1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker // This is a GPU-backend specific test. It relies on static initializers to work
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH) && defined(SK_VULKAN)
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkDrawable.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrBackendDrawableInfo.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkTypes.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrVkSecondaryCBDrawContext.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkGpu.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUtil.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ContextType.h"
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker #include <vulkan/vulkan_core.h>
43*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
44*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { struct VulkanInterface; }
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::GrContextFactory;
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker static const int DEV_W = 16, DEV_H = 16;
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker class TestDrawable : public SkDrawable {
53*c8dee2aaSAndroid Build Coastguard Worker public:
TestDrawable(const skgpu::VulkanInterface * interface,GrDirectContext * dContext,int32_t width,int32_t height)54*c8dee2aaSAndroid Build Coastguard Worker TestDrawable(const skgpu::VulkanInterface* interface, GrDirectContext* dContext,
55*c8dee2aaSAndroid Build Coastguard Worker int32_t width, int32_t height)
56*c8dee2aaSAndroid Build Coastguard Worker : INHERITED()
57*c8dee2aaSAndroid Build Coastguard Worker , fInterface(interface)
58*c8dee2aaSAndroid Build Coastguard Worker , fDContext(dContext)
59*c8dee2aaSAndroid Build Coastguard Worker , fWidth(width)
60*c8dee2aaSAndroid Build Coastguard Worker , fHeight(height) {}
61*c8dee2aaSAndroid Build Coastguard Worker
~TestDrawable()62*c8dee2aaSAndroid Build Coastguard Worker ~TestDrawable() override {}
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker class DrawHandlerBasic : public GpuDrawHandler {
65*c8dee2aaSAndroid Build Coastguard Worker public:
DrawHandlerBasic(const skgpu::VulkanInterface * interface,int32_t width,int32_t height)66*c8dee2aaSAndroid Build Coastguard Worker DrawHandlerBasic(const skgpu::VulkanInterface* interface, int32_t width, int32_t height)
67*c8dee2aaSAndroid Build Coastguard Worker : INHERITED()
68*c8dee2aaSAndroid Build Coastguard Worker , fInterface(interface)
69*c8dee2aaSAndroid Build Coastguard Worker , fWidth(width)
70*c8dee2aaSAndroid Build Coastguard Worker , fHeight(height) {}
~DrawHandlerBasic()71*c8dee2aaSAndroid Build Coastguard Worker ~DrawHandlerBasic() override {}
72*c8dee2aaSAndroid Build Coastguard Worker
draw(const GrBackendDrawableInfo & info)73*c8dee2aaSAndroid Build Coastguard Worker void draw(const GrBackendDrawableInfo& info) override {
74*c8dee2aaSAndroid Build Coastguard Worker GrVkDrawableInfo vkInfo;
75*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(info.getVkDrawableInfo(&vkInfo));
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker // Clear to Red
78*c8dee2aaSAndroid Build Coastguard Worker VkClearColorValue vkColor;
79*c8dee2aaSAndroid Build Coastguard Worker vkColor.float32[0] = 1.0f; // r
80*c8dee2aaSAndroid Build Coastguard Worker vkColor.float32[1] = 0.0f; // g
81*c8dee2aaSAndroid Build Coastguard Worker vkColor.float32[2] = 0.0f; // b
82*c8dee2aaSAndroid Build Coastguard Worker vkColor.float32[3] = 1.0f; // a
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker // Clear right half of render target
85*c8dee2aaSAndroid Build Coastguard Worker VkClearRect clearRect;
86*c8dee2aaSAndroid Build Coastguard Worker clearRect.rect.offset = { fWidth / 2, 0 };
87*c8dee2aaSAndroid Build Coastguard Worker clearRect.rect.extent = { (uint32_t)fWidth / 2, (uint32_t)fHeight };
88*c8dee2aaSAndroid Build Coastguard Worker clearRect.baseArrayLayer = 0;
89*c8dee2aaSAndroid Build Coastguard Worker clearRect.layerCount = 1;
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker VkClearAttachment attachment;
92*c8dee2aaSAndroid Build Coastguard Worker attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
93*c8dee2aaSAndroid Build Coastguard Worker attachment.colorAttachment = vkInfo.fColorAttachmentIndex;
94*c8dee2aaSAndroid Build Coastguard Worker attachment.clearValue.color = vkColor;
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker GR_VK_CALL(fInterface, CmdClearAttachments(vkInfo.fSecondaryCommandBuffer,
97*c8dee2aaSAndroid Build Coastguard Worker 1,
98*c8dee2aaSAndroid Build Coastguard Worker &attachment,
99*c8dee2aaSAndroid Build Coastguard Worker 1,
100*c8dee2aaSAndroid Build Coastguard Worker &clearRect));
101*c8dee2aaSAndroid Build Coastguard Worker vkInfo.fDrawBounds->offset = { fWidth / 2, 0 };
102*c8dee2aaSAndroid Build Coastguard Worker vkInfo.fDrawBounds->extent = { (uint32_t)fWidth / 2, (uint32_t)fHeight };
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker private:
105*c8dee2aaSAndroid Build Coastguard Worker const skgpu::VulkanInterface* fInterface;
106*c8dee2aaSAndroid Build Coastguard Worker int32_t fWidth;
107*c8dee2aaSAndroid Build Coastguard Worker int32_t fHeight;
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GpuDrawHandler;
110*c8dee2aaSAndroid Build Coastguard Worker };
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker typedef void (*DrawProc)(TestDrawable*, const SkMatrix&, const SkIRect&,
113*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo&, const GrVkDrawableInfo&);
114*c8dee2aaSAndroid Build Coastguard Worker typedef void (*SubmitProc)(TestDrawable*);
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker // Exercises the exporting of a secondary command buffer from one context and then importing
117*c8dee2aaSAndroid Build Coastguard Worker // it into a second context. We then draw to the secondary command buffer from the second
118*c8dee2aaSAndroid Build Coastguard Worker // context.
119*c8dee2aaSAndroid Build Coastguard Worker class DrawHandlerImport : public GpuDrawHandler {
120*c8dee2aaSAndroid Build Coastguard Worker public:
DrawHandlerImport(TestDrawable * td,DrawProc drawProc,SubmitProc submitProc,const SkMatrix & matrix,const SkIRect & clipBounds,const SkImageInfo & bufferInfo)121*c8dee2aaSAndroid Build Coastguard Worker DrawHandlerImport(TestDrawable* td, DrawProc drawProc, SubmitProc submitProc,
122*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix,
123*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& clipBounds,
124*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& bufferInfo)
125*c8dee2aaSAndroid Build Coastguard Worker : INHERITED()
126*c8dee2aaSAndroid Build Coastguard Worker , fTestDrawable(td)
127*c8dee2aaSAndroid Build Coastguard Worker , fDrawProc(drawProc)
128*c8dee2aaSAndroid Build Coastguard Worker , fSubmitProc(submitProc)
129*c8dee2aaSAndroid Build Coastguard Worker , fMatrix(matrix)
130*c8dee2aaSAndroid Build Coastguard Worker , fClipBounds(clipBounds)
131*c8dee2aaSAndroid Build Coastguard Worker , fBufferInfo(bufferInfo) {}
~DrawHandlerImport()132*c8dee2aaSAndroid Build Coastguard Worker ~DrawHandlerImport() override {
133*c8dee2aaSAndroid Build Coastguard Worker fSubmitProc(fTestDrawable);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
draw(const GrBackendDrawableInfo & info)136*c8dee2aaSAndroid Build Coastguard Worker void draw(const GrBackendDrawableInfo& info) override {
137*c8dee2aaSAndroid Build Coastguard Worker GrVkDrawableInfo vkInfo;
138*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(info.getVkDrawableInfo(&vkInfo));
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker fDrawProc(fTestDrawable, fMatrix, fClipBounds, fBufferInfo, vkInfo);
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker private:
143*c8dee2aaSAndroid Build Coastguard Worker TestDrawable* fTestDrawable;
144*c8dee2aaSAndroid Build Coastguard Worker DrawProc fDrawProc;
145*c8dee2aaSAndroid Build Coastguard Worker SubmitProc fSubmitProc;
146*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix fMatrix;
147*c8dee2aaSAndroid Build Coastguard Worker const SkIRect fClipBounds;
148*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo fBufferInfo;
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GpuDrawHandler;
151*c8dee2aaSAndroid Build Coastguard Worker };
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker // Helper function to test drawing to a secondary command buffer that we imported into the
154*c8dee2aaSAndroid Build Coastguard Worker // context using a GrVkSecondaryCBDrawContext.
ImportDraw(TestDrawable * td,const SkMatrix & matrix,const SkIRect & clipBounds,const SkImageInfo & bufferInfo,const GrVkDrawableInfo & info)155*c8dee2aaSAndroid Build Coastguard Worker static void ImportDraw(TestDrawable* td, const SkMatrix& matrix, const SkIRect& clipBounds,
156*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& bufferInfo, const GrVkDrawableInfo& info) {
157*c8dee2aaSAndroid Build Coastguard Worker td->fDrawContext = GrVkSecondaryCBDrawContext::Make(td->fDContext, bufferInfo,
158*c8dee2aaSAndroid Build Coastguard Worker info, nullptr);
159*c8dee2aaSAndroid Build Coastguard Worker if (!td->fDrawContext) {
160*c8dee2aaSAndroid Build Coastguard Worker return;
161*c8dee2aaSAndroid Build Coastguard Worker }
162*c8dee2aaSAndroid Build Coastguard Worker
163*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = td->fDrawContext->getCanvas();
164*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(SkRect::Make(clipBounds));
165*c8dee2aaSAndroid Build Coastguard Worker canvas->setMatrix(matrix);
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker SkIRect rect = SkIRect::MakeXYWH(td->fWidth/2, 0, td->fWidth/4, td->fHeight);
168*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
169*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
170*c8dee2aaSAndroid Build Coastguard Worker canvas->drawIRect(rect, paint);
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker // Draw to an offscreen target so that we end up with a mix of "real" secondary command
173*c8dee2aaSAndroid Build Coastguard Worker // buffers and the imported secondary command buffer. Also we do two separate offscreen
174*c8dee2aaSAndroid Build Coastguard Worker // draws to test that we don't share scratch textures. The GrResourceAllocator would think
175*c8dee2aaSAndroid Build Coastguard Worker // that the two offscreens can share a texture here since we draw them to the SCB before
176*c8dee2aaSAndroid Build Coastguard Worker // drawing the 2nd offscreen. However, since the SCB ends up not being submitted the GPU
177*c8dee2aaSAndroid Build Coastguard Worker // immediately we need to make sure to not share offscreen textures or else the second will
178*c8dee2aaSAndroid Build Coastguard Worker // overwrite the first. This test makes sure this non sharing logic is workng correctly.
179*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surf =
180*c8dee2aaSAndroid Build Coastguard Worker SkSurfaces::RenderTarget(td->fDContext, skgpu::Budgeted::kYes, bufferInfo);
181*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->clear(SK_ColorBLUE);
182*c8dee2aaSAndroid Build Coastguard Worker
183*c8dee2aaSAndroid Build Coastguard Worker SkRect dstRect = SkRect::MakeXYWH(td->fWidth/4, 0, td->fWidth/4, td->fHeight);
184*c8dee2aaSAndroid Build Coastguard Worker SkRect srcRect = SkRect::MakeIWH(td->fWidth/4, td->fHeight);
185*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(surf->makeImageSnapshot(), srcRect, dstRect, SkSamplingOptions(),
186*c8dee2aaSAndroid Build Coastguard Worker &paint, SkCanvas::kStrict_SrcRectConstraint);
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker surf = SkSurfaces::RenderTarget(td->fDContext, skgpu::Budgeted::kYes, bufferInfo);
189*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->clear(SK_ColorRED);
190*c8dee2aaSAndroid Build Coastguard Worker
191*c8dee2aaSAndroid Build Coastguard Worker dstRect = SkRect::MakeXYWH(3*td->fWidth/4, 0, td->fWidth/4, td->fHeight);
192*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(surf->makeImageSnapshot(), srcRect, dstRect, SkSamplingOptions(),
193*c8dee2aaSAndroid Build Coastguard Worker &paint, SkCanvas::kStrict_SrcRectConstraint);
194*c8dee2aaSAndroid Build Coastguard Worker
195*c8dee2aaSAndroid Build Coastguard Worker surf.reset();
196*c8dee2aaSAndroid Build Coastguard Worker
197*c8dee2aaSAndroid Build Coastguard Worker td->fDrawContext->flush();
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker
200*c8dee2aaSAndroid Build Coastguard Worker // Helper function to test waiting for the imported secondary command buffer to be submitted on
201*c8dee2aaSAndroid Build Coastguard Worker // its original context and then cleaning up the GrVkSecondaryCBDrawContext from this context.
ImportSubmitted(TestDrawable * td)202*c8dee2aaSAndroid Build Coastguard Worker static void ImportSubmitted(TestDrawable* td) {
203*c8dee2aaSAndroid Build Coastguard Worker // Typical use case here would be to create a fence that we submit to the gpu and then wait
204*c8dee2aaSAndroid Build Coastguard Worker // on before releasing the GrVkSecondaryCBDrawContext resources. To simulate that for this
205*c8dee2aaSAndroid Build Coastguard Worker // test (and since we are running single threaded anyways), we will just force a sync of
206*c8dee2aaSAndroid Build Coastguard Worker // the gpu and cpu here.
207*c8dee2aaSAndroid Build Coastguard Worker td->fDContext->submit(GrSyncCpu::kYes);
208*c8dee2aaSAndroid Build Coastguard Worker
209*c8dee2aaSAndroid Build Coastguard Worker td->fDrawContext->releaseResources();
210*c8dee2aaSAndroid Build Coastguard Worker // We release the context here manually to test that we waited long enough before
211*c8dee2aaSAndroid Build Coastguard Worker // releasing the GrVkSecondaryCBDrawContext. This simulates when a client is able to delete
212*c8dee2aaSAndroid Build Coastguard Worker // the context it used to imported the secondary command buffer. If we had released the
213*c8dee2aaSAndroid Build Coastguard Worker // context's resources earlier (before waiting on the gpu above), we would get vulkan
214*c8dee2aaSAndroid Build Coastguard Worker // validation layer errors saying we freed some vulkan objects while they were still in use
215*c8dee2aaSAndroid Build Coastguard Worker // on the GPU.
216*c8dee2aaSAndroid Build Coastguard Worker td->fDContext->releaseResourcesAndAbandonContext();
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker
onSnapGpuDrawHandler(GrBackendApi backendApi,const SkMatrix & matrix,const SkIRect & clipBounds,const SkImageInfo & bufferInfo)220*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi backendApi,
221*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix,
222*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& clipBounds,
223*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& bufferInfo) override {
224*c8dee2aaSAndroid Build Coastguard Worker if (backendApi != GrBackendApi::kVulkan) {
225*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GpuDrawHandler> draw;
228*c8dee2aaSAndroid Build Coastguard Worker if (fDContext) {
229*c8dee2aaSAndroid Build Coastguard Worker draw = std::make_unique<DrawHandlerImport>(this, ImportDraw, ImportSubmitted, matrix,
230*c8dee2aaSAndroid Build Coastguard Worker clipBounds, bufferInfo);
231*c8dee2aaSAndroid Build Coastguard Worker } else {
232*c8dee2aaSAndroid Build Coastguard Worker draw = std::make_unique<DrawHandlerBasic>(fInterface, fWidth, fHeight);
233*c8dee2aaSAndroid Build Coastguard Worker }
234*c8dee2aaSAndroid Build Coastguard Worker return draw;
235*c8dee2aaSAndroid Build Coastguard Worker }
236*c8dee2aaSAndroid Build Coastguard Worker
onGetBounds()237*c8dee2aaSAndroid Build Coastguard Worker SkRect onGetBounds() override {
238*c8dee2aaSAndroid Build Coastguard Worker return SkRect::MakeLTRB(fWidth / 2, 0, fWidth, fHeight);
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas *)241*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas*) override {
242*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
243*c8dee2aaSAndroid Build Coastguard Worker }
244*c8dee2aaSAndroid Build Coastguard Worker
245*c8dee2aaSAndroid Build Coastguard Worker private:
246*c8dee2aaSAndroid Build Coastguard Worker const skgpu::VulkanInterface* fInterface;
247*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* fDContext;
248*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrVkSecondaryCBDrawContext> fDrawContext;
249*c8dee2aaSAndroid Build Coastguard Worker int32_t fWidth;
250*c8dee2aaSAndroid Build Coastguard Worker int32_t fHeight;
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkDrawable;
253*c8dee2aaSAndroid Build Coastguard Worker };
254*c8dee2aaSAndroid Build Coastguard Worker
draw_drawable_test(skiatest::Reporter * reporter,GrDirectContext * dContext,GrDirectContext * childDContext)255*c8dee2aaSAndroid Build Coastguard Worker void draw_drawable_test(skiatest::Reporter* reporter,
256*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dContext,
257*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* childDContext) {
258*c8dee2aaSAndroid Build Coastguard Worker GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu());
259*c8dee2aaSAndroid Build Coastguard Worker
260*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo ii = SkImageInfo::Make(DEV_W, DEV_H, kRGBA_8888_SkColorType,
261*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType);
262*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface(SkSurfaces::RenderTarget(
263*c8dee2aaSAndroid Build Coastguard Worker dContext, skgpu::Budgeted::kNo, ii, 0, kTopLeft_GrSurfaceOrigin, nullptr));
264*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
265*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLUE);
266*c8dee2aaSAndroid Build Coastguard Worker
267*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TestDrawable> drawable(new TestDrawable(gpu->vkInterface(), childDContext, DEV_W, DEV_H));
268*c8dee2aaSAndroid Build Coastguard Worker canvas->drawDrawable(drawable.get());
269*c8dee2aaSAndroid Build Coastguard Worker
270*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
271*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN);
272*c8dee2aaSAndroid Build Coastguard Worker SkIRect rect = SkIRect::MakeLTRB(0, DEV_H/2, DEV_W, DEV_H);
273*c8dee2aaSAndroid Build Coastguard Worker canvas->drawIRect(rect, paint);
274*c8dee2aaSAndroid Build Coastguard Worker
275*c8dee2aaSAndroid Build Coastguard Worker // read pixels
276*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
277*c8dee2aaSAndroid Build Coastguard Worker bitmap.allocPixels(ii);
278*c8dee2aaSAndroid Build Coastguard Worker canvas->readPixels(bitmap, 0, 0);
279*c8dee2aaSAndroid Build Coastguard Worker
280*c8dee2aaSAndroid Build Coastguard Worker const uint32_t* canvasPixels = static_cast<const uint32_t*>(bitmap.getPixels());
281*c8dee2aaSAndroid Build Coastguard Worker bool failureFound = false;
282*c8dee2aaSAndroid Build Coastguard Worker SkPMColor expectedPixel;
283*c8dee2aaSAndroid Build Coastguard Worker for (int cy = 0; cy < DEV_H && !failureFound; ++cy) {
284*c8dee2aaSAndroid Build Coastguard Worker for (int cx = 0; cx < DEV_W && !failureFound; ++cx) {
285*c8dee2aaSAndroid Build Coastguard Worker SkPMColor canvasPixel = canvasPixels[cy * DEV_W + cx];
286*c8dee2aaSAndroid Build Coastguard Worker if (cy < DEV_H / 2) {
287*c8dee2aaSAndroid Build Coastguard Worker if (cx < DEV_W / 2) {
288*c8dee2aaSAndroid Build Coastguard Worker expectedPixel = 0xFFFF0000; // Blue
289*c8dee2aaSAndroid Build Coastguard Worker } else {
290*c8dee2aaSAndroid Build Coastguard Worker expectedPixel = 0xFF0000FF; // Red
291*c8dee2aaSAndroid Build Coastguard Worker }
292*c8dee2aaSAndroid Build Coastguard Worker } else {
293*c8dee2aaSAndroid Build Coastguard Worker expectedPixel = 0xFF00FF00; // Green
294*c8dee2aaSAndroid Build Coastguard Worker }
295*c8dee2aaSAndroid Build Coastguard Worker if (expectedPixel != canvasPixel) {
296*c8dee2aaSAndroid Build Coastguard Worker failureFound = true;
297*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Wrong color at %d, %d. Got 0x%08x when we expected 0x%08x",
298*c8dee2aaSAndroid Build Coastguard Worker cx, cy, canvasPixel, expectedPixel);
299*c8dee2aaSAndroid Build Coastguard Worker }
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker }
302*c8dee2aaSAndroid Build Coastguard Worker }
303*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkDrawableTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)304*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkDrawableTest, reporter, ctxInfo, CtsEnforcement::kApiLevel_T) {
305*c8dee2aaSAndroid Build Coastguard Worker draw_drawable_test(reporter, ctxInfo.directContext(), nullptr);
306*c8dee2aaSAndroid Build Coastguard Worker }
307*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST(VkDrawableImportTest,reporter,options,CtsEnforcement::kApiLevel_T)308*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST(VkDrawableImportTest, reporter, options, CtsEnforcement::kApiLevel_T) {
309*c8dee2aaSAndroid Build Coastguard Worker for (int typeInt = 0; typeInt < skgpu::kContextTypeCount; ++typeInt) {
310*c8dee2aaSAndroid Build Coastguard Worker skgpu::ContextType contextType = static_cast<skgpu::ContextType>(typeInt);
311*c8dee2aaSAndroid Build Coastguard Worker if (contextType != skgpu::ContextType::kVulkan) {
312*c8dee2aaSAndroid Build Coastguard Worker continue;
313*c8dee2aaSAndroid Build Coastguard Worker }
314*c8dee2aaSAndroid Build Coastguard Worker GrContextOptions childOptions = options;
315*c8dee2aaSAndroid Build Coastguard Worker // Part of our testing of secondary command buffers here is that we don't recycle scratch
316*c8dee2aaSAndroid Build Coastguard Worker // textures that are drawing into the SCB. The reason being that the SCB gets played back
317*c8dee2aaSAndroid Build Coastguard Worker // later and thus logically gets reordered to the end. This can mess up our resource
318*c8dee2aaSAndroid Build Coastguard Worker // allocator which thinks it is safe to reuse things. To test this behavior we need to make
319*c8dee2aaSAndroid Build Coastguard Worker // sure we aren't pre-emptively reordering draws.
320*c8dee2aaSAndroid Build Coastguard Worker childOptions.fReduceOpsTaskSplitting = GrContextOptions::Enable::kNo;
321*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::GrContextFactory factory(childOptions);
322*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::ContextInfo ctxInfo = factory.getContextInfo(contextType);
323*c8dee2aaSAndroid Build Coastguard Worker skiatest::ReporterContext ctx(reporter, SkString(skgpu::ContextTypeName(contextType)));
324*c8dee2aaSAndroid Build Coastguard Worker if (ctxInfo.directContext()) {
325*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::ContextInfo child =
326*c8dee2aaSAndroid Build Coastguard Worker factory.getSharedContextInfo(ctxInfo.directContext(), 0);
327*c8dee2aaSAndroid Build Coastguard Worker if (!child.directContext()) {
328*c8dee2aaSAndroid Build Coastguard Worker continue;
329*c8dee2aaSAndroid Build Coastguard Worker }
330*c8dee2aaSAndroid Build Coastguard Worker
331*c8dee2aaSAndroid Build Coastguard Worker draw_drawable_test(reporter, ctxInfo.directContext(), child.directContext());
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker }
334*c8dee2aaSAndroid Build Coastguard Worker }
335*c8dee2aaSAndroid Build Coastguard Worker
336*c8dee2aaSAndroid Build Coastguard Worker #endif
337