1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recording.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/BufferManager.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RecorderPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RecordingPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
21*c8dee2aaSAndroid Build Coastguard Worker namespace {
22*c8dee2aaSAndroid Build Coastguard Worker
is_offset_aligned(size_t offset,size_t alignment)23*c8dee2aaSAndroid Build Coastguard Worker static bool is_offset_aligned(size_t offset, size_t alignment) {
24*c8dee2aaSAndroid Build Coastguard Worker return 0 == (offset & (alignment - 1));
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker } // namespace
28*c8dee2aaSAndroid Build Coastguard Worker
DEF_GRAPHITE_TEST_FOR_RENDERING_CONTEXTS(BufferManagerGpuOnlyBufferTest,reporter,context,CtsEnforcement::kApiLevel_V)29*c8dee2aaSAndroid Build Coastguard Worker DEF_GRAPHITE_TEST_FOR_RENDERING_CONTEXTS(BufferManagerGpuOnlyBufferTest, reporter, context,
30*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_V) {
31*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Recorder> recorder = context->makeRecorder();
32*c8dee2aaSAndroid Build Coastguard Worker DrawBufferManager* mgr = recorder->priv().drawBufferManager();
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker // Allocate a series of GPU-only buffers. These buffers should not be mapped before and after
35*c8dee2aaSAndroid Build Coastguard Worker // they get transferred to the recording.
36*c8dee2aaSAndroid Build Coastguard Worker auto ssbo = mgr->getStorage(10);
37*c8dee2aaSAndroid Build Coastguard Worker auto vertex = mgr->getVertexStorage(10);
38*c8dee2aaSAndroid Build Coastguard Worker auto index = mgr->getIndexStorage(10);
39*c8dee2aaSAndroid Build Coastguard Worker auto indirect = mgr->getIndirectStorage(10);
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !ssbo.fBuffer->isMapped());
42*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !vertex.fBuffer->isMapped());
43*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !index.fBuffer->isMapped());
44*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !indirect.fBuffer->isMapped());
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker // Ensure that the buffers' starting alignment matches the required storage buffer alignment.
47*c8dee2aaSAndroid Build Coastguard Worker size_t requiredAlignment = context->priv().caps()->requiredStorageBufferAlignment();
48*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, is_offset_aligned(ssbo.fOffset, requiredAlignment));
49*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, is_offset_aligned(vertex.fOffset, requiredAlignment));
50*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, is_offset_aligned(index.fOffset, requiredAlignment));
51*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, is_offset_aligned(indirect.fOffset, requiredAlignment));
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker // Transfers the ownership of used buffers to a Recording.
54*c8dee2aaSAndroid Build Coastguard Worker auto recording = recorder->snap();
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker // Ensure that the buffers are still unmapped.
57*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !ssbo.fBuffer->isMapped());
58*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !vertex.fBuffer->isMapped());
59*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !index.fBuffer->isMapped());
60*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !indirect.fBuffer->isMapped());
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker // Since these buffers never need their contents to be host-visible, no buffer transfer/copy
63*c8dee2aaSAndroid Build Coastguard Worker // tasks should have been created for them.
64*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !recording->priv().hasTasks());
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker // Request a mapped ssbo followed by an unmapped one. The two buffers should be distinct.
67*c8dee2aaSAndroid Build Coastguard Worker auto [ssboPtr, mappedSsbo] = mgr->getStoragePointer(10);
68*c8dee2aaSAndroid Build Coastguard Worker ssbo = mgr->getStorage(10);
69*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !ssbo.fBuffer->isMapped());
70*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, ssbo.fBuffer != mappedSsbo.fBuffer);
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
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