1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGeometry.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/Tessellation.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/WangsFormula.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
21*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
22*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
23*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
24*c8dee2aaSAndroid Build Coastguard Worker #include <limits>
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::tess {
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker const SkPoint kSerp[4] = {
29*c8dee2aaSAndroid Build Coastguard Worker {285.625f, 499.687f}, {411.625f, 808.188f}, {1064.62f, 135.688f}, {1042.63f, 585.187f}};
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker const SkPoint kLoop[4] = {
32*c8dee2aaSAndroid Build Coastguard Worker {635.625f, 614.687f}, {171.625f, 236.188f}, {1064.62f, 135.688f}, {516.625f, 570.187f}};
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker const SkPoint kQuad[4] = {
35*c8dee2aaSAndroid Build Coastguard Worker {460.625f, 557.187f}, {707.121f, 209.688f}, {779.628f, 577.687f}};
36*c8dee2aaSAndroid Build Coastguard Worker
wangs_formula_quadratic_reference_impl(float precision,const SkPoint p[3])37*c8dee2aaSAndroid Build Coastguard Worker static float wangs_formula_quadratic_reference_impl(float precision, const SkPoint p[3]) {
38*c8dee2aaSAndroid Build Coastguard Worker float k = (2 * 1) / 8.f * precision;
39*c8dee2aaSAndroid Build Coastguard Worker return sqrtf(k * (p[0] - p[1]*2 + p[2]).length());
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
wangs_formula_cubic_reference_impl(float precision,const SkPoint p[4])42*c8dee2aaSAndroid Build Coastguard Worker static float wangs_formula_cubic_reference_impl(float precision, const SkPoint p[4]) {
43*c8dee2aaSAndroid Build Coastguard Worker float k = (3 * 2) / 8.f * precision;
44*c8dee2aaSAndroid Build Coastguard Worker return sqrtf(k * std::max((p[0] - p[1]*2 + p[2]).length(),
45*c8dee2aaSAndroid Build Coastguard Worker (p[1] - p[2]*2 + p[3]).length()));
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker // Returns number of segments for linearized quadratic rational. This is an analogue
49*c8dee2aaSAndroid Build Coastguard Worker // to Wang's formula, taken from:
50*c8dee2aaSAndroid Build Coastguard Worker //
51*c8dee2aaSAndroid Build Coastguard Worker // J. Zheng, T. Sederberg. "Estimating Tessellation Parameter Intervals for
52*c8dee2aaSAndroid Build Coastguard Worker // Rational Curves and Surfaces." ACM Transactions on Graphics 19(1). 2000.
53*c8dee2aaSAndroid Build Coastguard Worker // See Thm 3, Corollary 1.
54*c8dee2aaSAndroid Build Coastguard Worker //
55*c8dee2aaSAndroid Build Coastguard Worker // Input points should be in projected space.
wangs_formula_conic_reference_impl(float precision,const SkPoint P[3],const float w)56*c8dee2aaSAndroid Build Coastguard Worker static float wangs_formula_conic_reference_impl(float precision,
57*c8dee2aaSAndroid Build Coastguard Worker const SkPoint P[3],
58*c8dee2aaSAndroid Build Coastguard Worker const float w) {
59*c8dee2aaSAndroid Build Coastguard Worker // Compute center of bounding box in projected space
60*c8dee2aaSAndroid Build Coastguard Worker float min_x = P[0].fX, max_x = min_x,
61*c8dee2aaSAndroid Build Coastguard Worker min_y = P[0].fY, max_y = min_y;
62*c8dee2aaSAndroid Build Coastguard Worker for (int i = 1; i < 3; i++) {
63*c8dee2aaSAndroid Build Coastguard Worker min_x = std::min(min_x, P[i].fX);
64*c8dee2aaSAndroid Build Coastguard Worker max_x = std::max(max_x, P[i].fX);
65*c8dee2aaSAndroid Build Coastguard Worker min_y = std::min(min_y, P[i].fY);
66*c8dee2aaSAndroid Build Coastguard Worker max_y = std::max(max_y, P[i].fY);
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker const SkPoint C = SkPoint::Make(0.5f * (min_x + max_x), 0.5f * (min_y + max_y));
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker // Translate control points and compute max length
71*c8dee2aaSAndroid Build Coastguard Worker SkPoint tP[3] = {P[0] - C, P[1] - C, P[2] - C};
72*c8dee2aaSAndroid Build Coastguard Worker float max_len = 0;
73*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 3; i++) {
74*c8dee2aaSAndroid Build Coastguard Worker max_len = std::max(max_len, tP[i].length());
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(max_len > 0);
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker // Compute delta = parametric step size of linearization
79*c8dee2aaSAndroid Build Coastguard Worker const float eps = 1 / precision;
80*c8dee2aaSAndroid Build Coastguard Worker const float r_minus_eps = std::max(0.f, max_len - eps);
81*c8dee2aaSAndroid Build Coastguard Worker const float min_w = std::min(w, 1.f);
82*c8dee2aaSAndroid Build Coastguard Worker const float numer = 4 * min_w * eps;
83*c8dee2aaSAndroid Build Coastguard Worker const float denom =
84*c8dee2aaSAndroid Build Coastguard Worker (tP[2] - tP[1] * 2 * w + tP[0]).length() + r_minus_eps * std::abs(1 - 2 * w + 1);
85*c8dee2aaSAndroid Build Coastguard Worker const float delta = sqrtf(numer / denom);
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker // Return corresponding num segments in the interval [tmin,tmax]
88*c8dee2aaSAndroid Build Coastguard Worker constexpr float tmin = 0, tmax = 1;
89*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(delta > 0);
90*c8dee2aaSAndroid Build Coastguard Worker return (tmax - tmin) / delta;
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
for_random_matrices(SkRandom * rand,const std::function<void (const SkMatrix &)> & f)93*c8dee2aaSAndroid Build Coastguard Worker static void for_random_matrices(SkRandom* rand, const std::function<void(const SkMatrix&)>& f) {
94*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
95*c8dee2aaSAndroid Build Coastguard Worker m.setIdentity();
96*c8dee2aaSAndroid Build Coastguard Worker f(m);
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker for (int i = -10; i <= 30; ++i) {
99*c8dee2aaSAndroid Build Coastguard Worker for (int j = -10; j <= 30; ++j) {
100*c8dee2aaSAndroid Build Coastguard Worker m.setScaleX(std::ldexp(1 + rand->nextF(), i));
101*c8dee2aaSAndroid Build Coastguard Worker m.setSkewX(0);
102*c8dee2aaSAndroid Build Coastguard Worker m.setSkewY(0);
103*c8dee2aaSAndroid Build Coastguard Worker m.setScaleY(std::ldexp(1 + rand->nextF(), j));
104*c8dee2aaSAndroid Build Coastguard Worker f(m);
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker m.setScaleX(std::ldexp(1 + rand->nextF(), i));
107*c8dee2aaSAndroid Build Coastguard Worker m.setSkewX(std::ldexp(1 + rand->nextF(), (j + i) / 2));
108*c8dee2aaSAndroid Build Coastguard Worker m.setSkewY(std::ldexp(1 + rand->nextF(), (j + i) / 2));
109*c8dee2aaSAndroid Build Coastguard Worker m.setScaleY(std::ldexp(1 + rand->nextF(), j));
110*c8dee2aaSAndroid Build Coastguard Worker f(m);
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker
for_random_beziers(int numPoints,SkRandom * rand,const std::function<void (const SkPoint[])> & f,int maxExponent=30)115*c8dee2aaSAndroid Build Coastguard Worker static void for_random_beziers(int numPoints, SkRandom* rand,
116*c8dee2aaSAndroid Build Coastguard Worker const std::function<void(const SkPoint[])>& f,
117*c8dee2aaSAndroid Build Coastguard Worker int maxExponent = 30) {
118*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(numPoints <= 4);
119*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[4];
120*c8dee2aaSAndroid Build Coastguard Worker for (int i = -10; i <= maxExponent; ++i) {
121*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < numPoints; ++j) {
122*c8dee2aaSAndroid Build Coastguard Worker pts[j].set(std::ldexp(1 + rand->nextF(), i), std::ldexp(1 + rand->nextF(), i));
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker f(pts);
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker // Ensure the optimized "*_log2" versions return the same value as ceil(std::log2(f)).
DEF_TEST(wangs_formula_log2,r)129*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(wangs_formula_log2, r) {
130*c8dee2aaSAndroid Build Coastguard Worker // Constructs a cubic such that the 'length' term in wang's formula == term.
131*c8dee2aaSAndroid Build Coastguard Worker //
132*c8dee2aaSAndroid Build Coastguard Worker // f = sqrt(k * length(max(abs(p0 - p1*2 + p2),
133*c8dee2aaSAndroid Build Coastguard Worker // abs(p1 - p2*2 + p3))));
134*c8dee2aaSAndroid Build Coastguard Worker auto setupCubicLengthTerm = [](int seed, SkPoint pts[], float term) {
135*c8dee2aaSAndroid Build Coastguard Worker memset(pts, 0, sizeof(SkPoint) * 4);
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker SkPoint term2d = (seed & 1) ?
138*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(term, 0) : SkPoint::Make(.5f, std::sqrt(3)/2) * term;
139*c8dee2aaSAndroid Build Coastguard Worker seed >>= 1;
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker if (seed & 1) {
142*c8dee2aaSAndroid Build Coastguard Worker term2d.fX = -term2d.fX;
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker seed >>= 1;
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker if (seed & 1) {
147*c8dee2aaSAndroid Build Coastguard Worker std::swap(term2d.fX, term2d.fY);
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker seed >>= 1;
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker switch (seed % 4) {
152*c8dee2aaSAndroid Build Coastguard Worker case 0:
153*c8dee2aaSAndroid Build Coastguard Worker pts[0] = term2d;
154*c8dee2aaSAndroid Build Coastguard Worker pts[3] = term2d * .75f;
155*c8dee2aaSAndroid Build Coastguard Worker return;
156*c8dee2aaSAndroid Build Coastguard Worker case 1:
157*c8dee2aaSAndroid Build Coastguard Worker pts[1] = term2d * -.5f;
158*c8dee2aaSAndroid Build Coastguard Worker return;
159*c8dee2aaSAndroid Build Coastguard Worker case 2:
160*c8dee2aaSAndroid Build Coastguard Worker pts[1] = term2d * -.5f;
161*c8dee2aaSAndroid Build Coastguard Worker return;
162*c8dee2aaSAndroid Build Coastguard Worker case 3:
163*c8dee2aaSAndroid Build Coastguard Worker pts[3] = term2d;
164*c8dee2aaSAndroid Build Coastguard Worker pts[0] = term2d * .75f;
165*c8dee2aaSAndroid Build Coastguard Worker return;
166*c8dee2aaSAndroid Build Coastguard Worker }
167*c8dee2aaSAndroid Build Coastguard Worker };
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker // Constructs a quadratic such that the 'length' term in wang's formula == term.
170*c8dee2aaSAndroid Build Coastguard Worker //
171*c8dee2aaSAndroid Build Coastguard Worker // f = sqrt(k * length(p0 - p1*2 + p2));
172*c8dee2aaSAndroid Build Coastguard Worker auto setupQuadraticLengthTerm = [](int seed, SkPoint pts[], float term) {
173*c8dee2aaSAndroid Build Coastguard Worker memset(pts, 0, sizeof(SkPoint) * 3);
174*c8dee2aaSAndroid Build Coastguard Worker
175*c8dee2aaSAndroid Build Coastguard Worker SkPoint term2d = (seed & 1) ?
176*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(term, 0) : SkPoint::Make(.5f, std::sqrt(3)/2) * term;
177*c8dee2aaSAndroid Build Coastguard Worker seed >>= 1;
178*c8dee2aaSAndroid Build Coastguard Worker
179*c8dee2aaSAndroid Build Coastguard Worker if (seed & 1) {
180*c8dee2aaSAndroid Build Coastguard Worker term2d.fX = -term2d.fX;
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker seed >>= 1;
183*c8dee2aaSAndroid Build Coastguard Worker
184*c8dee2aaSAndroid Build Coastguard Worker if (seed & 1) {
185*c8dee2aaSAndroid Build Coastguard Worker std::swap(term2d.fX, term2d.fY);
186*c8dee2aaSAndroid Build Coastguard Worker }
187*c8dee2aaSAndroid Build Coastguard Worker seed >>= 1;
188*c8dee2aaSAndroid Build Coastguard Worker
189*c8dee2aaSAndroid Build Coastguard Worker switch (seed % 3) {
190*c8dee2aaSAndroid Build Coastguard Worker case 0:
191*c8dee2aaSAndroid Build Coastguard Worker pts[0] = term2d;
192*c8dee2aaSAndroid Build Coastguard Worker return;
193*c8dee2aaSAndroid Build Coastguard Worker case 1:
194*c8dee2aaSAndroid Build Coastguard Worker pts[1] = term2d * -.5f;
195*c8dee2aaSAndroid Build Coastguard Worker return;
196*c8dee2aaSAndroid Build Coastguard Worker case 2:
197*c8dee2aaSAndroid Build Coastguard Worker pts[2] = term2d;
198*c8dee2aaSAndroid Build Coastguard Worker return;
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker };
201*c8dee2aaSAndroid Build Coastguard Worker
202*c8dee2aaSAndroid Build Coastguard Worker // wangs_formula_cubic and wangs_formula_quadratic both use rsqrt instead of sqrt for speed.
203*c8dee2aaSAndroid Build Coastguard Worker // Linearization is all approximate anyway, so as long as we are within ~1/2 tessellation
204*c8dee2aaSAndroid Build Coastguard Worker // segment of the reference value we are good enough.
205*c8dee2aaSAndroid Build Coastguard Worker constexpr static float kTessellationTolerance = 1/128.f;
206*c8dee2aaSAndroid Build Coastguard Worker
207*c8dee2aaSAndroid Build Coastguard Worker for (int level = 0; level < 30; ++level) {
208*c8dee2aaSAndroid Build Coastguard Worker float epsilon = std::ldexp(SK_ScalarNearlyZero, level * 2);
209*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[4];
210*c8dee2aaSAndroid Build Coastguard Worker
211*c8dee2aaSAndroid Build Coastguard Worker {
212*c8dee2aaSAndroid Build Coastguard Worker // Test cubic boundaries.
213*c8dee2aaSAndroid Build Coastguard Worker // f = sqrt(k * length(max(abs(p0 - p1*2 + p2),
214*c8dee2aaSAndroid Build Coastguard Worker // abs(p1 - p2*2 + p3))));
215*c8dee2aaSAndroid Build Coastguard Worker constexpr static float k = (3 * 2) / (8 * (1.f/kPrecision));
216*c8dee2aaSAndroid Build Coastguard Worker float x = std::ldexp(1, level * 2) / k;
217*c8dee2aaSAndroid Build Coastguard Worker setupCubicLengthTerm(level << 1, pts, x - epsilon);
218*c8dee2aaSAndroid Build Coastguard Worker float referenceValue = wangs_formula_cubic_reference_impl(kPrecision, pts);
219*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level);
220*c8dee2aaSAndroid Build Coastguard Worker float c = wangs_formula::cubic(kPrecision, pts);
221*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarNearlyEqual(c/referenceValue, 1, kTessellationTolerance));
222*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::cubic_log2(kPrecision, pts) == level);
223*c8dee2aaSAndroid Build Coastguard Worker setupCubicLengthTerm(level << 1, pts, x + epsilon);
224*c8dee2aaSAndroid Build Coastguard Worker referenceValue = wangs_formula_cubic_reference_impl(kPrecision, pts);
225*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level + 1);
226*c8dee2aaSAndroid Build Coastguard Worker c = wangs_formula::cubic(kPrecision, pts);
227*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarNearlyEqual(c/referenceValue, 1, kTessellationTolerance));
228*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::cubic_log2(kPrecision, pts) == level + 1);
229*c8dee2aaSAndroid Build Coastguard Worker }
230*c8dee2aaSAndroid Build Coastguard Worker
231*c8dee2aaSAndroid Build Coastguard Worker {
232*c8dee2aaSAndroid Build Coastguard Worker // Test quadratic boundaries.
233*c8dee2aaSAndroid Build Coastguard Worker // f = std::sqrt(k * Length(p0 - p1*2 + p2));
234*c8dee2aaSAndroid Build Coastguard Worker constexpr static float k = 2 / (8 * (1.f/kPrecision));
235*c8dee2aaSAndroid Build Coastguard Worker float x = std::ldexp(1, level * 2) / k;
236*c8dee2aaSAndroid Build Coastguard Worker setupQuadraticLengthTerm(level << 1, pts, x - epsilon);
237*c8dee2aaSAndroid Build Coastguard Worker float referenceValue = wangs_formula_quadratic_reference_impl(kPrecision, pts);
238*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level);
239*c8dee2aaSAndroid Build Coastguard Worker float q = wangs_formula::quadratic(kPrecision, pts);
240*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarNearlyEqual(q/referenceValue, 1, kTessellationTolerance));
241*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::quadratic_log2(kPrecision, pts) == level);
242*c8dee2aaSAndroid Build Coastguard Worker setupQuadraticLengthTerm(level << 1, pts, x + epsilon);
243*c8dee2aaSAndroid Build Coastguard Worker referenceValue = wangs_formula_quadratic_reference_impl(kPrecision, pts);
244*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level+1);
245*c8dee2aaSAndroid Build Coastguard Worker q = wangs_formula::quadratic(kPrecision, pts);
246*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarNearlyEqual(q/referenceValue, 1, kTessellationTolerance));
247*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::quadratic_log2(kPrecision, pts) == level + 1);
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker
251*c8dee2aaSAndroid Build Coastguard Worker auto check_cubic_log2 = [&](const SkPoint* pts) {
252*c8dee2aaSAndroid Build Coastguard Worker float f = std::max(1.f, wangs_formula_cubic_reference_impl(kPrecision, pts));
253*c8dee2aaSAndroid Build Coastguard Worker int f_log2 = wangs_formula::cubic_log2(kPrecision, pts);
254*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarCeilToInt(std::log2(f)) == f_log2);
255*c8dee2aaSAndroid Build Coastguard Worker float c = std::max(1.f, wangs_formula::cubic(kPrecision, pts));
256*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarNearlyEqual(c/f, 1, kTessellationTolerance));
257*c8dee2aaSAndroid Build Coastguard Worker };
258*c8dee2aaSAndroid Build Coastguard Worker
259*c8dee2aaSAndroid Build Coastguard Worker auto check_quadratic_log2 = [&](const SkPoint* pts) {
260*c8dee2aaSAndroid Build Coastguard Worker float f = std::max(1.f, wangs_formula_quadratic_reference_impl(kPrecision, pts));
261*c8dee2aaSAndroid Build Coastguard Worker int f_log2 = wangs_formula::quadratic_log2(kPrecision, pts);
262*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarCeilToInt(std::log2(f)) == f_log2);
263*c8dee2aaSAndroid Build Coastguard Worker float q = std::max(1.f, wangs_formula::quadratic(kPrecision, pts));
264*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarNearlyEqual(q/f, 1, kTessellationTolerance));
265*c8dee2aaSAndroid Build Coastguard Worker };
266*c8dee2aaSAndroid Build Coastguard Worker
267*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
268*c8dee2aaSAndroid Build Coastguard Worker
269*c8dee2aaSAndroid Build Coastguard Worker for_random_matrices(&rand, [&](const SkMatrix& m) {
270*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[4];
271*c8dee2aaSAndroid Build Coastguard Worker m.mapPoints(pts, kSerp, 4);
272*c8dee2aaSAndroid Build Coastguard Worker check_cubic_log2(pts);
273*c8dee2aaSAndroid Build Coastguard Worker
274*c8dee2aaSAndroid Build Coastguard Worker m.mapPoints(pts, kLoop, 4);
275*c8dee2aaSAndroid Build Coastguard Worker check_cubic_log2(pts);
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker m.mapPoints(pts, kQuad, 3);
278*c8dee2aaSAndroid Build Coastguard Worker check_quadratic_log2(pts);
279*c8dee2aaSAndroid Build Coastguard Worker });
280*c8dee2aaSAndroid Build Coastguard Worker
281*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(4, &rand, [&](const SkPoint pts[]) {
282*c8dee2aaSAndroid Build Coastguard Worker check_cubic_log2(pts);
283*c8dee2aaSAndroid Build Coastguard Worker });
284*c8dee2aaSAndroid Build Coastguard Worker
285*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(3, &rand, [&](const SkPoint pts[]) {
286*c8dee2aaSAndroid Build Coastguard Worker check_quadratic_log2(pts);
287*c8dee2aaSAndroid Build Coastguard Worker });
288*c8dee2aaSAndroid Build Coastguard Worker }
289*c8dee2aaSAndroid Build Coastguard Worker
290*c8dee2aaSAndroid Build Coastguard Worker // Ensure using transformations gives the same result as pre-transforming all points.
DEF_TEST(wangs_formula_vectorXforms,r)291*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(wangs_formula_vectorXforms, r) {
292*c8dee2aaSAndroid Build Coastguard Worker auto check_cubic_log2_with_transform = [&](const SkPoint* pts, const SkMatrix& m){
293*c8dee2aaSAndroid Build Coastguard Worker SkPoint ptsXformed[4];
294*c8dee2aaSAndroid Build Coastguard Worker m.mapPoints(ptsXformed, pts, 4);
295*c8dee2aaSAndroid Build Coastguard Worker int expected = wangs_formula::cubic_log2(kPrecision, ptsXformed);
296*c8dee2aaSAndroid Build Coastguard Worker int actual = wangs_formula::cubic_log2(kPrecision, pts, wangs_formula::VectorXform(m));
297*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, actual == expected);
298*c8dee2aaSAndroid Build Coastguard Worker };
299*c8dee2aaSAndroid Build Coastguard Worker
300*c8dee2aaSAndroid Build Coastguard Worker auto check_quadratic_log2_with_transform = [&](const SkPoint* pts, const SkMatrix& m) {
301*c8dee2aaSAndroid Build Coastguard Worker SkPoint ptsXformed[3];
302*c8dee2aaSAndroid Build Coastguard Worker m.mapPoints(ptsXformed, pts, 3);
303*c8dee2aaSAndroid Build Coastguard Worker int expected = wangs_formula::quadratic_log2(kPrecision, ptsXformed);
304*c8dee2aaSAndroid Build Coastguard Worker int actual = wangs_formula::quadratic_log2(kPrecision, pts, wangs_formula::VectorXform(m));
305*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, actual == expected);
306*c8dee2aaSAndroid Build Coastguard Worker };
307*c8dee2aaSAndroid Build Coastguard Worker
308*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
309*c8dee2aaSAndroid Build Coastguard Worker
310*c8dee2aaSAndroid Build Coastguard Worker for_random_matrices(&rand, [&](const SkMatrix& m) {
311*c8dee2aaSAndroid Build Coastguard Worker check_cubic_log2_with_transform(kSerp, m);
312*c8dee2aaSAndroid Build Coastguard Worker check_cubic_log2_with_transform(kLoop, m);
313*c8dee2aaSAndroid Build Coastguard Worker check_quadratic_log2_with_transform(kQuad, m);
314*c8dee2aaSAndroid Build Coastguard Worker
315*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(4, &rand, [&](const SkPoint pts[]) {
316*c8dee2aaSAndroid Build Coastguard Worker check_cubic_log2_with_transform(pts, m);
317*c8dee2aaSAndroid Build Coastguard Worker });
318*c8dee2aaSAndroid Build Coastguard Worker
319*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(3, &rand, [&](const SkPoint pts[]) {
320*c8dee2aaSAndroid Build Coastguard Worker check_quadratic_log2_with_transform(pts, m);
321*c8dee2aaSAndroid Build Coastguard Worker });
322*c8dee2aaSAndroid Build Coastguard Worker });
323*c8dee2aaSAndroid Build Coastguard Worker }
324*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(wangs_formula_worst_case_cubic,r)325*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(wangs_formula_worst_case_cubic, r) {
326*c8dee2aaSAndroid Build Coastguard Worker {
327*c8dee2aaSAndroid Build Coastguard Worker SkPoint worstP[] = {{0,0}, {100,100}, {0,0}, {0,0}};
328*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::worst_case_cubic(kPrecision, 100, 100) ==
329*c8dee2aaSAndroid Build Coastguard Worker wangs_formula_cubic_reference_impl(kPrecision, worstP));
330*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::worst_case_cubic_log2(kPrecision, 100, 100) ==
331*c8dee2aaSAndroid Build Coastguard Worker wangs_formula::cubic_log2(kPrecision, worstP));
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker {
334*c8dee2aaSAndroid Build Coastguard Worker SkPoint worstP[] = {{100,100}, {100,100}, {200,200}, {100,100}};
335*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::worst_case_cubic(kPrecision, 100, 100) ==
336*c8dee2aaSAndroid Build Coastguard Worker wangs_formula_cubic_reference_impl(kPrecision, worstP));
337*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::worst_case_cubic_log2(kPrecision, 100, 100) ==
338*c8dee2aaSAndroid Build Coastguard Worker wangs_formula::cubic_log2(kPrecision, worstP));
339*c8dee2aaSAndroid Build Coastguard Worker }
340*c8dee2aaSAndroid Build Coastguard Worker auto check_worst_case_cubic = [&](const SkPoint* pts) {
341*c8dee2aaSAndroid Build Coastguard Worker SkRect bbox;
342*c8dee2aaSAndroid Build Coastguard Worker bbox.setBoundsNoCheck(pts, 4);
343*c8dee2aaSAndroid Build Coastguard Worker float worst = wangs_formula::worst_case_cubic(kPrecision, bbox.width(), bbox.height());
344*c8dee2aaSAndroid Build Coastguard Worker int worst_log2 = wangs_formula::worst_case_cubic_log2(kPrecision, bbox.width(),
345*c8dee2aaSAndroid Build Coastguard Worker bbox.height());
346*c8dee2aaSAndroid Build Coastguard Worker float actual = wangs_formula_cubic_reference_impl(kPrecision, pts);
347*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, worst >= actual);
348*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, std::ceil(std::log2(std::max(1.f, worst))) == worst_log2);
349*c8dee2aaSAndroid Build Coastguard Worker };
350*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
351*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 100; ++i) {
352*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(4, &rand, [&](const SkPoint pts[]) {
353*c8dee2aaSAndroid Build Coastguard Worker check_worst_case_cubic(pts);
354*c8dee2aaSAndroid Build Coastguard Worker });
355*c8dee2aaSAndroid Build Coastguard Worker }
356*c8dee2aaSAndroid Build Coastguard Worker // Make sure overflow saturates at infinity (not NaN).
357*c8dee2aaSAndroid Build Coastguard Worker constexpr static float inf = std::numeric_limits<float>::infinity();
358*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::worst_case_cubic_p4(kPrecision, inf, inf) == inf);
359*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::worst_case_cubic(kPrecision, inf, inf) == inf);
360*c8dee2aaSAndroid Build Coastguard Worker }
361*c8dee2aaSAndroid Build Coastguard Worker
362*c8dee2aaSAndroid Build Coastguard Worker // Ensure Wang's formula for quads produces max error within tolerance.
DEF_TEST(wangs_formula_quad_within_tol,r)363*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(wangs_formula_quad_within_tol, r) {
364*c8dee2aaSAndroid Build Coastguard Worker // Wang's formula and the quad math starts to lose precision with very large
365*c8dee2aaSAndroid Build Coastguard Worker // coordinate values, so limit the magnitude a bit to prevent test failures
366*c8dee2aaSAndroid Build Coastguard Worker // due to loss of precision.
367*c8dee2aaSAndroid Build Coastguard Worker constexpr int maxExponent = 15;
368*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
369*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(3, &rand, [&r](const SkPoint pts[]) {
370*c8dee2aaSAndroid Build Coastguard Worker const int nsegs = static_cast<int>(
371*c8dee2aaSAndroid Build Coastguard Worker std::ceil(wangs_formula_quadratic_reference_impl(kPrecision, pts)));
372*c8dee2aaSAndroid Build Coastguard Worker
373*c8dee2aaSAndroid Build Coastguard Worker const float tdelta = 1.f / nsegs;
374*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < nsegs; ++j) {
375*c8dee2aaSAndroid Build Coastguard Worker const float tmin = j * tdelta, tmax = (j + 1) * tdelta;
376*c8dee2aaSAndroid Build Coastguard Worker
377*c8dee2aaSAndroid Build Coastguard Worker // Get section of quad in [tmin,tmax]
378*c8dee2aaSAndroid Build Coastguard Worker const SkPoint* sectionPts;
379*c8dee2aaSAndroid Build Coastguard Worker SkPoint tmp0[5];
380*c8dee2aaSAndroid Build Coastguard Worker SkPoint tmp1[5];
381*c8dee2aaSAndroid Build Coastguard Worker if (tmin == 0) {
382*c8dee2aaSAndroid Build Coastguard Worker if (tmax == 1) {
383*c8dee2aaSAndroid Build Coastguard Worker sectionPts = pts;
384*c8dee2aaSAndroid Build Coastguard Worker } else {
385*c8dee2aaSAndroid Build Coastguard Worker SkChopQuadAt(pts, tmp0, tmax);
386*c8dee2aaSAndroid Build Coastguard Worker sectionPts = tmp0;
387*c8dee2aaSAndroid Build Coastguard Worker }
388*c8dee2aaSAndroid Build Coastguard Worker } else {
389*c8dee2aaSAndroid Build Coastguard Worker SkChopQuadAt(pts, tmp0, tmin);
390*c8dee2aaSAndroid Build Coastguard Worker if (tmax == 1) {
391*c8dee2aaSAndroid Build Coastguard Worker sectionPts = tmp0 + 2;
392*c8dee2aaSAndroid Build Coastguard Worker } else {
393*c8dee2aaSAndroid Build Coastguard Worker SkChopQuadAt(tmp0 + 2, tmp1, (tmax - tmin) / (1 - tmin));
394*c8dee2aaSAndroid Build Coastguard Worker sectionPts = tmp1;
395*c8dee2aaSAndroid Build Coastguard Worker }
396*c8dee2aaSAndroid Build Coastguard Worker }
397*c8dee2aaSAndroid Build Coastguard Worker
398*c8dee2aaSAndroid Build Coastguard Worker // For quads, max distance from baseline is always at t=0.5.
399*c8dee2aaSAndroid Build Coastguard Worker SkPoint p;
400*c8dee2aaSAndroid Build Coastguard Worker p = SkEvalQuadAt(sectionPts, 0.5f);
401*c8dee2aaSAndroid Build Coastguard Worker
402*c8dee2aaSAndroid Build Coastguard Worker // Get distance of p to baseline
403*c8dee2aaSAndroid Build Coastguard Worker const SkPoint n = {sectionPts[2].fY - sectionPts[0].fY,
404*c8dee2aaSAndroid Build Coastguard Worker sectionPts[0].fX - sectionPts[2].fX};
405*c8dee2aaSAndroid Build Coastguard Worker const float d = std::abs((p - sectionPts[0]).dot(n)) / n.length();
406*c8dee2aaSAndroid Build Coastguard Worker
407*c8dee2aaSAndroid Build Coastguard Worker // Check distance is within specified tolerance
408*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, d <= (1.f / kPrecision) + SK_ScalarNearlyZero);
409*c8dee2aaSAndroid Build Coastguard Worker }
410*c8dee2aaSAndroid Build Coastguard Worker }, maxExponent);
411*c8dee2aaSAndroid Build Coastguard Worker }
412*c8dee2aaSAndroid Build Coastguard Worker
413*c8dee2aaSAndroid Build Coastguard Worker // Ensure the specialized version for rational quads reduces to regular Wang's
414*c8dee2aaSAndroid Build Coastguard Worker // formula when all weights are equal to one
DEF_TEST(wangs_formula_rational_quad_reduces,r)415*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(wangs_formula_rational_quad_reduces, r) {
416*c8dee2aaSAndroid Build Coastguard Worker constexpr static float kTessellationTolerance = 1 / 128.f;
417*c8dee2aaSAndroid Build Coastguard Worker
418*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
419*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 100; ++i) {
420*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(3, &rand, [&r](const SkPoint pts[]) {
421*c8dee2aaSAndroid Build Coastguard Worker const float rational_nsegs = wangs_formula::conic(kPrecision, pts, 1.f);
422*c8dee2aaSAndroid Build Coastguard Worker const float integral_nsegs = wangs_formula_quadratic_reference_impl(kPrecision, pts);
423*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(
424*c8dee2aaSAndroid Build Coastguard Worker r, SkScalarNearlyEqual(rational_nsegs, integral_nsegs, kTessellationTolerance));
425*c8dee2aaSAndroid Build Coastguard Worker });
426*c8dee2aaSAndroid Build Coastguard Worker }
427*c8dee2aaSAndroid Build Coastguard Worker }
428*c8dee2aaSAndroid Build Coastguard Worker
429*c8dee2aaSAndroid Build Coastguard Worker // Ensure the rational quad version (used for conics) produces max error within tolerance.
DEF_TEST(wangs_formula_conic_within_tol,r)430*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(wangs_formula_conic_within_tol, r) {
431*c8dee2aaSAndroid Build Coastguard Worker constexpr int maxExponent = 24;
432*c8dee2aaSAndroid Build Coastguard Worker
433*c8dee2aaSAndroid Build Coastguard Worker // Single-precision functions in SkConic/SkGeometry lose too much accuracy with
434*c8dee2aaSAndroid Build Coastguard Worker // large-magnitude curves and large weights for this test to pass.
435*c8dee2aaSAndroid Build Coastguard Worker using Sk2d = skvx::Vec<2, double>;
436*c8dee2aaSAndroid Build Coastguard Worker const auto eval_conic = [](const SkPoint pts[3], float w, float t) -> Sk2d {
437*c8dee2aaSAndroid Build Coastguard Worker const auto eval = [](Sk2d A, Sk2d B, Sk2d C, float t) -> Sk2d {
438*c8dee2aaSAndroid Build Coastguard Worker return (A * t + B) * t + C;
439*c8dee2aaSAndroid Build Coastguard Worker };
440*c8dee2aaSAndroid Build Coastguard Worker
441*c8dee2aaSAndroid Build Coastguard Worker const Sk2d p0 = {pts[0].fX, pts[0].fY};
442*c8dee2aaSAndroid Build Coastguard Worker const Sk2d p1 = {pts[1].fX, pts[1].fY};
443*c8dee2aaSAndroid Build Coastguard Worker const Sk2d p1w = p1 * w;
444*c8dee2aaSAndroid Build Coastguard Worker const Sk2d p2 = {pts[2].fX, pts[2].fY};
445*c8dee2aaSAndroid Build Coastguard Worker Sk2d numer = eval(p2 - p1w * 2 + p0, (p1w - p0) * 2, p0, t);
446*c8dee2aaSAndroid Build Coastguard Worker
447*c8dee2aaSAndroid Build Coastguard Worker Sk2d denomC = {1, 1};
448*c8dee2aaSAndroid Build Coastguard Worker Sk2d denomB = {2 * (w - 1), 2 * (w - 1)};
449*c8dee2aaSAndroid Build Coastguard Worker Sk2d denomA = {-2 * (w - 1), -2 * (w - 1)};
450*c8dee2aaSAndroid Build Coastguard Worker Sk2d denom = eval(denomA, denomB, denomC, t);
451*c8dee2aaSAndroid Build Coastguard Worker return numer / denom;
452*c8dee2aaSAndroid Build Coastguard Worker };
453*c8dee2aaSAndroid Build Coastguard Worker
454*c8dee2aaSAndroid Build Coastguard Worker const auto dot = [](const Sk2d& a, const Sk2d& b) -> double {
455*c8dee2aaSAndroid Build Coastguard Worker return a[0] * b[0] + a[1] * b[1];
456*c8dee2aaSAndroid Build Coastguard Worker };
457*c8dee2aaSAndroid Build Coastguard Worker
458*c8dee2aaSAndroid Build Coastguard Worker const auto length = [](const Sk2d& p) -> double { return sqrt(p[0] * p[0] + p[1] * p[1]); };
459*c8dee2aaSAndroid Build Coastguard Worker
460*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
461*c8dee2aaSAndroid Build Coastguard Worker for (int i = -10; i <= 10; ++i) {
462*c8dee2aaSAndroid Build Coastguard Worker const float w = std::ldexp(1 + rand.nextF(), i);
463*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(
464*c8dee2aaSAndroid Build Coastguard Worker 3, &rand,
465*c8dee2aaSAndroid Build Coastguard Worker [&](const SkPoint pts[]) {
466*c8dee2aaSAndroid Build Coastguard Worker const int nsegs = SkScalarCeilToInt(wangs_formula::conic(kPrecision, pts, w));
467*c8dee2aaSAndroid Build Coastguard Worker
468*c8dee2aaSAndroid Build Coastguard Worker const float tdelta = 1.f / nsegs;
469*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < nsegs; ++j) {
470*c8dee2aaSAndroid Build Coastguard Worker const float tmin = j * tdelta, tmax = (j + 1) * tdelta,
471*c8dee2aaSAndroid Build Coastguard Worker tmid = 0.5f * (tmin + tmax);
472*c8dee2aaSAndroid Build Coastguard Worker
473*c8dee2aaSAndroid Build Coastguard Worker Sk2d p0, p1, p2;
474*c8dee2aaSAndroid Build Coastguard Worker p0 = eval_conic(pts, w, tmin);
475*c8dee2aaSAndroid Build Coastguard Worker p1 = eval_conic(pts, w, tmid);
476*c8dee2aaSAndroid Build Coastguard Worker p2 = eval_conic(pts, w, tmax);
477*c8dee2aaSAndroid Build Coastguard Worker
478*c8dee2aaSAndroid Build Coastguard Worker // Get distance of p1 to baseline (p0, p2).
479*c8dee2aaSAndroid Build Coastguard Worker const Sk2d n = {p2[1] - p0[1], p0[0] - p2[0]};
480*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(length(n) != 0);
481*c8dee2aaSAndroid Build Coastguard Worker const double d = std::abs(dot(p1 - p0, n)) / length(n);
482*c8dee2aaSAndroid Build Coastguard Worker
483*c8dee2aaSAndroid Build Coastguard Worker // Check distance is within tolerance
484*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, d <= (1.0 / kPrecision) + SK_ScalarNearlyZero);
485*c8dee2aaSAndroid Build Coastguard Worker }
486*c8dee2aaSAndroid Build Coastguard Worker },
487*c8dee2aaSAndroid Build Coastguard Worker maxExponent);
488*c8dee2aaSAndroid Build Coastguard Worker }
489*c8dee2aaSAndroid Build Coastguard Worker }
490*c8dee2aaSAndroid Build Coastguard Worker
491*c8dee2aaSAndroid Build Coastguard Worker // Ensure the vectorized conic version equals the reference implementation
DEF_TEST(wangs_formula_conic_matches_reference,r)492*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(wangs_formula_conic_matches_reference, r) {
493*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
494*c8dee2aaSAndroid Build Coastguard Worker for (int i = -10; i <= 10; ++i) {
495*c8dee2aaSAndroid Build Coastguard Worker const float w = std::ldexp(1 + rand.nextF(), i);
496*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(3, &rand, [&r, w](const SkPoint pts[]) {
497*c8dee2aaSAndroid Build Coastguard Worker const float ref_nsegs = wangs_formula_conic_reference_impl(kPrecision, pts, w);
498*c8dee2aaSAndroid Build Coastguard Worker const float nsegs = wangs_formula::conic(kPrecision, pts, w);
499*c8dee2aaSAndroid Build Coastguard Worker
500*c8dee2aaSAndroid Build Coastguard Worker // Because the Gr version may implement the math differently for performance,
501*c8dee2aaSAndroid Build Coastguard Worker // allow different slack in the comparison based on the rough scale of the answer.
502*c8dee2aaSAndroid Build Coastguard Worker const float cmpThresh = ref_nsegs * (1.f / (1 << 20));
503*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarNearlyEqual(ref_nsegs, nsegs, cmpThresh));
504*c8dee2aaSAndroid Build Coastguard Worker });
505*c8dee2aaSAndroid Build Coastguard Worker }
506*c8dee2aaSAndroid Build Coastguard Worker }
507*c8dee2aaSAndroid Build Coastguard Worker
508*c8dee2aaSAndroid Build Coastguard Worker // Ensure using transformations gives the same result as pre-transforming all points.
DEF_TEST(wangs_formula_conic_vectorXforms,r)509*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(wangs_formula_conic_vectorXforms, r) {
510*c8dee2aaSAndroid Build Coastguard Worker auto check_conic_with_transform = [&](const SkPoint* pts, float w, const SkMatrix& m) {
511*c8dee2aaSAndroid Build Coastguard Worker SkPoint ptsXformed[3];
512*c8dee2aaSAndroid Build Coastguard Worker m.mapPoints(ptsXformed, pts, 3);
513*c8dee2aaSAndroid Build Coastguard Worker float expected = wangs_formula::conic(kPrecision, ptsXformed, w);
514*c8dee2aaSAndroid Build Coastguard Worker float actual = wangs_formula::conic(kPrecision, pts, w, wangs_formula::VectorXform(m));
515*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, SkScalarNearlyEqual(actual, expected));
516*c8dee2aaSAndroid Build Coastguard Worker };
517*c8dee2aaSAndroid Build Coastguard Worker
518*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
519*c8dee2aaSAndroid Build Coastguard Worker for (int i = -10; i <= 10; ++i) {
520*c8dee2aaSAndroid Build Coastguard Worker const float w = std::ldexp(1 + rand.nextF(), i);
521*c8dee2aaSAndroid Build Coastguard Worker for_random_beziers(3, &rand, [&](const SkPoint pts[]) {
522*c8dee2aaSAndroid Build Coastguard Worker check_conic_with_transform(pts, w, SkMatrix::I());
523*c8dee2aaSAndroid Build Coastguard Worker check_conic_with_transform(
524*c8dee2aaSAndroid Build Coastguard Worker pts, w, SkMatrix::Scale(rand.nextRangeF(-10, 10), rand.nextRangeF(-10, 10)));
525*c8dee2aaSAndroid Build Coastguard Worker
526*c8dee2aaSAndroid Build Coastguard Worker // Random 2x2 matrix
527*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
528*c8dee2aaSAndroid Build Coastguard Worker m.setScaleX(rand.nextRangeF(-10, 10));
529*c8dee2aaSAndroid Build Coastguard Worker m.setSkewX(rand.nextRangeF(-10, 10));
530*c8dee2aaSAndroid Build Coastguard Worker m.setSkewY(rand.nextRangeF(-10, 10));
531*c8dee2aaSAndroid Build Coastguard Worker m.setScaleY(rand.nextRangeF(-10, 10));
532*c8dee2aaSAndroid Build Coastguard Worker check_conic_with_transform(pts, w, m);
533*c8dee2aaSAndroid Build Coastguard Worker });
534*c8dee2aaSAndroid Build Coastguard Worker }
535*c8dee2aaSAndroid Build Coastguard Worker }
536*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(wangs_formula_nextlog2,r)537*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(wangs_formula_nextlog2, r) {
538*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, 0b0'00000000'111'1111111111'1111111111 == (1u << 23) - 1u);
539*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(-std::numeric_limits<float>::infinity()) == 0);
540*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(-std::numeric_limits<float>::max()) == 0);
541*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(-1000.0f) == 0);
542*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(-0.1f) == 0);
543*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(-std::numeric_limits<float>::min()) == 0);
544*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(-std::numeric_limits<float>::denorm_min()) == 0);
545*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(0.0f) == 0);
546*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(std::numeric_limits<float>::denorm_min()) == 0);
547*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(std::numeric_limits<float>::min()) == 0);
548*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(0.1f) == 0);
549*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(1.0f) == 0);
550*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(1.1f) == 1);
551*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(2.0f) == 1);
552*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(2.1f) == 2);
553*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(3.0f) == 2);
554*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(3.1f) == 2);
555*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(4.0f) == 2);
556*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(4.1f) == 3);
557*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(5.0f) == 3);
558*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(5.1f) == 3);
559*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(6.0f) == 3);
560*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(6.1f) == 3);
561*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(7.0f) == 3);
562*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(7.1f) == 3);
563*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(8.0f) == 3);
564*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(8.1f) == 4);
565*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(9.0f) == 4);
566*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(9.1f) == 4);
567*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(std::numeric_limits<float>::max()) == 128);
568*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(std::numeric_limits<float>::infinity()) == 128);
569*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(std::numeric_limits<float>::quiet_NaN()) == 0);
570*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(-std::numeric_limits<float>::quiet_NaN()) == 0);
571*c8dee2aaSAndroid Build Coastguard Worker
572*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 100; ++i) {
573*c8dee2aaSAndroid Build Coastguard Worker float pow2 = std::ldexp(1, i);
574*c8dee2aaSAndroid Build Coastguard Worker float epsilon = std::ldexp(SK_ScalarNearlyZero, i);
575*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(pow2) == i);
576*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(pow2 + epsilon) == i + 1);
577*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, wangs_formula::nextlog2(pow2 - epsilon) == i);
578*c8dee2aaSAndroid Build Coastguard Worker }
579*c8dee2aaSAndroid Build Coastguard Worker }
580*c8dee2aaSAndroid Build Coastguard Worker
581*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::tess
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