK_ColorBLUE);
84*c8dee2aaSAndroid Build Coastguard Worker s0->getCanvas()->drawImage(read_pixels(s3, SK_ColorBLACK).asImage(), 0, 0);
85*c8dee2aaSAndroid Build Coastguard Worker s3 = nullptr;
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker auto s4 = make_surface(dContext);
88*c8dee2aaSAndroid Build Coastguard Worker s4->getCanvas()->clear(SK_ColorBLUE);
89*c8dee2aaSAndroid Build Coastguard Worker s4->getCanvas()->drawOval(rect, paint);
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker // When this fails, b4 will "succeed", but return an empty bitmap (containing just the
92*c8dee2aaSAndroid Build Coastguard Worker // clear color). Regardless, b5 will contain the oval that was just drawn, so diffing the
93*c8dee2aaSAndroid Build Coastguard Worker // two bitmaps tests for the failure case. Initialize the bitmaps to different colors so
94*c8dee2aaSAndroid Build Coastguard Worker // that if the readPixels doesn't work, this test will always fail.
95*c8dee2aaSAndroid Build Coastguard Worker SkBitmap b4 = read_pixels(s4, SK_ColorRED);
96*c8dee2aaSAndroid Build Coastguard Worker SkBitmap b5 = read_pixels(s4, SK_ColorGREEN);
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker bool match = true;
99*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < b4.height() && match; ++y) {
100*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < b4.width() && match; ++x) {
101*c8dee2aaSAndroid Build Coastguard Worker uint32_t pixelA = *b4.getAddr32(x, y);
102*c8dee2aaSAndroid Build Coastguard Worker uint32_t pixelB = *b5.getAddr32(x, y);
103*c8dee2aaSAndroid Build Coastguard Worker if (pixelA != pixelB) {
104*c8dee2aaSAndroid Build Coastguard Worker match = false;
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, match, "%s", label);
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker // Tests that readPixels returns up-to-date results. This has failed on several GPUs,
114*c8dee2aaSAndroid Build Coastguard Worker // from multiple vendors, in MSAA mode.
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(skbug6653,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)115*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(skbug6653, reporter, ctxInfo, CtsEnforcement::kApiLevel_T) {
116*c8dee2aaSAndroid Build Coastguard Worker auto ctx = ctxInfo.directContext();
117*c8dee2aaSAndroid Build Coastguard Worker test_bug_6653(ctx, reporter, "Default");
118*c8dee2aaSAndroid Build Coastguard Worker }
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