xref: /aosp_15_r20/external/skia/tests/graphite/DrawAtlasTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawAtlas.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RecorderPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/TextureProxy.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker using namespace skgpu::graphite;
21*c8dee2aaSAndroid Build Coastguard Worker using MaskFormat = skgpu::MaskFormat;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace {
24*c8dee2aaSAndroid Build Coastguard Worker const int kNumPlots = 2;
25*c8dee2aaSAndroid Build Coastguard Worker const int kPlotSize = 32;
26*c8dee2aaSAndroid Build Coastguard Worker const int kAtlasSize = kNumPlots * kPlotSize;
27*c8dee2aaSAndroid Build Coastguard Worker uint32_t gEvictCount = 0;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker class PlotEvictionCounter : public skgpu::PlotEvictionCallback {
30*c8dee2aaSAndroid Build Coastguard Worker public:
evict(skgpu::PlotLocator)31*c8dee2aaSAndroid Build Coastguard Worker     void evict(skgpu::PlotLocator) override {
32*c8dee2aaSAndroid Build Coastguard Worker         ++gEvictCount;
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker };
35*c8dee2aaSAndroid Build Coastguard Worker 
check(skiatest::Reporter * r,DrawAtlas * atlas,uint32_t expectedActive,uint32_t expectedEvictCount)36*c8dee2aaSAndroid Build Coastguard Worker void check(skiatest::Reporter* r, DrawAtlas* atlas,
37*c8dee2aaSAndroid Build Coastguard Worker            uint32_t expectedActive, uint32_t expectedEvictCount) {
38*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, atlas->numActivePages() == expectedActive);
39*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, gEvictCount == expectedEvictCount);
40*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, atlas->maxPages() == skgpu::PlotLocator::kMaxMultitexturePages);
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker 
fill_plot(DrawAtlas * atlas,Recorder * recorder,skgpu::AtlasLocator * atlasLocator,int alpha)43*c8dee2aaSAndroid Build Coastguard Worker bool fill_plot(DrawAtlas* atlas,
44*c8dee2aaSAndroid Build Coastguard Worker                Recorder* recorder,
45*c8dee2aaSAndroid Build Coastguard Worker                skgpu::AtlasLocator* atlasLocator,
46*c8dee2aaSAndroid Build Coastguard Worker                int alpha) {
47*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo ii = SkImageInfo::MakeA8(kPlotSize, kPlotSize);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap data;
50*c8dee2aaSAndroid Build Coastguard Worker     data.allocPixels(ii);
51*c8dee2aaSAndroid Build Coastguard Worker     data.eraseARGB(alpha, 0, 0, 0);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     DrawAtlas::ErrorCode code;
54*c8dee2aaSAndroid Build Coastguard Worker     code = atlas->addToAtlas(recorder, kPlotSize, kPlotSize,
55*c8dee2aaSAndroid Build Coastguard Worker                              data.getAddr(0, 0), atlasLocator);
56*c8dee2aaSAndroid Build Coastguard Worker     return DrawAtlas::ErrorCode::kSucceeded == code;
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker // This is a basic DrawOpAtlas test. It simply verifies that multitexture atlases correctly
61*c8dee2aaSAndroid Build Coastguard Worker // add and remove pages. Note that this is simulating flush-time behavior.
DEF_GRAPHITE_TEST_FOR_RENDERING_CONTEXTS(BasicDrawAtlas,reporter,context,CtsEnforcement::kNextRelease)62*c8dee2aaSAndroid Build Coastguard Worker DEF_GRAPHITE_TEST_FOR_RENDERING_CONTEXTS(BasicDrawAtlas,
63*c8dee2aaSAndroid Build Coastguard Worker                                          reporter,
64*c8dee2aaSAndroid Build Coastguard Worker                                          context,
65*c8dee2aaSAndroid Build Coastguard Worker                                          CtsEnforcement::kNextRelease) {
66*c8dee2aaSAndroid Build Coastguard Worker     auto recorder = context->makeRecorder();
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     SkColorType atlasColorType = kAlpha_8_SkColorType;
69*c8dee2aaSAndroid Build Coastguard Worker     PlotEvictionCounter evictor;
70*c8dee2aaSAndroid Build Coastguard Worker     skgpu::AtlasGenerationCounter counter;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<DrawAtlas> atlas = DrawAtlas::Make(atlasColorType,
73*c8dee2aaSAndroid Build Coastguard Worker                                                        SkColorTypeBytesPerPixel(atlasColorType),
74*c8dee2aaSAndroid Build Coastguard Worker                                                        kAtlasSize, kAtlasSize,
75*c8dee2aaSAndroid Build Coastguard Worker                                                        kAtlasSize/kNumPlots, kAtlasSize/kNumPlots,
76*c8dee2aaSAndroid Build Coastguard Worker                                                        &counter,
77*c8dee2aaSAndroid Build Coastguard Worker                                                        DrawAtlas::AllowMultitexturing::kYes,
78*c8dee2aaSAndroid Build Coastguard Worker                                                        DrawAtlas::UseStorageTextures::kNo,
79*c8dee2aaSAndroid Build Coastguard Worker                                                        &evictor,
80*c8dee2aaSAndroid Build Coastguard Worker                                                        /*label=*/"BasicDrawAtlasTest");
81*c8dee2aaSAndroid Build Coastguard Worker     check(reporter, atlas.get(), 0, 0);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     // Fill up the first page
84*c8dee2aaSAndroid Build Coastguard Worker     skgpu::AtlasLocator atlasLocator;
85*c8dee2aaSAndroid Build Coastguard Worker     skgpu::AtlasLocator testAtlasLocator;
86*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < kNumPlots * kNumPlots; ++i) {
87*c8dee2aaSAndroid Build Coastguard Worker         bool result = fill_plot(atlas.get(), recorder.get(), &atlasLocator, i * 32);
88*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, result);
89*c8dee2aaSAndroid Build Coastguard Worker         // We will check drawing with the first plot.
90*c8dee2aaSAndroid Build Coastguard Worker         if (i == 0) {
91*c8dee2aaSAndroid Build Coastguard Worker             testAtlasLocator = atlasLocator;
92*c8dee2aaSAndroid Build Coastguard Worker         }
93*c8dee2aaSAndroid Build Coastguard Worker         check(reporter, atlas.get(), 1, 0);
94*c8dee2aaSAndroid Build Coastguard Worker     }
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     // Force creation of a second page.
97*c8dee2aaSAndroid Build Coastguard Worker     bool result = fill_plot(atlas.get(), recorder.get(), &atlasLocator, 4 * 32);
98*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, result);
99*c8dee2aaSAndroid Build Coastguard Worker     check(reporter, atlas.get(), 2, 0);
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     // Simulate a lot of draws using only the first plot. The last texture should be compacted.
102*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 512; ++i) {
103*c8dee2aaSAndroid Build Coastguard Worker         atlas->setLastUseToken(testAtlasLocator, recorder->priv().tokenTracker()->nextFlushToken());
104*c8dee2aaSAndroid Build Coastguard Worker         recorder->priv().issueFlushToken();
105*c8dee2aaSAndroid Build Coastguard Worker         atlas->compact(recorder->priv().tokenTracker()->nextFlushToken(), /*forceCompact=*/false);
106*c8dee2aaSAndroid Build Coastguard Worker     }
107*c8dee2aaSAndroid Build Coastguard Worker     check(reporter, atlas.get(), 1, 0);
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker     // Simulate a lot of non-atlas draws. We should end up with no textures.
110*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 512; ++i) {
111*c8dee2aaSAndroid Build Coastguard Worker         recorder->priv().issueFlushToken();
112*c8dee2aaSAndroid Build Coastguard Worker         atlas->compact(recorder->priv().tokenTracker()->nextFlushToken(), /*forceCompact=*/false);
113*c8dee2aaSAndroid Build Coastguard Worker     }
114*c8dee2aaSAndroid Build Coastguard Worker     check(reporter, atlas.get(), 0, 1);
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     // Fill the atlas all the way up.
117*c8dee2aaSAndroid Build Coastguard Worker     gEvictCount = 0;
118*c8dee2aaSAndroid Build Coastguard Worker     for (int p = 1; p <= 4; ++p) {
119*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kNumPlots * kNumPlots; ++i) {
120*c8dee2aaSAndroid Build Coastguard Worker             result = fill_plot(atlas.get(), recorder.get(), &atlasLocator, p * i * 16);
121*c8dee2aaSAndroid Build Coastguard Worker             atlas->setLastUseToken(atlasLocator, recorder->priv().tokenTracker()->nextFlushToken());
122*c8dee2aaSAndroid Build Coastguard Worker             // We will check drawing with plot index 2 in the 3rd page
123*c8dee2aaSAndroid Build Coastguard Worker             if (p == 3 && i == 2) {
124*c8dee2aaSAndroid Build Coastguard Worker                 testAtlasLocator = atlasLocator;
125*c8dee2aaSAndroid Build Coastguard Worker             }
126*c8dee2aaSAndroid Build Coastguard Worker             REPORTER_ASSERT(reporter, result);
127*c8dee2aaSAndroid Build Coastguard Worker         }
128*c8dee2aaSAndroid Build Coastguard Worker         check(reporter, atlas.get(), p, 0);
129*c8dee2aaSAndroid Build Coastguard Worker     }
130*c8dee2aaSAndroid Build Coastguard Worker     // Try one more, it should fail.
131*c8dee2aaSAndroid Build Coastguard Worker     result = fill_plot(atlas.get(), recorder.get(), &atlasLocator, 0xff);
132*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !result);
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker namespace {
test_draw_atlas_config(skiatest::Reporter * reporter,int maxTextureSize,size_t maxBytes,MaskFormat maskFormat,SkISize expectedDimensions,SkISize expectedPlotDimensions)138*c8dee2aaSAndroid Build Coastguard Worker void test_draw_atlas_config(skiatest::Reporter* reporter, int maxTextureSize, size_t maxBytes,
139*c8dee2aaSAndroid Build Coastguard Worker                             MaskFormat maskFormat, SkISize expectedDimensions,
140*c8dee2aaSAndroid Build Coastguard Worker                             SkISize expectedPlotDimensions) {
141*c8dee2aaSAndroid Build Coastguard Worker     DrawAtlasConfig config(maxTextureSize, maxBytes);
142*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, config.atlasDimensions(maskFormat) == expectedDimensions);
143*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, config.plotDimensions(maskFormat) == expectedPlotDimensions);
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
146*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GRAPHITE_TEST(DrawAtlasConfig_Basic,reporter,CtsEnforcement::kNextRelease)147*c8dee2aaSAndroid Build Coastguard Worker DEF_GRAPHITE_TEST(DrawAtlasConfig_Basic, reporter, CtsEnforcement::kNextRelease) {
148*c8dee2aaSAndroid Build Coastguard Worker     // 1/4 MB
149*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 256 * 1024, MaskFormat::kARGB,
150*c8dee2aaSAndroid Build Coastguard Worker                            { 256, 256 }, { 256, 256 });
151*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 256 * 1024, MaskFormat::kA8,
152*c8dee2aaSAndroid Build Coastguard Worker                            { 512, 512 }, { 256, 256 });
153*c8dee2aaSAndroid Build Coastguard Worker     // 1/2 MB
154*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 512 * 1024, MaskFormat::kARGB,
155*c8dee2aaSAndroid Build Coastguard Worker                            { 512, 256 }, { 256, 256 });
156*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 512 * 1024, MaskFormat::kA8,
157*c8dee2aaSAndroid Build Coastguard Worker                            { 1024, 512 }, { 256, 256 });
158*c8dee2aaSAndroid Build Coastguard Worker     // 1 MB
159*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 1024 * 1024, MaskFormat::kARGB,
160*c8dee2aaSAndroid Build Coastguard Worker                            { 512, 512 }, { 256, 256 });
161*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 1024 * 1024, MaskFormat::kA8,
162*c8dee2aaSAndroid Build Coastguard Worker                            { 1024, 1024 }, { 256, 256 });
163*c8dee2aaSAndroid Build Coastguard Worker     // 2 MB
164*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 2 * 1024 * 1024, MaskFormat::kARGB,
165*c8dee2aaSAndroid Build Coastguard Worker                            { 1024, 512 }, { 256, 256 });
166*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 2 * 1024 * 1024, MaskFormat::kA8,
167*c8dee2aaSAndroid Build Coastguard Worker                            { 2048, 1024 }, { 512, 256 });
168*c8dee2aaSAndroid Build Coastguard Worker     // 4 MB
169*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 4 * 1024 * 1024, MaskFormat::kARGB,
170*c8dee2aaSAndroid Build Coastguard Worker                            { 1024, 1024 }, { 256, 256 });
171*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 4 * 1024 * 1024, MaskFormat::kA8,
172*c8dee2aaSAndroid Build Coastguard Worker                            { 2048, 2048 }, { 512, 512 });
173*c8dee2aaSAndroid Build Coastguard Worker     // 8 MB
174*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 8 * 1024 * 1024, MaskFormat::kARGB,
175*c8dee2aaSAndroid Build Coastguard Worker                            { 2048, 1024 }, { 256, 256 });
176*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 8 * 1024 * 1024, MaskFormat::kA8,
177*c8dee2aaSAndroid Build Coastguard Worker                            { 2048, 2048 }, { 512, 512 });
178*c8dee2aaSAndroid Build Coastguard Worker     // 16 MB (should be same as 8 MB)
179*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 16 * 1024 * 1024, MaskFormat::kARGB,
180*c8dee2aaSAndroid Build Coastguard Worker                            { 2048, 1024 }, { 256, 256 });
181*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 16 * 1024 * 1024, MaskFormat::kA8,
182*c8dee2aaSAndroid Build Coastguard Worker                            { 2048, 2048 }, { 512, 512 });
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker     // 4MB, restricted texture size
185*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 1024, 8 * 1024 * 1024, MaskFormat::kARGB,
186*c8dee2aaSAndroid Build Coastguard Worker                            { 1024, 1024 }, { 256, 256 });
187*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 1024, 8 * 1024 * 1024, MaskFormat::kA8,
188*c8dee2aaSAndroid Build Coastguard Worker                            { 1024, 1024 }, { 256, 256 });
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker     // 3 MB (should be same as 2 MB)
191*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 3 * 1024 * 1024, MaskFormat::kARGB,
192*c8dee2aaSAndroid Build Coastguard Worker                            { 1024, 512 }, { 256, 256 });
193*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 3 * 1024 * 1024, MaskFormat::kA8,
194*c8dee2aaSAndroid Build Coastguard Worker                            { 2048, 1024 }, { 512, 256 });
195*c8dee2aaSAndroid Build Coastguard Worker 
196*c8dee2aaSAndroid Build Coastguard Worker     // minimum size
197*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 0, MaskFormat::kARGB,
198*c8dee2aaSAndroid Build Coastguard Worker                            { 256, 256 }, { 256, 256 });
199*c8dee2aaSAndroid Build Coastguard Worker     test_draw_atlas_config(reporter, 65536, 0, MaskFormat::kA8,
200*c8dee2aaSAndroid Build Coastguard Worker                            { 512, 512 }, { 256, 256 });
201*c8dee2aaSAndroid Build Coastguard Worker }
202