1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/MutableTextureState.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/BackendTexture.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Image.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/vk/VulkanGraphiteTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanMutableTextureState.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanGraphiteTypesPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker using namespace skgpu;
27*c8dee2aaSAndroid Build Coastguard Worker using namespace skgpu::graphite;
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker namespace {
30*c8dee2aaSAndroid Build Coastguard Worker const SkISize kSize = {16, 16};
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(BackendTextureTest,reporter,context,CtsEnforcement::kNextRelease)33*c8dee2aaSAndroid Build Coastguard Worker DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(BackendTextureTest, reporter, context,
34*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kNextRelease) {
35*c8dee2aaSAndroid Build Coastguard Worker // TODO: Remove this check once Vulkan supports creating default TexutreInfo from caps and we
36*c8dee2aaSAndroid Build Coastguard Worker // implement createBackendTexture.
37*c8dee2aaSAndroid Build Coastguard Worker if (context->backend() == BackendApi::kVulkan) {
38*c8dee2aaSAndroid Build Coastguard Worker return;
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker auto caps = context->priv().caps();
42*c8dee2aaSAndroid Build Coastguard Worker auto recorder = context->makeRecorder();
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker TextureInfo info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
45*c8dee2aaSAndroid Build Coastguard Worker /*mipmapped=*/Mipmapped::kNo,
46*c8dee2aaSAndroid Build Coastguard Worker Protected::kNo,
47*c8dee2aaSAndroid Build Coastguard Worker Renderable::kNo);
48*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, info.isValid());
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker auto texture1 = recorder->createBackendTexture(kSize, info);
51*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture1.isValid());
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker // We make a copy to do the remaining tests so we still have texture1 to safely delete the
54*c8dee2aaSAndroid Build Coastguard Worker // backend object.
55*c8dee2aaSAndroid Build Coastguard Worker auto texture1Copy = texture1;
56*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture1Copy.isValid());
57*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture1 == texture1Copy);
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker auto texture2 = recorder->createBackendTexture(kSize, info);
60*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture2.isValid());
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture1Copy != texture2);
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker // Test state after assignment
65*c8dee2aaSAndroid Build Coastguard Worker texture1Copy = texture2;
66*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture1Copy.isValid());
67*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture1Copy == texture2);
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker BackendTexture invalidTexture;
70*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !invalidTexture.isValid());
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker texture1Copy = invalidTexture;
73*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !texture1Copy.isValid());
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker texture1Copy = texture1;
76*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture1Copy.isValid());
77*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture1 == texture1Copy);
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker recorder->deleteBackendTexture(texture1);
80*c8dee2aaSAndroid Build Coastguard Worker recorder->deleteBackendTexture(texture2);
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker // Test that deleting is safe from the Context or a different Recorder.
83*c8dee2aaSAndroid Build Coastguard Worker texture1 = recorder->createBackendTexture(kSize, info);
84*c8dee2aaSAndroid Build Coastguard Worker context->deleteBackendTexture(texture1);
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker auto recorder2 = context->makeRecorder();
87*c8dee2aaSAndroid Build Coastguard Worker texture1 = recorder->createBackendTexture(kSize, info);
88*c8dee2aaSAndroid Build Coastguard Worker recorder2->deleteBackendTexture(texture1);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker // Tests the wrapping of a BackendTexture in an SkSurface
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(SurfaceBackendTextureTest,reporter,context,CtsEnforcement::kNextRelease)92*c8dee2aaSAndroid Build Coastguard Worker DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(SurfaceBackendTextureTest, reporter, context,
93*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kNextRelease) {
94*c8dee2aaSAndroid Build Coastguard Worker // TODO: Right now this just tests very basic combinations of surfaces. This should be expanded
95*c8dee2aaSAndroid Build Coastguard Worker // to cover a much broader set of things once we add more support in Graphite for different
96*c8dee2aaSAndroid Build Coastguard Worker // formats, color types, etc.
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker // TODO: Remove this check once Vulkan supports creating default TexutreInfo from caps and we
99*c8dee2aaSAndroid Build Coastguard Worker // implement createBackendTexture.
100*c8dee2aaSAndroid Build Coastguard Worker if (context->backend() == BackendApi::kVulkan) {
101*c8dee2aaSAndroid Build Coastguard Worker return;
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker auto caps = context->priv().caps();
105*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Recorder> recorder = context->makeRecorder();
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker TextureInfo info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
108*c8dee2aaSAndroid Build Coastguard Worker /*mipmapped=*/Mipmapped::kNo,
109*c8dee2aaSAndroid Build Coastguard Worker Protected::kNo,
110*c8dee2aaSAndroid Build Coastguard Worker Renderable::kYes);
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker auto texture = recorder->createBackendTexture(kSize, info);
113*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture.isValid());
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface = SkSurfaces::WrapBackendTexture(recorder.get(),
116*c8dee2aaSAndroid Build Coastguard Worker texture,
117*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
118*c8dee2aaSAndroid Build Coastguard Worker /*colorSpace=*/nullptr,
119*c8dee2aaSAndroid Build Coastguard Worker /*props=*/nullptr);
120*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, surface);
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker surface.reset();
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker // We should fail when trying to wrap the same texture in a surface with a non-compatible
125*c8dee2aaSAndroid Build Coastguard Worker // color type.
126*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::WrapBackendTexture(recorder.get(),
127*c8dee2aaSAndroid Build Coastguard Worker texture,
128*c8dee2aaSAndroid Build Coastguard Worker kAlpha_8_SkColorType,
129*c8dee2aaSAndroid Build Coastguard Worker /*colorSpace=*/nullptr,
130*c8dee2aaSAndroid Build Coastguard Worker /*props=*/nullptr);
131*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !surface);
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker recorder->deleteBackendTexture(texture);
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker // We should fail to wrap a non-renderable texture in a surface.
136*c8dee2aaSAndroid Build Coastguard Worker info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
137*c8dee2aaSAndroid Build Coastguard Worker /*mipmapped=*/Mipmapped::kNo,
138*c8dee2aaSAndroid Build Coastguard Worker Protected::kNo,
139*c8dee2aaSAndroid Build Coastguard Worker Renderable::kNo);
140*c8dee2aaSAndroid Build Coastguard Worker texture = recorder->createBackendTexture(kSize, info);
141*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture.isValid());
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::WrapBackendTexture(recorder.get(),
144*c8dee2aaSAndroid Build Coastguard Worker texture,
145*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
146*c8dee2aaSAndroid Build Coastguard Worker /*colorSpace=*/nullptr,
147*c8dee2aaSAndroid Build Coastguard Worker /*props=*/nullptr);
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !surface);
150*c8dee2aaSAndroid Build Coastguard Worker recorder->deleteBackendTexture(texture);
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker // Tests the wrapping of a BackendTexture in an SkImage
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ImageBackendTextureTest,reporter,context,CtsEnforcement::kNextRelease)154*c8dee2aaSAndroid Build Coastguard Worker DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ImageBackendTextureTest, reporter, context,
155*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kNextRelease) {
156*c8dee2aaSAndroid Build Coastguard Worker // TODO: Right now this just tests very basic combinations of images. This should be expanded
157*c8dee2aaSAndroid Build Coastguard Worker // to cover a much broader set of things once we add more support in Graphite for different
158*c8dee2aaSAndroid Build Coastguard Worker // formats, color types, etc.
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker // TODO: Remove this check once Vulkan supports creating default TexutreInfo from caps and we
161*c8dee2aaSAndroid Build Coastguard Worker // implement createBackendTexture.
162*c8dee2aaSAndroid Build Coastguard Worker if (context->backend() == BackendApi::kVulkan) {
163*c8dee2aaSAndroid Build Coastguard Worker return;
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker const Caps* caps = context->priv().caps();
167*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Recorder> recorder = context->makeRecorder();
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker for (Mipmapped mipmapped : { Mipmapped::kYes, Mipmapped::kNo }) {
170*c8dee2aaSAndroid Build Coastguard Worker for (Renderable renderable : { Renderable::kYes, Renderable::kNo }) {
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker TextureInfo info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
173*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
174*c8dee2aaSAndroid Build Coastguard Worker Protected::kNo,
175*c8dee2aaSAndroid Build Coastguard Worker renderable);
176*c8dee2aaSAndroid Build Coastguard Worker
177*c8dee2aaSAndroid Build Coastguard Worker BackendTexture texture = recorder->createBackendTexture(kSize, info);
178*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture.isValid());
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image = SkImages::WrapTexture(recorder.get(),
181*c8dee2aaSAndroid Build Coastguard Worker texture,
182*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
183*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
184*c8dee2aaSAndroid Build Coastguard Worker /*colorSpace=*/nullptr);
185*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, image);
186*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, image->hasMipmaps() == (mipmapped == Mipmapped::kYes));
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker image.reset();
189*c8dee2aaSAndroid Build Coastguard Worker
190*c8dee2aaSAndroid Build Coastguard Worker // We should fail when trying to wrap the same texture in an image with a non-compatible
191*c8dee2aaSAndroid Build Coastguard Worker // color type.
192*c8dee2aaSAndroid Build Coastguard Worker image = SkImages::WrapTexture(recorder.get(),
193*c8dee2aaSAndroid Build Coastguard Worker texture,
194*c8dee2aaSAndroid Build Coastguard Worker kAlpha_8_SkColorType,
195*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
196*c8dee2aaSAndroid Build Coastguard Worker /* colorSpace= */ nullptr);
197*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !image);
198*c8dee2aaSAndroid Build Coastguard Worker
199*c8dee2aaSAndroid Build Coastguard Worker recorder->deleteBackendTexture(texture);
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker
204*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
DEF_GRAPHITE_TEST_FOR_VULKAN_CONTEXT(VulkanBackendTextureMutableStateTest,reporter,context,CtsEnforcement::kApiLevel_V)205*c8dee2aaSAndroid Build Coastguard Worker DEF_GRAPHITE_TEST_FOR_VULKAN_CONTEXT(VulkanBackendTextureMutableStateTest, reporter, context,
206*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_V) {
207*c8dee2aaSAndroid Build Coastguard Worker VulkanTextureInfo info(/*sampleCount=*/1,
208*c8dee2aaSAndroid Build Coastguard Worker /*mipmapped=*/Mipmapped::kNo,
209*c8dee2aaSAndroid Build Coastguard Worker /*flags=*/0,
210*c8dee2aaSAndroid Build Coastguard Worker VK_FORMAT_R8G8B8A8_UNORM,
211*c8dee2aaSAndroid Build Coastguard Worker VK_IMAGE_TILING_OPTIMAL,
212*c8dee2aaSAndroid Build Coastguard Worker VK_IMAGE_USAGE_SAMPLED_BIT,
213*c8dee2aaSAndroid Build Coastguard Worker VK_SHARING_MODE_EXCLUSIVE,
214*c8dee2aaSAndroid Build Coastguard Worker VK_IMAGE_ASPECT_COLOR_BIT,
215*c8dee2aaSAndroid Build Coastguard Worker /*ycbcrConversionInfo*/{});
216*c8dee2aaSAndroid Build Coastguard Worker
217*c8dee2aaSAndroid Build Coastguard Worker BackendTexture texture = BackendTextures::MakeVulkan({16, 16},
218*c8dee2aaSAndroid Build Coastguard Worker info,
219*c8dee2aaSAndroid Build Coastguard Worker VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
220*c8dee2aaSAndroid Build Coastguard Worker /*queueFamilyIndex=*/1,
221*c8dee2aaSAndroid Build Coastguard Worker VK_NULL_HANDLE,
222*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanAlloc());
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, texture.isValid());
225*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(
226*c8dee2aaSAndroid Build Coastguard Worker reporter,
227*c8dee2aaSAndroid Build Coastguard Worker BackendTextures::GetVkImageLayout(texture) == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
228*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, BackendTextures::GetVkQueueFamilyIndex(texture) == 1);
229*c8dee2aaSAndroid Build Coastguard Worker
230*c8dee2aaSAndroid Build Coastguard Worker skgpu::MutableTextureState newState =
231*c8dee2aaSAndroid Build Coastguard Worker skgpu::MutableTextureStates::MakeVulkan(VK_IMAGE_LAYOUT_GENERAL, 0);
232*c8dee2aaSAndroid Build Coastguard Worker BackendTextures::SetMutableState(&texture, newState);
233*c8dee2aaSAndroid Build Coastguard Worker
234*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter,
235*c8dee2aaSAndroid Build Coastguard Worker BackendTextures::GetVkImageLayout(texture) == VK_IMAGE_LAYOUT_GENERAL);
236*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, BackendTextures::GetVkQueueFamilyIndex(texture) == 0);
237*c8dee2aaSAndroid Build Coastguard Worker
238*c8dee2aaSAndroid Build Coastguard Worker // TODO: Add to this test to check that the setMutableState calls also update values we see in
239*c8dee2aaSAndroid Build Coastguard Worker // wrapped VulkanTextures once we have them. Also check that updates in VulkanTexture are also
240*c8dee2aaSAndroid Build Coastguard Worker // visible in the getters of BackendTexture. We will need a real VkImage to do these tests.
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_VULKAN
243