xref: /aosp_15_r20/external/skia/tests/TransferPixelsTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker // This is a GPU-backend specific test. It relies on static initializers to work
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAlign.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColor.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDataUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageInfo.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProvider.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUtil.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "tests/TestUtils.h"
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
38*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
39*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
40*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
41*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
42*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::GrContextFactory;
47*c8dee2aaSAndroid Build Coastguard Worker 
fill_transfer_data(int left,int top,int width,int height,int rowBytes,GrColorType dstType,char * dst)48*c8dee2aaSAndroid Build Coastguard Worker void fill_transfer_data(int left, int top, int width, int height, int rowBytes,
49*c8dee2aaSAndroid Build Coastguard Worker                         GrColorType dstType, char* dst) {
50*c8dee2aaSAndroid Build Coastguard Worker     size_t dstBpp = GrColorTypeBytesPerPixel(dstType);
51*c8dee2aaSAndroid Build Coastguard Worker     auto dstLocation = [dst, dstBpp, rowBytes](int x, int y) {
52*c8dee2aaSAndroid Build Coastguard Worker         return dst + y * rowBytes + x * dstBpp;
53*c8dee2aaSAndroid Build Coastguard Worker     };
54*c8dee2aaSAndroid Build Coastguard Worker     // build red-green gradient
55*c8dee2aaSAndroid Build Coastguard Worker     for (int j = top; j < top + height; ++j) {
56*c8dee2aaSAndroid Build Coastguard Worker         for (int i = left; i < left + width; ++i) {
57*c8dee2aaSAndroid Build Coastguard Worker             auto r = (unsigned int)(256.f*((i - left) / (float)width));
58*c8dee2aaSAndroid Build Coastguard Worker             auto g = (unsigned int)(256.f*((j - top) / (float)height));
59*c8dee2aaSAndroid Build Coastguard Worker             r -= (r >> 8);
60*c8dee2aaSAndroid Build Coastguard Worker             g -= (g >> 8);
61*c8dee2aaSAndroid Build Coastguard Worker             // set b and a channels to be inverse of r and g just to have interesting values to
62*c8dee2aaSAndroid Build Coastguard Worker             // test.
63*c8dee2aaSAndroid Build Coastguard Worker             uint32_t srcPixel = GrColorPackRGBA(r, g, 0xff - r, 0xff - g);
64*c8dee2aaSAndroid Build Coastguard Worker             GrImageInfo srcInfo(GrColorType::kRGBA_8888, kUnpremul_SkAlphaType, nullptr, 1, 1);
65*c8dee2aaSAndroid Build Coastguard Worker             GrImageInfo dstInfo(dstType, kUnpremul_SkAlphaType, nullptr, 1, 1);
66*c8dee2aaSAndroid Build Coastguard Worker             GrConvertPixels(GrPixmap(dstInfo, dstLocation(i, j), dstBpp),
67*c8dee2aaSAndroid Build Coastguard Worker                             GrPixmap(srcInfo,         &srcPixel,      4));
68*c8dee2aaSAndroid Build Coastguard Worker         }
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker 
determine_tolerances(GrColorType a,GrColorType b,float tolerances[4])72*c8dee2aaSAndroid Build Coastguard Worker void determine_tolerances(GrColorType a, GrColorType b, float tolerances[4]) {
73*c8dee2aaSAndroid Build Coastguard Worker     std::fill_n(tolerances, 4, 0);
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     auto descA = GrGetColorTypeDesc(a);
76*c8dee2aaSAndroid Build Coastguard Worker     auto descB = GrGetColorTypeDesc(b);
77*c8dee2aaSAndroid Build Coastguard Worker     // For each channel x set the tolerance to 1 / (2^min(bits_in_a, bits_in_b) - 1) unless
78*c8dee2aaSAndroid Build Coastguard Worker     // one color type is missing the channel. In that case leave it at 0. If the other color
79*c8dee2aaSAndroid Build Coastguard Worker     // has the channel then it better be exactly 1 for alpha or 0 for rgb.
80*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 4; ++i) {
81*c8dee2aaSAndroid Build Coastguard Worker         if (descA[i] != descB[i]) {
82*c8dee2aaSAndroid Build Coastguard Worker             auto m = std::min(descA[i], descB[i]);
83*c8dee2aaSAndroid Build Coastguard Worker             if (m) {
84*c8dee2aaSAndroid Build Coastguard Worker                 tolerances[i] = 1.f / (m - 1);
85*c8dee2aaSAndroid Build Coastguard Worker             }
86*c8dee2aaSAndroid Build Coastguard Worker         }
87*c8dee2aaSAndroid Build Coastguard Worker     }
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker 
read_pixels_from_texture(GrTexture * texture,GrColorType colorType,char * dst,float tolerances[4])90*c8dee2aaSAndroid Build Coastguard Worker bool read_pixels_from_texture(GrTexture* texture, GrColorType colorType, char* dst,
91*c8dee2aaSAndroid Build Coastguard Worker                               float tolerances[4]) {
92*c8dee2aaSAndroid Build Coastguard Worker     auto* context = texture->getContext();
93*c8dee2aaSAndroid Build Coastguard Worker     auto* gpu = context->priv().getGpu();
94*c8dee2aaSAndroid Build Coastguard Worker     auto* caps = context->priv().caps();
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     int w = texture->width();
97*c8dee2aaSAndroid Build Coastguard Worker     int h = texture->height();
98*c8dee2aaSAndroid Build Coastguard Worker     size_t rowBytes = GrColorTypeBytesPerPixel(colorType) * w;
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     GrCaps::SupportedRead supportedRead =
101*c8dee2aaSAndroid Build Coastguard Worker             caps->supportedReadPixelsColorType(colorType, texture->backendFormat(), colorType);
102*c8dee2aaSAndroid Build Coastguard Worker     std::fill_n(tolerances, 4, 0);
103*c8dee2aaSAndroid Build Coastguard Worker     if (supportedRead.fColorType != colorType) {
104*c8dee2aaSAndroid Build Coastguard Worker         size_t tmpRowBytes = GrColorTypeBytesPerPixel(supportedRead.fColorType) * w;
105*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<char[]> tmpPixels(new char[tmpRowBytes * h]);
106*c8dee2aaSAndroid Build Coastguard Worker         if (!gpu->readPixels(texture,
107*c8dee2aaSAndroid Build Coastguard Worker                              SkIRect::MakeWH(w, h),
108*c8dee2aaSAndroid Build Coastguard Worker                              colorType,
109*c8dee2aaSAndroid Build Coastguard Worker                              supportedRead.fColorType,
110*c8dee2aaSAndroid Build Coastguard Worker                              tmpPixels.get(),
111*c8dee2aaSAndroid Build Coastguard Worker                              tmpRowBytes)) {
112*c8dee2aaSAndroid Build Coastguard Worker             return false;
113*c8dee2aaSAndroid Build Coastguard Worker         }
114*c8dee2aaSAndroid Build Coastguard Worker         GrImageInfo tmpInfo(supportedRead.fColorType, kUnpremul_SkAlphaType, nullptr, w, h);
115*c8dee2aaSAndroid Build Coastguard Worker         GrImageInfo dstInfo(colorType,                kUnpremul_SkAlphaType, nullptr, w, h);
116*c8dee2aaSAndroid Build Coastguard Worker         determine_tolerances(tmpInfo.colorType(), dstInfo.colorType(), tolerances);
117*c8dee2aaSAndroid Build Coastguard Worker         return GrConvertPixels(GrPixmap(dstInfo,             dst,    rowBytes),
118*c8dee2aaSAndroid Build Coastguard Worker                                GrPixmap(tmpInfo, tmpPixels.get(), tmpRowBytes));
119*c8dee2aaSAndroid Build Coastguard Worker     }
120*c8dee2aaSAndroid Build Coastguard Worker     return gpu->readPixels(texture,
121*c8dee2aaSAndroid Build Coastguard Worker                            SkIRect::MakeWH(w, h),
122*c8dee2aaSAndroid Build Coastguard Worker                            colorType,
123*c8dee2aaSAndroid Build Coastguard Worker                            supportedRead.fColorType,
124*c8dee2aaSAndroid Build Coastguard Worker                            dst,
125*c8dee2aaSAndroid Build Coastguard Worker                            rowBytes);
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker 
basic_transfer_to_test(skiatest::Reporter * reporter,GrDirectContext * dContext,GrColorType colorType,GrRenderable renderable)128*c8dee2aaSAndroid Build Coastguard Worker void basic_transfer_to_test(skiatest::Reporter* reporter,
129*c8dee2aaSAndroid Build Coastguard Worker                             GrDirectContext* dContext,
130*c8dee2aaSAndroid Build Coastguard Worker                             GrColorType colorType,
131*c8dee2aaSAndroid Build Coastguard Worker                             GrRenderable renderable) {
132*c8dee2aaSAndroid Build Coastguard Worker     if (GrCaps::kNone_MapFlags == dContext->priv().caps()->mapBufferFlags()) {
133*c8dee2aaSAndroid Build Coastguard Worker         return;
134*c8dee2aaSAndroid Build Coastguard Worker     }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     auto* caps = dContext->priv().caps();
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker     auto backendFormat = caps->getDefaultBackendFormat(colorType, renderable);
139*c8dee2aaSAndroid Build Coastguard Worker     if (!backendFormat.isValid()) {
140*c8dee2aaSAndroid Build Coastguard Worker         return;
141*c8dee2aaSAndroid Build Coastguard Worker     }
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     auto resourceProvider = dContext->priv().resourceProvider();
144*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu = dContext->priv().getGpu();
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkISize kTexDims = {16, 16};
147*c8dee2aaSAndroid Build Coastguard Worker     int srcBufferWidth = caps->transferPixelsToRowBytesSupport() ? 20 : 16;
148*c8dee2aaSAndroid Build Coastguard Worker     const int kBufferHeight = 16;
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTexture> tex = resourceProvider->createTexture(kTexDims,
151*c8dee2aaSAndroid Build Coastguard Worker                                                            backendFormat,
152*c8dee2aaSAndroid Build Coastguard Worker                                                            GrTextureType::k2D,
153*c8dee2aaSAndroid Build Coastguard Worker                                                            renderable,
154*c8dee2aaSAndroid Build Coastguard Worker                                                            1,
155*c8dee2aaSAndroid Build Coastguard Worker                                                            skgpu::Mipmapped::kNo,
156*c8dee2aaSAndroid Build Coastguard Worker                                                            skgpu::Budgeted::kNo,
157*c8dee2aaSAndroid Build Coastguard Worker                                                            GrProtected::kNo,
158*c8dee2aaSAndroid Build Coastguard Worker                                                            /*label=*/{});
159*c8dee2aaSAndroid Build Coastguard Worker     if (!tex) {
160*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not create texture");
161*c8dee2aaSAndroid Build Coastguard Worker         return;
162*c8dee2aaSAndroid Build Coastguard Worker     }
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker     // We validate the results using GrGpu::readPixels, so exit if this is not supported.
165*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Do this through SurfaceContext once it works for all color types or support
166*c8dee2aaSAndroid Build Coastguard Worker     // kCopyToTexture2D here.
167*c8dee2aaSAndroid Build Coastguard Worker     if (GrCaps::SurfaceReadPixelsSupport::kSupported !=
168*c8dee2aaSAndroid Build Coastguard Worker         caps->surfaceSupportsReadPixels(tex.get())) {
169*c8dee2aaSAndroid Build Coastguard Worker         return;
170*c8dee2aaSAndroid Build Coastguard Worker     }
171*c8dee2aaSAndroid Build Coastguard Worker     // GL requires a texture to be framebuffer bindable to call glReadPixels. However, we have not
172*c8dee2aaSAndroid Build Coastguard Worker     // incorporated that test into surfaceSupportsReadPixels(). TODO: Remove this once we handle
173*c8dee2aaSAndroid Build Coastguard Worker     // drawing to a bindable format.
174*c8dee2aaSAndroid Build Coastguard Worker     if (!caps->isFormatAsColorTypeRenderable(colorType, tex->backendFormat())) {
175*c8dee2aaSAndroid Build Coastguard Worker         return;
176*c8dee2aaSAndroid Build Coastguard Worker     }
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker     // The caps tell us what color type we are allowed to upload and read back from this texture,
179*c8dee2aaSAndroid Build Coastguard Worker     // either of which may differ from 'colorType'.
180*c8dee2aaSAndroid Build Coastguard Worker     GrCaps::SupportedWrite allowedSrc =
181*c8dee2aaSAndroid Build Coastguard Worker             caps->supportedWritePixelsColorType(colorType, tex->backendFormat(), colorType);
182*c8dee2aaSAndroid Build Coastguard Worker     if (!allowedSrc.fOffsetAlignmentForTransferBuffer) {
183*c8dee2aaSAndroid Build Coastguard Worker         return;
184*c8dee2aaSAndroid Build Coastguard Worker     }
185*c8dee2aaSAndroid Build Coastguard Worker     size_t srcRowBytes = SkAlignTo(GrColorTypeBytesPerPixel(allowedSrc.fColorType) * srcBufferWidth,
186*c8dee2aaSAndroid Build Coastguard Worker                                    caps->transferBufferRowBytesAlignment());
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<char[]> srcData(new char[kTexDims.fHeight * srcRowBytes]);
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker     fill_transfer_data(0, 0, kTexDims.fWidth, kTexDims.fHeight, srcRowBytes,
191*c8dee2aaSAndroid Build Coastguard Worker                        allowedSrc.fColorType, srcData.get());
192*c8dee2aaSAndroid Build Coastguard Worker 
193*c8dee2aaSAndroid Build Coastguard Worker     // create and fill transfer buffer
194*c8dee2aaSAndroid Build Coastguard Worker     size_t size = srcRowBytes * kBufferHeight;
195*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGpuBuffer> buffer = resourceProvider->createBuffer(size,
196*c8dee2aaSAndroid Build Coastguard Worker                                                                GrGpuBufferType::kXferCpuToGpu,
197*c8dee2aaSAndroid Build Coastguard Worker                                                                kDynamic_GrAccessPattern,
198*c8dee2aaSAndroid Build Coastguard Worker                                                                GrResourceProvider::ZeroInit::kNo);
199*c8dee2aaSAndroid Build Coastguard Worker     if (!buffer) {
200*c8dee2aaSAndroid Build Coastguard Worker         return;
201*c8dee2aaSAndroid Build Coastguard Worker     }
202*c8dee2aaSAndroid Build Coastguard Worker     void* data = buffer->map();
203*c8dee2aaSAndroid Build Coastguard Worker     if (!buffer) {
204*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not map buffer");
205*c8dee2aaSAndroid Build Coastguard Worker         return;
206*c8dee2aaSAndroid Build Coastguard Worker     }
207*c8dee2aaSAndroid Build Coastguard Worker     memcpy(data, srcData.get(), size);
208*c8dee2aaSAndroid Build Coastguard Worker     buffer->unmap();
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker     //////////////////////////
211*c8dee2aaSAndroid Build Coastguard Worker     // transfer full data
212*c8dee2aaSAndroid Build Coastguard Worker 
213*c8dee2aaSAndroid Build Coastguard Worker     bool result;
214*c8dee2aaSAndroid Build Coastguard Worker     result = gpu->transferPixelsTo(tex.get(),
215*c8dee2aaSAndroid Build Coastguard Worker                                    SkIRect::MakeSize(kTexDims),
216*c8dee2aaSAndroid Build Coastguard Worker                                    colorType,
217*c8dee2aaSAndroid Build Coastguard Worker                                    allowedSrc.fColorType,
218*c8dee2aaSAndroid Build Coastguard Worker                                    buffer,
219*c8dee2aaSAndroid Build Coastguard Worker                                    0,
220*c8dee2aaSAndroid Build Coastguard Worker                                    srcRowBytes);
221*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, result);
222*c8dee2aaSAndroid Build Coastguard Worker 
223*c8dee2aaSAndroid Build Coastguard Worker     size_t dstRowBytes = GrColorTypeBytesPerPixel(colorType) * kTexDims.fWidth;
224*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<char[]> dstBuffer(new char[dstRowBytes * kTexDims.fHeight]());
225*c8dee2aaSAndroid Build Coastguard Worker 
226*c8dee2aaSAndroid Build Coastguard Worker     float compareTolerances[4] = {};
227*c8dee2aaSAndroid Build Coastguard Worker     result = read_pixels_from_texture(tex.get(), colorType, dstBuffer.get(), compareTolerances);
228*c8dee2aaSAndroid Build Coastguard Worker     if (!result) {
229*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not read pixels from texture, color type: %d",
230*c8dee2aaSAndroid Build Coastguard Worker                static_cast<int>(colorType));
231*c8dee2aaSAndroid Build Coastguard Worker         return;
232*c8dee2aaSAndroid Build Coastguard Worker     }
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker     auto error = std::function<ComparePixmapsErrorReporter>(
235*c8dee2aaSAndroid Build Coastguard Worker             [reporter, colorType](int x, int y, const float diffs[4]) {
236*c8dee2aaSAndroid Build Coastguard Worker                 ERRORF(reporter,
237*c8dee2aaSAndroid Build Coastguard Worker                        "Error at (%d %d) in transfer, color type: %s, diffs: (%f, %f, %f, %f)",
238*c8dee2aaSAndroid Build Coastguard Worker                        x, y, GrColorTypeToStr(colorType),
239*c8dee2aaSAndroid Build Coastguard Worker                        diffs[0], diffs[1], diffs[2], diffs[3]);
240*c8dee2aaSAndroid Build Coastguard Worker             });
241*c8dee2aaSAndroid Build Coastguard Worker     GrImageInfo srcInfo(allowedSrc.fColorType, kUnpremul_SkAlphaType, nullptr, tex->dimensions());
242*c8dee2aaSAndroid Build Coastguard Worker     GrImageInfo dstInfo(            colorType, kUnpremul_SkAlphaType, nullptr, tex->dimensions());
243*c8dee2aaSAndroid Build Coastguard Worker     ComparePixels(GrCPixmap(srcInfo,   srcData.get(), srcRowBytes),
244*c8dee2aaSAndroid Build Coastguard Worker                   GrCPixmap(dstInfo, dstBuffer.get(), dstRowBytes),
245*c8dee2aaSAndroid Build Coastguard Worker                   compareTolerances,
246*c8dee2aaSAndroid Build Coastguard Worker                   error);
247*c8dee2aaSAndroid Build Coastguard Worker 
248*c8dee2aaSAndroid Build Coastguard Worker     //////////////////////////
249*c8dee2aaSAndroid Build Coastguard Worker     // transfer partial data
250*c8dee2aaSAndroid Build Coastguard Worker 
251*c8dee2aaSAndroid Build Coastguard Worker     // We're relying on this cap to write partial texture data
252*c8dee2aaSAndroid Build Coastguard Worker     if (!caps->transferPixelsToRowBytesSupport()) {
253*c8dee2aaSAndroid Build Coastguard Worker         return;
254*c8dee2aaSAndroid Build Coastguard Worker     }
255*c8dee2aaSAndroid Build Coastguard Worker     // We keep a 1 to 1 correspondence between pixels in the buffer and the entire texture. We
256*c8dee2aaSAndroid Build Coastguard Worker     // update the contents of a sub-rect of the buffer and push that rect to the texture. We start
257*c8dee2aaSAndroid Build Coastguard Worker     // with a left sub-rect inset of 2 but may adjust that so we can fulfill the transfer buffer
258*c8dee2aaSAndroid Build Coastguard Worker     // offset alignment requirement.
259*c8dee2aaSAndroid Build Coastguard Worker     int left = 2;
260*c8dee2aaSAndroid Build Coastguard Worker     int top = 10;
261*c8dee2aaSAndroid Build Coastguard Worker     const int width = 10;
262*c8dee2aaSAndroid Build Coastguard Worker     const int height = 2;
263*c8dee2aaSAndroid Build Coastguard Worker     size_t offset = top * srcRowBytes + left * GrColorTypeBytesPerPixel(allowedSrc.fColorType);
264*c8dee2aaSAndroid Build Coastguard Worker     while (offset % allowedSrc.fOffsetAlignmentForTransferBuffer) {
265*c8dee2aaSAndroid Build Coastguard Worker         offset += GrColorTypeBytesPerPixel(allowedSrc.fColorType);
266*c8dee2aaSAndroid Build Coastguard Worker         ++left;
267*c8dee2aaSAndroid Build Coastguard Worker         // In most cases we assume that the required alignment is 1 or a small multiple of the bpp,
268*c8dee2aaSAndroid Build Coastguard Worker         // which it is for color types across all current backends except Direct3D. To correct for
269*c8dee2aaSAndroid Build Coastguard Worker         // Direct3D's large alignment requirement we may adjust the top location as well.
270*c8dee2aaSAndroid Build Coastguard Worker         if (left + width > tex->width()) {
271*c8dee2aaSAndroid Build Coastguard Worker             left = 0;
272*c8dee2aaSAndroid Build Coastguard Worker             ++top;
273*c8dee2aaSAndroid Build Coastguard Worker             offset = top * srcRowBytes;
274*c8dee2aaSAndroid Build Coastguard Worker         }
275*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(left + width <= tex->width());
276*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(top + height <= tex->height());
277*c8dee2aaSAndroid Build Coastguard Worker     }
278*c8dee2aaSAndroid Build Coastguard Worker 
279*c8dee2aaSAndroid Build Coastguard Worker     // change color of subrectangle
280*c8dee2aaSAndroid Build Coastguard Worker     fill_transfer_data(left, top, width, height, srcRowBytes, allowedSrc.fColorType,
281*c8dee2aaSAndroid Build Coastguard Worker                        srcData.get());
282*c8dee2aaSAndroid Build Coastguard Worker     data = buffer->map();
283*c8dee2aaSAndroid Build Coastguard Worker     memcpy(data, srcData.get(), size);
284*c8dee2aaSAndroid Build Coastguard Worker     buffer->unmap();
285*c8dee2aaSAndroid Build Coastguard Worker 
286*c8dee2aaSAndroid Build Coastguard Worker     result = gpu->transferPixelsTo(tex.get(),
287*c8dee2aaSAndroid Build Coastguard Worker                                    SkIRect::MakeXYWH(left, top, width, height),
288*c8dee2aaSAndroid Build Coastguard Worker                                    colorType,
289*c8dee2aaSAndroid Build Coastguard Worker                                    allowedSrc.fColorType,
290*c8dee2aaSAndroid Build Coastguard Worker                                    buffer,
291*c8dee2aaSAndroid Build Coastguard Worker                                    offset,
292*c8dee2aaSAndroid Build Coastguard Worker                                    srcRowBytes);
293*c8dee2aaSAndroid Build Coastguard Worker     if (!result) {
294*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not transfer pixels to texture, color type: %d",
295*c8dee2aaSAndroid Build Coastguard Worker                static_cast<int>(colorType));
296*c8dee2aaSAndroid Build Coastguard Worker         return;
297*c8dee2aaSAndroid Build Coastguard Worker     }
298*c8dee2aaSAndroid Build Coastguard Worker 
299*c8dee2aaSAndroid Build Coastguard Worker     result = read_pixels_from_texture(tex.get(), colorType, dstBuffer.get(), compareTolerances);
300*c8dee2aaSAndroid Build Coastguard Worker     if (!result) {
301*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not read pixels from texture, color type: %d",
302*c8dee2aaSAndroid Build Coastguard Worker                static_cast<int>(colorType));
303*c8dee2aaSAndroid Build Coastguard Worker         return;
304*c8dee2aaSAndroid Build Coastguard Worker     }
305*c8dee2aaSAndroid Build Coastguard Worker     ComparePixels(GrCPixmap(srcInfo,   srcData.get(), srcRowBytes),
306*c8dee2aaSAndroid Build Coastguard Worker                   GrCPixmap(dstInfo, dstBuffer.get(), dstRowBytes),
307*c8dee2aaSAndroid Build Coastguard Worker                   compareTolerances,
308*c8dee2aaSAndroid Build Coastguard Worker                   error);
309*c8dee2aaSAndroid Build Coastguard Worker }
310*c8dee2aaSAndroid Build Coastguard Worker 
basic_transfer_from_test(skiatest::Reporter * reporter,const sk_gpu_test::ContextInfo & ctxInfo,GrColorType colorType,GrRenderable renderable)311*c8dee2aaSAndroid Build Coastguard Worker void basic_transfer_from_test(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo,
312*c8dee2aaSAndroid Build Coastguard Worker                               GrColorType colorType, GrRenderable renderable) {
313*c8dee2aaSAndroid Build Coastguard Worker     auto context = ctxInfo.directContext();
314*c8dee2aaSAndroid Build Coastguard Worker     auto caps = context->priv().caps();
315*c8dee2aaSAndroid Build Coastguard Worker     if (GrCaps::kNone_MapFlags == caps->mapBufferFlags()) {
316*c8dee2aaSAndroid Build Coastguard Worker         return;
317*c8dee2aaSAndroid Build Coastguard Worker     }
318*c8dee2aaSAndroid Build Coastguard Worker 
319*c8dee2aaSAndroid Build Coastguard Worker     auto resourceProvider = context->priv().resourceProvider();
320*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu = context->priv().getGpu();
321*c8dee2aaSAndroid Build Coastguard Worker 
322*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkISize kTexDims = {16, 16};
323*c8dee2aaSAndroid Build Coastguard Worker 
324*c8dee2aaSAndroid Build Coastguard Worker     // We'll do a full texture read into the buffer followed by a partial read. These values
325*c8dee2aaSAndroid Build Coastguard Worker     // describe the partial read subrect.
326*c8dee2aaSAndroid Build Coastguard Worker     const int kPartialLeft = 2;
327*c8dee2aaSAndroid Build Coastguard Worker     const int kPartialTop = 10;
328*c8dee2aaSAndroid Build Coastguard Worker     const int kPartialWidth = 10;
329*c8dee2aaSAndroid Build Coastguard Worker     const int kPartialHeight = 2;
330*c8dee2aaSAndroid Build Coastguard Worker 
331*c8dee2aaSAndroid Build Coastguard Worker     // create texture
332*c8dee2aaSAndroid Build Coastguard Worker     auto format = context->priv().caps()->getDefaultBackendFormat(colorType, renderable);
333*c8dee2aaSAndroid Build Coastguard Worker     if (!format.isValid()) {
334*c8dee2aaSAndroid Build Coastguard Worker         return;
335*c8dee2aaSAndroid Build Coastguard Worker     }
336*c8dee2aaSAndroid Build Coastguard Worker 
337*c8dee2aaSAndroid Build Coastguard Worker     size_t textureDataBpp = GrColorTypeBytesPerPixel(colorType);
338*c8dee2aaSAndroid Build Coastguard Worker     size_t textureDataRowBytes = kTexDims.fWidth * textureDataBpp;
339*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<char[]> textureData(new char[kTexDims.fHeight * textureDataRowBytes]);
340*c8dee2aaSAndroid Build Coastguard Worker     fill_transfer_data(0, 0, kTexDims.fWidth, kTexDims.fHeight, textureDataRowBytes, colorType,
341*c8dee2aaSAndroid Build Coastguard Worker                        textureData.get());
342*c8dee2aaSAndroid Build Coastguard Worker     GrMipLevel data;
343*c8dee2aaSAndroid Build Coastguard Worker     data.fPixels = textureData.get();
344*c8dee2aaSAndroid Build Coastguard Worker     data.fRowBytes = textureDataRowBytes;
345*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTexture> tex = resourceProvider->createTexture(kTexDims,
346*c8dee2aaSAndroid Build Coastguard Worker                                                            format,
347*c8dee2aaSAndroid Build Coastguard Worker                                                            GrTextureType::k2D,
348*c8dee2aaSAndroid Build Coastguard Worker                                                            colorType,
349*c8dee2aaSAndroid Build Coastguard Worker                                                            renderable,
350*c8dee2aaSAndroid Build Coastguard Worker                                                            1,
351*c8dee2aaSAndroid Build Coastguard Worker                                                            skgpu::Budgeted::kNo,
352*c8dee2aaSAndroid Build Coastguard Worker                                                            skgpu::Mipmapped::kNo,
353*c8dee2aaSAndroid Build Coastguard Worker                                                            GrProtected::kNo,
354*c8dee2aaSAndroid Build Coastguard Worker                                                            &data,
355*c8dee2aaSAndroid Build Coastguard Worker                                                            /*label=*/{});
356*c8dee2aaSAndroid Build Coastguard Worker     if (!tex) {
357*c8dee2aaSAndroid Build Coastguard Worker         return;
358*c8dee2aaSAndroid Build Coastguard Worker     }
359*c8dee2aaSAndroid Build Coastguard Worker 
360*c8dee2aaSAndroid Build Coastguard Worker     if (GrCaps::SurfaceReadPixelsSupport::kSupported !=
361*c8dee2aaSAndroid Build Coastguard Worker         caps->surfaceSupportsReadPixels(tex.get())) {
362*c8dee2aaSAndroid Build Coastguard Worker         return;
363*c8dee2aaSAndroid Build Coastguard Worker     }
364*c8dee2aaSAndroid Build Coastguard Worker     // GL requires a texture to be framebuffer bindable to call glReadPixels. However, we have not
365*c8dee2aaSAndroid Build Coastguard Worker     // incorporated that test into surfaceSupportsReadPixels(). TODO: Remove this once we handle
366*c8dee2aaSAndroid Build Coastguard Worker     // drawing to a bindable format.
367*c8dee2aaSAndroid Build Coastguard Worker     if (!caps->isFormatAsColorTypeRenderable(colorType, tex->backendFormat())) {
368*c8dee2aaSAndroid Build Coastguard Worker         return;
369*c8dee2aaSAndroid Build Coastguard Worker     }
370*c8dee2aaSAndroid Build Coastguard Worker 
371*c8dee2aaSAndroid Build Coastguard Worker     // Create the transfer buffer.
372*c8dee2aaSAndroid Build Coastguard Worker     auto allowedRead =
373*c8dee2aaSAndroid Build Coastguard Worker             caps->supportedReadPixelsColorType(colorType, tex->backendFormat(), colorType);
374*c8dee2aaSAndroid Build Coastguard Worker     if (!allowedRead.fOffsetAlignmentForTransferBuffer) {
375*c8dee2aaSAndroid Build Coastguard Worker         return;
376*c8dee2aaSAndroid Build Coastguard Worker     }
377*c8dee2aaSAndroid Build Coastguard Worker     GrImageInfo readInfo(allowedRead.fColorType, kUnpremul_SkAlphaType, nullptr, kTexDims);
378*c8dee2aaSAndroid Build Coastguard Worker 
379*c8dee2aaSAndroid Build Coastguard Worker     size_t bpp = GrColorTypeBytesPerPixel(allowedRead.fColorType);
380*c8dee2aaSAndroid Build Coastguard Worker     size_t fullBufferRowBytes = SkAlignTo(kTexDims.fWidth * bpp,
381*c8dee2aaSAndroid Build Coastguard Worker                                           caps->transferBufferRowBytesAlignment());
382*c8dee2aaSAndroid Build Coastguard Worker     size_t partialBufferRowBytes = SkAlignTo(kPartialWidth * bpp,
383*c8dee2aaSAndroid Build Coastguard Worker                                              caps->transferBufferRowBytesAlignment());
384*c8dee2aaSAndroid Build Coastguard Worker     size_t offsetAlignment = allowedRead.fOffsetAlignmentForTransferBuffer;
385*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(offsetAlignment);
386*c8dee2aaSAndroid Build Coastguard Worker 
387*c8dee2aaSAndroid Build Coastguard Worker     size_t bufferSize = fullBufferRowBytes * kTexDims.fHeight;
388*c8dee2aaSAndroid Build Coastguard Worker     // Arbitrary starting offset for the partial read.
389*c8dee2aaSAndroid Build Coastguard Worker     static constexpr size_t kStartingOffset = 11;
390*c8dee2aaSAndroid Build Coastguard Worker     size_t partialReadOffset = kStartingOffset +
391*c8dee2aaSAndroid Build Coastguard Worker                                (offsetAlignment - kStartingOffset%offsetAlignment)%offsetAlignment;
392*c8dee2aaSAndroid Build Coastguard Worker     bufferSize = std::max(bufferSize,
393*c8dee2aaSAndroid Build Coastguard Worker                           partialReadOffset + partialBufferRowBytes * kPartialHeight);
394*c8dee2aaSAndroid Build Coastguard Worker 
395*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGpuBuffer> buffer = resourceProvider->createBuffer(bufferSize,
396*c8dee2aaSAndroid Build Coastguard Worker                                                                GrGpuBufferType::kXferGpuToCpu,
397*c8dee2aaSAndroid Build Coastguard Worker                                                                kDynamic_GrAccessPattern,
398*c8dee2aaSAndroid Build Coastguard Worker                                                                GrResourceProvider::ZeroInit::kNo);
399*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, buffer);
400*c8dee2aaSAndroid Build Coastguard Worker     if (!buffer) {
401*c8dee2aaSAndroid Build Coastguard Worker         return;
402*c8dee2aaSAndroid Build Coastguard Worker     }
403*c8dee2aaSAndroid Build Coastguard Worker 
404*c8dee2aaSAndroid Build Coastguard Worker     int expectedTransferCnt = 0;
405*c8dee2aaSAndroid Build Coastguard Worker     gpu->stats()->reset();
406*c8dee2aaSAndroid Build Coastguard Worker 
407*c8dee2aaSAndroid Build Coastguard Worker     //////////////////////////
408*c8dee2aaSAndroid Build Coastguard Worker     // transfer full data
409*c8dee2aaSAndroid Build Coastguard Worker     bool result = gpu->transferPixelsFrom(tex.get(),
410*c8dee2aaSAndroid Build Coastguard Worker                                           SkIRect::MakeSize(kTexDims),
411*c8dee2aaSAndroid Build Coastguard Worker                                           colorType,
412*c8dee2aaSAndroid Build Coastguard Worker                                           allowedRead.fColorType,
413*c8dee2aaSAndroid Build Coastguard Worker                                           buffer,
414*c8dee2aaSAndroid Build Coastguard Worker                                           0);
415*c8dee2aaSAndroid Build Coastguard Worker     if (!result) {
416*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "transferPixelsFrom failed.");
417*c8dee2aaSAndroid Build Coastguard Worker         return;
418*c8dee2aaSAndroid Build Coastguard Worker     }
419*c8dee2aaSAndroid Build Coastguard Worker     ++expectedTransferCnt;
420*c8dee2aaSAndroid Build Coastguard Worker 
421*c8dee2aaSAndroid Build Coastguard Worker     if (context->priv().caps()->mapBufferFlags() & GrCaps::kAsyncRead_MapFlag) {
422*c8dee2aaSAndroid Build Coastguard Worker         GrSubmitInfo info;
423*c8dee2aaSAndroid Build Coastguard Worker         info.fSync = GrSyncCpu::kYes;
424*c8dee2aaSAndroid Build Coastguard Worker 
425*c8dee2aaSAndroid Build Coastguard Worker         gpu->submitToGpu(info);
426*c8dee2aaSAndroid Build Coastguard Worker     }
427*c8dee2aaSAndroid Build Coastguard Worker 
428*c8dee2aaSAndroid Build Coastguard Worker     // Copy the transfer buffer contents to a temporary so we can manipulate it.
429*c8dee2aaSAndroid Build Coastguard Worker     const auto* map = reinterpret_cast<const char*>(buffer->map());
430*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, map);
431*c8dee2aaSAndroid Build Coastguard Worker     if (!map) {
432*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Failed to map transfer buffer.");
433*c8dee2aaSAndroid Build Coastguard Worker         return;
434*c8dee2aaSAndroid Build Coastguard Worker     }
435*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<char[]> transferData(new char[kTexDims.fHeight * fullBufferRowBytes]);
436*c8dee2aaSAndroid Build Coastguard Worker     memcpy(transferData.get(), map, fullBufferRowBytes * kTexDims.fHeight);
437*c8dee2aaSAndroid Build Coastguard Worker     buffer->unmap();
438*c8dee2aaSAndroid Build Coastguard Worker 
439*c8dee2aaSAndroid Build Coastguard Worker     GrImageInfo transferInfo(allowedRead.fColorType, kUnpremul_SkAlphaType, nullptr, kTexDims);
440*c8dee2aaSAndroid Build Coastguard Worker 
441*c8dee2aaSAndroid Build Coastguard Worker     float tol[4];
442*c8dee2aaSAndroid Build Coastguard Worker     determine_tolerances(allowedRead.fColorType, colorType, tol);
443*c8dee2aaSAndroid Build Coastguard Worker     auto error = std::function<ComparePixmapsErrorReporter>(
444*c8dee2aaSAndroid Build Coastguard Worker             [reporter, colorType](int x, int y, const float diffs[4]) {
445*c8dee2aaSAndroid Build Coastguard Worker                 ERRORF(reporter,
446*c8dee2aaSAndroid Build Coastguard Worker                        "Error at (%d %d) in transfer, color type: %s, diffs: (%f, %f, %f, %f)",
447*c8dee2aaSAndroid Build Coastguard Worker                        x, y, GrColorTypeToStr(colorType),
448*c8dee2aaSAndroid Build Coastguard Worker                        diffs[0], diffs[1], diffs[2], diffs[3]);
449*c8dee2aaSAndroid Build Coastguard Worker             });
450*c8dee2aaSAndroid Build Coastguard Worker     GrImageInfo textureDataInfo(colorType, kUnpremul_SkAlphaType, nullptr, kTexDims);
451*c8dee2aaSAndroid Build Coastguard Worker     ComparePixels(GrCPixmap(textureDataInfo,  textureData.get(), textureDataRowBytes),
452*c8dee2aaSAndroid Build Coastguard Worker                   GrCPixmap(   transferInfo, transferData.get(),  fullBufferRowBytes),
453*c8dee2aaSAndroid Build Coastguard Worker                   tol,
454*c8dee2aaSAndroid Build Coastguard Worker                   error);
455*c8dee2aaSAndroid Build Coastguard Worker 
456*c8dee2aaSAndroid Build Coastguard Worker     ///////////////////////
457*c8dee2aaSAndroid Build Coastguard Worker     // Now test a partial read at an offset into the buffer.
458*c8dee2aaSAndroid Build Coastguard Worker     result = gpu->transferPixelsFrom(
459*c8dee2aaSAndroid Build Coastguard Worker             tex.get(),
460*c8dee2aaSAndroid Build Coastguard Worker             SkIRect::MakeXYWH(kPartialLeft, kPartialTop, kPartialWidth, kPartialHeight),
461*c8dee2aaSAndroid Build Coastguard Worker             colorType,
462*c8dee2aaSAndroid Build Coastguard Worker             allowedRead.fColorType,
463*c8dee2aaSAndroid Build Coastguard Worker             buffer,
464*c8dee2aaSAndroid Build Coastguard Worker             partialReadOffset);
465*c8dee2aaSAndroid Build Coastguard Worker     if (!result) {
466*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "transferPixelsFrom failed.");
467*c8dee2aaSAndroid Build Coastguard Worker         return;
468*c8dee2aaSAndroid Build Coastguard Worker     }
469*c8dee2aaSAndroid Build Coastguard Worker     ++expectedTransferCnt;
470*c8dee2aaSAndroid Build Coastguard Worker 
471*c8dee2aaSAndroid Build Coastguard Worker     if (context->priv().caps()->mapBufferFlags() & GrCaps::kAsyncRead_MapFlag) {
472*c8dee2aaSAndroid Build Coastguard Worker         GrSubmitInfo info;
473*c8dee2aaSAndroid Build Coastguard Worker         info.fSync = GrSyncCpu::kYes;
474*c8dee2aaSAndroid Build Coastguard Worker 
475*c8dee2aaSAndroid Build Coastguard Worker         gpu->submitToGpu(info);
476*c8dee2aaSAndroid Build Coastguard Worker     }
477*c8dee2aaSAndroid Build Coastguard Worker 
478*c8dee2aaSAndroid Build Coastguard Worker     map = reinterpret_cast<const char*>(buffer->map());
479*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, map);
480*c8dee2aaSAndroid Build Coastguard Worker     if (!map) {
481*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Failed to map transfer buffer.");
482*c8dee2aaSAndroid Build Coastguard Worker         return;
483*c8dee2aaSAndroid Build Coastguard Worker     }
484*c8dee2aaSAndroid Build Coastguard Worker     const char* bufferStart = reinterpret_cast<const char*>(map) + partialReadOffset;
485*c8dee2aaSAndroid Build Coastguard Worker     memcpy(transferData.get(), bufferStart, partialBufferRowBytes * kTexDims.fHeight);
486*c8dee2aaSAndroid Build Coastguard Worker     buffer->unmap();
487*c8dee2aaSAndroid Build Coastguard Worker 
488*c8dee2aaSAndroid Build Coastguard Worker     transferInfo = transferInfo.makeWH(kPartialWidth, kPartialHeight);
489*c8dee2aaSAndroid Build Coastguard Worker     const char* textureDataStart =
490*c8dee2aaSAndroid Build Coastguard Worker             textureData.get() + textureDataRowBytes * kPartialTop + textureDataBpp * kPartialLeft;
491*c8dee2aaSAndroid Build Coastguard Worker     textureDataInfo = textureDataInfo.makeWH(kPartialWidth, kPartialHeight);
492*c8dee2aaSAndroid Build Coastguard Worker     ComparePixels(GrCPixmap(textureDataInfo,   textureDataStart,   textureDataRowBytes),
493*c8dee2aaSAndroid Build Coastguard Worker                   GrCPixmap(transferInfo   , transferData.get(), partialBufferRowBytes),
494*c8dee2aaSAndroid Build Coastguard Worker                   tol,
495*c8dee2aaSAndroid Build Coastguard Worker                   error);
496*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
497*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, gpu->stats()->transfersFromSurface() == expectedTransferCnt);
498*c8dee2aaSAndroid Build Coastguard Worker #else
499*c8dee2aaSAndroid Build Coastguard Worker     (void)expectedTransferCnt;
500*c8dee2aaSAndroid Build Coastguard Worker #endif
501*c8dee2aaSAndroid Build Coastguard Worker }
502*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(TransferPixelsToTextureTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)503*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(TransferPixelsToTextureTest,
504*c8dee2aaSAndroid Build Coastguard Worker                                        reporter,
505*c8dee2aaSAndroid Build Coastguard Worker                                        ctxInfo,
506*c8dee2aaSAndroid Build Coastguard Worker                                        CtsEnforcement::kApiLevel_T) {
507*c8dee2aaSAndroid Build Coastguard Worker     if (!ctxInfo.directContext()->priv().caps()->transferFromBufferToTextureSupport()) {
508*c8dee2aaSAndroid Build Coastguard Worker         return;
509*c8dee2aaSAndroid Build Coastguard Worker     }
510*c8dee2aaSAndroid Build Coastguard Worker     for (auto renderable : {GrRenderable::kNo, GrRenderable::kYes}) {
511*c8dee2aaSAndroid Build Coastguard Worker         for (auto colorType : {
512*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kAlpha_8,
513*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kBGR_565,
514*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGB_565,
515*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kABGR_4444,
516*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_8888,
517*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_8888_SRGB,
518*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGB_888x,
519*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRG_88,
520*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kBGRA_8888,
521*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_1010102,
522*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kBGRA_1010102,
523*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGB_101010x,
524*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_10x6,
525*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kGray_8,
526*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kAlpha_F16,
527*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_F16,
528*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_F16_Clamped,
529*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGB_F16F16F16x,
530*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_F32,
531*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kAlpha_16,
532*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRG_1616,
533*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_16161616,
534*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRG_F16,
535*c8dee2aaSAndroid Build Coastguard Worker              }) {
536*c8dee2aaSAndroid Build Coastguard Worker             basic_transfer_to_test(reporter, ctxInfo.directContext(), colorType, renderable);
537*c8dee2aaSAndroid Build Coastguard Worker         }
538*c8dee2aaSAndroid Build Coastguard Worker     }
539*c8dee2aaSAndroid Build Coastguard Worker }
540*c8dee2aaSAndroid Build Coastguard Worker 
541*c8dee2aaSAndroid Build Coastguard Worker // TODO(bsalomon): Metal
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(TransferPixelsFromTextureTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)542*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(TransferPixelsFromTextureTest,
543*c8dee2aaSAndroid Build Coastguard Worker                                        reporter,
544*c8dee2aaSAndroid Build Coastguard Worker                                        ctxInfo,
545*c8dee2aaSAndroid Build Coastguard Worker                                        CtsEnforcement::kApiLevel_T) {
546*c8dee2aaSAndroid Build Coastguard Worker     if (!ctxInfo.directContext()->priv().caps()->transferFromSurfaceToBufferSupport()) {
547*c8dee2aaSAndroid Build Coastguard Worker         return;
548*c8dee2aaSAndroid Build Coastguard Worker     }
549*c8dee2aaSAndroid Build Coastguard Worker     for (auto renderable : {GrRenderable::kNo, GrRenderable::kYes}) {
550*c8dee2aaSAndroid Build Coastguard Worker         for (auto colorType : {
551*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kAlpha_8,
552*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kAlpha_16,
553*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kBGR_565,
554*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGB_565,
555*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kABGR_4444,
556*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_8888,
557*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_8888_SRGB,
558*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGB_888x,
559*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRG_88,
560*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kBGRA_8888,
561*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_1010102,
562*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kBGRA_1010102,
563*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGB_101010x,
564*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_10x6,
565*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kGray_8,
566*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kAlpha_F16,
567*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_F16,
568*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_F16_Clamped,
569*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGB_F16F16F16x,
570*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_F32,
571*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRG_1616,
572*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRGBA_16161616,
573*c8dee2aaSAndroid Build Coastguard Worker                      GrColorType::kRG_F16,
574*c8dee2aaSAndroid Build Coastguard Worker              }) {
575*c8dee2aaSAndroid Build Coastguard Worker             basic_transfer_from_test(reporter, ctxInfo, colorType, renderable);
576*c8dee2aaSAndroid Build Coastguard Worker         }
577*c8dee2aaSAndroid Build Coastguard Worker     }
578*c8dee2aaSAndroid Build Coastguard Worker }
579