1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkVertices.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkAutoMalloc.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkVerticesPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
25*c8dee2aaSAndroid Build Coastguard Worker
equal(const SkVertices * vert0,const SkVertices * vert1)26*c8dee2aaSAndroid Build Coastguard Worker static bool equal(const SkVertices* vert0, const SkVertices* vert1) {
27*c8dee2aaSAndroid Build Coastguard Worker SkVerticesPriv v0(vert0->priv()), v1(vert1->priv());
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker if (v0.mode() != v1.mode()) {
30*c8dee2aaSAndroid Build Coastguard Worker return false;
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker if (v0.vertexCount() != v1.vertexCount()) {
33*c8dee2aaSAndroid Build Coastguard Worker return false;
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker if (v0.indexCount() != v1.indexCount()) {
36*c8dee2aaSAndroid Build Coastguard Worker return false;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker if (!!v0.texCoords() != !!v1.texCoords()) {
40*c8dee2aaSAndroid Build Coastguard Worker return false;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker if (!!v0.colors() != !!v1.colors()) {
43*c8dee2aaSAndroid Build Coastguard Worker return false;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < v0.vertexCount(); ++i) {
47*c8dee2aaSAndroid Build Coastguard Worker if (v0.positions()[i] != v1.positions()[i]) {
48*c8dee2aaSAndroid Build Coastguard Worker return false;
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker if (v0.texCoords()) {
51*c8dee2aaSAndroid Build Coastguard Worker if (v0.texCoords()[i] != v1.texCoords()[i]) {
52*c8dee2aaSAndroid Build Coastguard Worker return false;
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker if (v0.colors()) {
56*c8dee2aaSAndroid Build Coastguard Worker if (v0.colors()[i] != v1.colors()[i]) {
57*c8dee2aaSAndroid Build Coastguard Worker return false;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < v0.indexCount(); ++i) {
62*c8dee2aaSAndroid Build Coastguard Worker if (v0.indices()[i] != v1.indices()[i]) {
63*c8dee2aaSAndroid Build Coastguard Worker return false;
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker return true;
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
self_test(const sk_sp<SkVertices> & v0,skiatest::Reporter * reporter)69*c8dee2aaSAndroid Build Coastguard Worker static void self_test(const sk_sp<SkVertices>& v0, skiatest::Reporter* reporter) {
70*c8dee2aaSAndroid Build Coastguard Worker SkBinaryWriteBuffer writer({});
71*c8dee2aaSAndroid Build Coastguard Worker v0->priv().encode(writer);
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker SkAutoMalloc buf(writer.bytesWritten());
74*c8dee2aaSAndroid Build Coastguard Worker writer.writeToMemory(buf.get());
75*c8dee2aaSAndroid Build Coastguard Worker SkReadBuffer reader(buf.get(), writer.bytesWritten());
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkVertices> v1 = SkVerticesPriv::Decode(reader);
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, v1 != nullptr);
80*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, v0->uniqueID() != 0);
81*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, v1->uniqueID() != 0);
82*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, v0->uniqueID() != v1->uniqueID());
83*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, equal(v0.get(), v1.get()));
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(Vertices,reporter)86*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(Vertices, reporter) {
87*c8dee2aaSAndroid Build Coastguard Worker int vCount = 5;
88*c8dee2aaSAndroid Build Coastguard Worker int iCount = 9; // odd value exercises padding logic in encode()
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker // color-tex tests
91*c8dee2aaSAndroid Build Coastguard Worker const uint32_t texFlags[] = { 0, SkVertices::kHasTexCoords_BuilderFlag };
92*c8dee2aaSAndroid Build Coastguard Worker const uint32_t colFlags[] = { 0, SkVertices::kHasColors_BuilderFlag };
93*c8dee2aaSAndroid Build Coastguard Worker for (auto texF : texFlags) {
94*c8dee2aaSAndroid Build Coastguard Worker for (auto colF : colFlags) {
95*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags = texF | colF;
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vCount, iCount, flags);
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < vCount; ++i) {
100*c8dee2aaSAndroid Build Coastguard Worker float x = (float)i;
101*c8dee2aaSAndroid Build Coastguard Worker builder.positions()[i].set(x, 1);
102*c8dee2aaSAndroid Build Coastguard Worker if (builder.texCoords()) {
103*c8dee2aaSAndroid Build Coastguard Worker builder.texCoords()[i].set(x, 2);
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker if (builder.colors()) {
106*c8dee2aaSAndroid Build Coastguard Worker builder.colors()[i] = SkColorSetARGB(0xFF, i, 0x80, 0);
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < iCount; ++i) {
110*c8dee2aaSAndroid Build Coastguard Worker builder.indices()[i] = i % vCount;
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker self_test(builder.detach(), reporter);
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker {
117*c8dee2aaSAndroid Build Coastguard Worker // This has the maximum number of vertices to be rewritten as indexed triangles without
118*c8dee2aaSAndroid Build Coastguard Worker // overflowing a 16bit index.
119*c8dee2aaSAndroid Build Coastguard Worker SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, UINT16_MAX + 1, 0,
120*c8dee2aaSAndroid Build Coastguard Worker SkVertices::kHasColors_BuilderFlag);
121*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, builder.isValid());
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker {
124*c8dee2aaSAndroid Build Coastguard Worker // This has too many to be rewritten.
125*c8dee2aaSAndroid Build Coastguard Worker SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, UINT16_MAX + 2, 0,
126*c8dee2aaSAndroid Build Coastguard Worker SkVertices::kHasColors_BuilderFlag);
127*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !builder.isValid());
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker {
130*c8dee2aaSAndroid Build Coastguard Worker // Only two vertices - can't be rewritten.
131*c8dee2aaSAndroid Build Coastguard Worker SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 2, 0,
132*c8dee2aaSAndroid Build Coastguard Worker SkVertices::kHasColors_BuilderFlag);
133*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !builder.isValid());
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker {
136*c8dee2aaSAndroid Build Coastguard Worker // Minimum number of indices to be rewritten.
137*c8dee2aaSAndroid Build Coastguard Worker SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 10, 3,
138*c8dee2aaSAndroid Build Coastguard Worker SkVertices::kHasColors_BuilderFlag);
139*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, builder.isValid());
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker {
142*c8dee2aaSAndroid Build Coastguard Worker // Too few indices to be rewritten.
143*c8dee2aaSAndroid Build Coastguard Worker SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 10, 2,
144*c8dee2aaSAndroid Build Coastguard Worker SkVertices::kHasColors_BuilderFlag);
145*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !builder.isValid());
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker
fill_triangle(SkCanvas * canvas,const SkPoint pts[],SkColor c)149*c8dee2aaSAndroid Build Coastguard Worker static void fill_triangle(SkCanvas* canvas, const SkPoint pts[], SkColor c) {
150*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[] = { c, c, c };
151*c8dee2aaSAndroid Build Coastguard Worker auto verts = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, 3, pts, nullptr, colors);
152*c8dee2aaSAndroid Build Coastguard Worker canvas->drawVertices(verts, SkBlendMode::kSrc, SkPaint());
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(Vertices_clipping,reporter)155*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(Vertices_clipping, reporter) {
156*c8dee2aaSAndroid Build Coastguard Worker // A very large triangle has to be geometrically clipped (since its "fast" clipping is
157*c8dee2aaSAndroid Build Coastguard Worker // normally done in after building SkFixed coordinates). Check that we handle this.
158*c8dee2aaSAndroid Build Coastguard Worker // (and don't assert).
159*c8dee2aaSAndroid Build Coastguard Worker auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(3, 3));
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[] = { { -10, 1 }, { -10, 2 }, { 1e9f, 1.5f } };
162*c8dee2aaSAndroid Build Coastguard Worker fill_triangle(surf->getCanvas(), pts, SK_ColorBLACK);
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::PixelIter iter(surf.get());
165*c8dee2aaSAndroid Build Coastguard Worker SkIPoint loc;
166*c8dee2aaSAndroid Build Coastguard Worker while (void* addr = iter.next(&loc)) {
167*c8dee2aaSAndroid Build Coastguard Worker SkPMColor c = *(SkPMColor*)addr;
168*c8dee2aaSAndroid Build Coastguard Worker if (loc.fY == 1) {
169*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, c == 0xFF000000);
170*c8dee2aaSAndroid Build Coastguard Worker } else {
171*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, c == 0);
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker }
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