1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
30*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
33*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker // The gradient shader will use the texture strip atlas if it has too many colors. Make sure
36*c8dee2aaSAndroid Build Coastguard Worker // abandoning the context works.
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerGradientTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)37*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerGradientTest,
38*c8dee2aaSAndroid Build Coastguard Worker reporter,
39*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
40*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
41*c8dee2aaSAndroid Build Coastguard Worker auto context = ctxInfo.directContext();
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE,
44*c8dee2aaSAndroid Build Coastguard Worker SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW,
45*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLACK };
46*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar gPos[] = { 0, 0.17f, 0.32f, 0.49f, 0.66f, 0.83f, 1.0f };
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
49*c8dee2aaSAndroid Build Coastguard Worker p.setShader(SkGradientShader::MakeTwoPointConical(SkPoint::Make(0, 0),
50*c8dee2aaSAndroid Build Coastguard Worker 1.0f,
51*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(10.0f, 20.0f),
52*c8dee2aaSAndroid Build Coastguard Worker 2.0f,
53*c8dee2aaSAndroid Build Coastguard Worker gColors,
54*c8dee2aaSAndroid Build Coastguard Worker gPos,
55*c8dee2aaSAndroid Build Coastguard Worker 7,
56*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp));
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
59*c8dee2aaSAndroid Build Coastguard Worker auto surface(SkSurfaces::RenderTarget(context, skgpu::Budgeted::kNo, info));
60*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeXYWH(10, 10, 100, 100);
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker context->abandonContext();
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker // The table color filter uses the texture strip atlas. Make sure abandoning the context works.
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerColorFilterTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)70*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerColorFilterTest,
71*c8dee2aaSAndroid Build Coastguard Worker reporter,
72*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
73*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
74*c8dee2aaSAndroid Build Coastguard Worker auto context = ctxInfo.directContext();
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> img = ToolUtils::GetResourceAsImage("images/mandrill_128.png");
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker uint8_t identity[256];
79*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 256; i++) {
80*c8dee2aaSAndroid Build Coastguard Worker identity[i] = i;
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
84*c8dee2aaSAndroid Build Coastguard Worker p.setColorFilter(SkColorFilters::Table(identity));
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
87*c8dee2aaSAndroid Build Coastguard Worker auto surface(SkSurfaces::RenderTarget(context, skgpu::Budgeted::kNo, info));
88*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(std::move(img), 0, 0, SkSamplingOptions(), &p);
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker context->abandonContext();
93*c8dee2aaSAndroid Build Coastguard Worker }
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