xref: /aosp_15_r20/external/skia/tests/graphite/UpdateBackendTextureTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/BackendTexture.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Image.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkAutoPixmapStorage.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Surface_Graphite.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "tests/TestUtils.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/GraphiteTestContext.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker using namespace skgpu;
25*c8dee2aaSAndroid Build Coastguard Worker using namespace skgpu::graphite;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker namespace {
28*c8dee2aaSAndroid Build Coastguard Worker const SkISize kSize = { 32, 32 };
29*c8dee2aaSAndroid Build Coastguard Worker constexpr int kNumMipLevels = 6;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor4f kColors[6] = {
32*c8dee2aaSAndroid Build Coastguard Worker     { 1.0f, 0.0f, 0.0f, 1.0f }, // R
33*c8dee2aaSAndroid Build Coastguard Worker     { 0.0f, 1.0f, 0.0f, 0.9f }, // G
34*c8dee2aaSAndroid Build Coastguard Worker     { 0.0f, 0.0f, 1.0f, 0.7f }, // B
35*c8dee2aaSAndroid Build Coastguard Worker     { 0.0f, 1.0f, 1.0f, 0.5f }, // C
36*c8dee2aaSAndroid Build Coastguard Worker     { 1.0f, 0.0f, 1.0f, 0.3f }, // M
37*c8dee2aaSAndroid Build Coastguard Worker     { 1.0f, 1.0f, 0.0f, 0.2f }, // Y
38*c8dee2aaSAndroid Build Coastguard Worker };
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor4f kColorsNew[6] = {
41*c8dee2aaSAndroid Build Coastguard Worker     { 1.0f, 1.0f, 0.0f, 0.2f },  // Y
42*c8dee2aaSAndroid Build Coastguard Worker     { 1.0f, 0.0f, 0.0f, 1.0f },  // R
43*c8dee2aaSAndroid Build Coastguard Worker     { 0.0f, 1.0f, 0.0f, 0.9f },  // G
44*c8dee2aaSAndroid Build Coastguard Worker     { 0.0f, 0.0f, 1.0f, 0.7f },  // B
45*c8dee2aaSAndroid Build Coastguard Worker     { 0.0f, 1.0f, 1.0f, 0.5f },  // C
46*c8dee2aaSAndroid Build Coastguard Worker     { 1.0f, 0.0f, 1.0f, 0.3f },  // M
47*c8dee2aaSAndroid Build Coastguard Worker };
48*c8dee2aaSAndroid Build Coastguard Worker 
check_solid_pixmap(skiatest::Reporter * reporter,const SkColor4f & expected,const SkPixmap & actual,SkColorType ct,const char * label)49*c8dee2aaSAndroid Build Coastguard Worker void check_solid_pixmap(skiatest::Reporter* reporter,
50*c8dee2aaSAndroid Build Coastguard Worker                         const SkColor4f& expected,
51*c8dee2aaSAndroid Build Coastguard Worker                         const SkPixmap& actual,
52*c8dee2aaSAndroid Build Coastguard Worker                         SkColorType ct,
53*c8dee2aaSAndroid Build Coastguard Worker                         const char* label) {
54*c8dee2aaSAndroid Build Coastguard Worker     const float kTols[4] = { 0.01f, 0.01f, 0.01f, 0.01f };
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     auto error = std::function<ComparePixmapsErrorReporter>(
57*c8dee2aaSAndroid Build Coastguard Worker         [reporter, ct, label, expected](int x, int y, const float diffs[4]) {
58*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(x >= 0 && y >= 0);
59*c8dee2aaSAndroid Build Coastguard Worker             ERRORF(reporter, "%s %s - mismatch at %d, %d "
60*c8dee2aaSAndroid Build Coastguard Worker                              "expected: (%.2f, %.2f, %.2f, %.2f) "
61*c8dee2aaSAndroid Build Coastguard Worker                              "- diffs: (%.2f, %.2f, %.2f, %.2f)",
62*c8dee2aaSAndroid Build Coastguard Worker                    ToolUtils::colortype_name(ct), label, x, y,
63*c8dee2aaSAndroid Build Coastguard Worker                    expected.fR, expected.fG, expected.fB, expected.fA,
64*c8dee2aaSAndroid Build Coastguard Worker                    diffs[0], diffs[1], diffs[2], diffs[3]);
65*c8dee2aaSAndroid Build Coastguard Worker         });
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     CheckSolidPixels(expected, actual, kTols, error);
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker 
update_backend_texture(Recorder * recorder,const BackendTexture & backendTex,SkColorType ct,bool withMips,const SkColor4f colors[6],GpuFinishedProc finishedProc=nullptr,GpuFinishedContext finishedCtx=nullptr)70*c8dee2aaSAndroid Build Coastguard Worker void update_backend_texture(Recorder* recorder,
71*c8dee2aaSAndroid Build Coastguard Worker                             const BackendTexture& backendTex,
72*c8dee2aaSAndroid Build Coastguard Worker                             SkColorType ct,
73*c8dee2aaSAndroid Build Coastguard Worker                             bool withMips,
74*c8dee2aaSAndroid Build Coastguard Worker                             const SkColor4f colors[6],
75*c8dee2aaSAndroid Build Coastguard Worker                             GpuFinishedProc finishedProc = nullptr,
76*c8dee2aaSAndroid Build Coastguard Worker                             GpuFinishedContext finishedCtx = nullptr) {
77*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap pixmaps[6];
78*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<char[]> memForPixmaps;
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     int numMipLevels = ToolUtils::make_pixmaps(ct, kPremul_SkAlphaType, withMips, colors, pixmaps,
81*c8dee2aaSAndroid Build Coastguard Worker                                                &memForPixmaps);
82*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(numMipLevels == 1 || numMipLevels == kNumMipLevels);
83*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(kSize == pixmaps[0].dimensions());
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     recorder->updateBackendTexture(backendTex, pixmaps, numMipLevels, finishedProc, finishedCtx);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker 
create_backend_texture(skiatest::Reporter * reporter,const Caps * caps,Recorder * recorder,SkColorType ct,bool withMips,Renderable renderable,skgpu::Protected isProtected,const SkColor4f colors[6],GpuFinishedProc finishedProc=nullptr,GpuFinishedContext finishedCtx=nullptr)89*c8dee2aaSAndroid Build Coastguard Worker BackendTexture create_backend_texture(skiatest::Reporter* reporter,
90*c8dee2aaSAndroid Build Coastguard Worker                                       const Caps* caps,
91*c8dee2aaSAndroid Build Coastguard Worker                                       Recorder* recorder,
92*c8dee2aaSAndroid Build Coastguard Worker                                       SkColorType ct,
93*c8dee2aaSAndroid Build Coastguard Worker                                       bool withMips,
94*c8dee2aaSAndroid Build Coastguard Worker                                       Renderable renderable,
95*c8dee2aaSAndroid Build Coastguard Worker                                       skgpu::Protected isProtected,
96*c8dee2aaSAndroid Build Coastguard Worker                                       const SkColor4f colors[6],
97*c8dee2aaSAndroid Build Coastguard Worker                                       GpuFinishedProc finishedProc = nullptr,
98*c8dee2aaSAndroid Build Coastguard Worker                                       GpuFinishedContext finishedCtx = nullptr) {
99*c8dee2aaSAndroid Build Coastguard Worker     Mipmapped mipmapped = withMips ? Mipmapped::kYes : Mipmapped::kNo;
100*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo info = caps->getDefaultSampledTextureInfo(ct,
101*c8dee2aaSAndroid Build Coastguard Worker                                                           mipmapped,
102*c8dee2aaSAndroid Build Coastguard Worker                                                           isProtected,
103*c8dee2aaSAndroid Build Coastguard Worker                                                           renderable);
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     BackendTexture backendTex = recorder->createBackendTexture(kSize, info);
106*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, backendTex.isValid());
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     update_backend_texture(recorder, backendTex, ct, withMips, colors, finishedProc, finishedCtx);
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     return backendTex;
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker 
wrap_backend_texture(skiatest::Reporter * reporter,Recorder * recorder,const skgpu::graphite::BackendTexture & backendTex,SkColorType ct,bool withMips)113*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> wrap_backend_texture(skiatest::Reporter* reporter,
114*c8dee2aaSAndroid Build Coastguard Worker                                     Recorder* recorder,
115*c8dee2aaSAndroid Build Coastguard Worker                                     const skgpu::graphite::BackendTexture& backendTex,
116*c8dee2aaSAndroid Build Coastguard Worker                                     SkColorType ct,
117*c8dee2aaSAndroid Build Coastguard Worker                                     bool withMips) {
118*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image = SkImages::WrapTexture(recorder,
119*c8dee2aaSAndroid Build Coastguard Worker                                                  backendTex,
120*c8dee2aaSAndroid Build Coastguard Worker                                                  ct,
121*c8dee2aaSAndroid Build Coastguard Worker                                                  kPremul_SkAlphaType,
122*c8dee2aaSAndroid Build Coastguard Worker                                                  /* colorSpace= */ nullptr);
123*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, image);
124*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, image->hasMipmaps() == withMips);
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker     return image;
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker 
check_levels(skiatest::Reporter * reporter,Context * context,Recorder * recorder,SkImage * image,bool withMips,const SkColor4f colors[6])129*c8dee2aaSAndroid Build Coastguard Worker void check_levels(skiatest::Reporter* reporter,
130*c8dee2aaSAndroid Build Coastguard Worker                   Context* context,
131*c8dee2aaSAndroid Build Coastguard Worker                   Recorder* recorder,
132*c8dee2aaSAndroid Build Coastguard Worker                   SkImage* image,
133*c8dee2aaSAndroid Build Coastguard Worker                   bool withMips,
134*c8dee2aaSAndroid Build Coastguard Worker                   const SkColor4f colors[6]) {
135*c8dee2aaSAndroid Build Coastguard Worker     int numLevels = withMips ? kNumMipLevels : 1;
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     SkSamplingOptions sampling = withMips
138*c8dee2aaSAndroid Build Coastguard Worker                                  ? SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest)
139*c8dee2aaSAndroid Build Coastguard Worker                                  : SkSamplingOptions(SkFilterMode::kNearest);
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo surfaceII = SkImageInfo::Make(kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
142*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surf = SkSurfaces::RenderTarget(recorder, surfaceII, Mipmapped::kNo);
143*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* canvas = surf->getCanvas();
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0, drawSize = kSize.width(); i < numLevels; ++i, drawSize /= 2) {
146*c8dee2aaSAndroid Build Coastguard Worker         if (i == 5) {
147*c8dee2aaSAndroid Build Coastguard Worker             // TODO: Metal currently never draws the top-most mip-level (skbug.com/13792)
148*c8dee2aaSAndroid Build Coastguard Worker             continue;
149*c8dee2aaSAndroid Build Coastguard Worker         }
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo readbackII = SkImageInfo::Make({drawSize, drawSize}, kRGBA_8888_SkColorType,
152*c8dee2aaSAndroid Build Coastguard Worker                                                    kUnpremul_SkAlphaType);
153*c8dee2aaSAndroid Build Coastguard Worker         SkAutoPixmapStorage actual;
154*c8dee2aaSAndroid Build Coastguard Worker         SkAssertResult(actual.tryAlloc(readbackII));
155*c8dee2aaSAndroid Build Coastguard Worker         actual.erase(SkColors::kTransparent);
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
158*c8dee2aaSAndroid Build Coastguard Worker         paint.setBlendMode(SkBlendMode::kSrc);
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SkColors::kTransparent);
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker #if 0
163*c8dee2aaSAndroid Build Coastguard Worker         // This option gives greater control over the tilemodes and texture scaling
164*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix lm;
165*c8dee2aaSAndroid Build Coastguard Worker         lm.setScale(1.0f / (1 << i), 1.0f / (1 << i));
166*c8dee2aaSAndroid Build Coastguard Worker 
167*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, lm));
168*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeWH(drawSize, drawSize), paint);
169*c8dee2aaSAndroid Build Coastguard Worker #else
170*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImageRect(image, SkRect::MakeWH(drawSize, drawSize), sampling, &paint);
171*c8dee2aaSAndroid Build Coastguard Worker #endif
172*c8dee2aaSAndroid Build Coastguard Worker 
173*c8dee2aaSAndroid Build Coastguard Worker         if (!surf->readPixels(actual, 0, 0)) {
174*c8dee2aaSAndroid Build Coastguard Worker             ERRORF(reporter, "readPixels failed");
175*c8dee2aaSAndroid Build Coastguard Worker             return;
176*c8dee2aaSAndroid Build Coastguard Worker         }
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker         SkString str;
179*c8dee2aaSAndroid Build Coastguard Worker         str.appendf("mip-level %d", i);
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker         check_solid_pixmap(reporter, colors[i], actual, image->colorType(), str.c_str());
182*c8dee2aaSAndroid Build Coastguard Worker     }
183*c8dee2aaSAndroid Build Coastguard Worker }
184*c8dee2aaSAndroid Build Coastguard Worker 
185*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
186*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GRAPHITE_TEST_FOR_RENDERING_CONTEXTS(UpdateImageBackendTextureTest,reporter,context,CtsEnforcement::kApiLevel_V)187*c8dee2aaSAndroid Build Coastguard Worker DEF_GRAPHITE_TEST_FOR_RENDERING_CONTEXTS(UpdateImageBackendTextureTest, reporter, context,
188*c8dee2aaSAndroid Build Coastguard Worker                                          CtsEnforcement::kApiLevel_V) {
189*c8dee2aaSAndroid Build Coastguard Worker     const Caps* caps = context->priv().caps();
190*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<Recorder> recorder = context->makeRecorder();
191*c8dee2aaSAndroid Build Coastguard Worker 
192*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Protected isProtected = skgpu::Protected(caps->protectedSupport());
193*c8dee2aaSAndroid Build Coastguard Worker 
194*c8dee2aaSAndroid Build Coastguard Worker     // TODO: test more than just RGBA8
195*c8dee2aaSAndroid Build Coastguard Worker     for (SkColorType ct : { kRGBA_8888_SkColorType }) {
196*c8dee2aaSAndroid Build Coastguard Worker         for (bool withMips : { true, false }) {
197*c8dee2aaSAndroid Build Coastguard Worker             for (Renderable renderable : { Renderable::kYes, Renderable::kNo }) {
198*c8dee2aaSAndroid Build Coastguard Worker 
199*c8dee2aaSAndroid Build Coastguard Worker                 BackendTexture backendTex = create_backend_texture(reporter, caps, recorder.get(),
200*c8dee2aaSAndroid Build Coastguard Worker                                                                    ct, withMips, renderable,
201*c8dee2aaSAndroid Build Coastguard Worker                                                                    isProtected, kColors);
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<SkImage> image = wrap_backend_texture(reporter, recorder.get(), backendTex,
204*c8dee2aaSAndroid Build Coastguard Worker                                                             ct, withMips);
205*c8dee2aaSAndroid Build Coastguard Worker                 if (!image) {
206*c8dee2aaSAndroid Build Coastguard Worker                     continue;
207*c8dee2aaSAndroid Build Coastguard Worker                 }
208*c8dee2aaSAndroid Build Coastguard Worker 
209*c8dee2aaSAndroid Build Coastguard Worker                 if (isProtected == skgpu::Protected::kNo) {
210*c8dee2aaSAndroid Build Coastguard Worker                     check_levels(reporter, context, recorder.get(), image.get(), withMips, kColors);
211*c8dee2aaSAndroid Build Coastguard Worker                 }
212*c8dee2aaSAndroid Build Coastguard Worker 
213*c8dee2aaSAndroid Build Coastguard Worker                 image.reset();
214*c8dee2aaSAndroid Build Coastguard Worker 
215*c8dee2aaSAndroid Build Coastguard Worker                 update_backend_texture(recorder.get(), backendTex, ct, withMips, kColorsNew);
216*c8dee2aaSAndroid Build Coastguard Worker 
217*c8dee2aaSAndroid Build Coastguard Worker                 image = wrap_backend_texture(reporter, recorder.get(), backendTex, ct, withMips);
218*c8dee2aaSAndroid Build Coastguard Worker                 if (!image) {
219*c8dee2aaSAndroid Build Coastguard Worker                     continue;
220*c8dee2aaSAndroid Build Coastguard Worker                 }
221*c8dee2aaSAndroid Build Coastguard Worker 
222*c8dee2aaSAndroid Build Coastguard Worker                 if (isProtected == skgpu::Protected::kNo) {
223*c8dee2aaSAndroid Build Coastguard Worker                     check_levels(reporter, context, recorder.get(), image.get(), withMips,
224*c8dee2aaSAndroid Build Coastguard Worker                                  kColorsNew);
225*c8dee2aaSAndroid Build Coastguard Worker                 }
226*c8dee2aaSAndroid Build Coastguard Worker 
227*c8dee2aaSAndroid Build Coastguard Worker                 image.reset();
228*c8dee2aaSAndroid Build Coastguard Worker 
229*c8dee2aaSAndroid Build Coastguard Worker                 recorder->deleteBackendTexture(backendTex);
230*c8dee2aaSAndroid Build Coastguard Worker             }
231*c8dee2aaSAndroid Build Coastguard Worker         }
232*c8dee2aaSAndroid Build Coastguard Worker     }
233*c8dee2aaSAndroid Build Coastguard Worker }
234*c8dee2aaSAndroid Build Coastguard Worker 
DEF_CONDITIONAL_GRAPHITE_TEST_FOR_ALL_CONTEXTS(UpdateBackendTextureFinishedProcTest,reporter,context,testContext,true,CtsEnforcement::kNextRelease)235*c8dee2aaSAndroid Build Coastguard Worker DEF_CONDITIONAL_GRAPHITE_TEST_FOR_ALL_CONTEXTS(UpdateBackendTextureFinishedProcTest,
236*c8dee2aaSAndroid Build Coastguard Worker                                                reporter,
237*c8dee2aaSAndroid Build Coastguard Worker                                                context,
238*c8dee2aaSAndroid Build Coastguard Worker                                                testContext,
239*c8dee2aaSAndroid Build Coastguard Worker                                                true,
240*c8dee2aaSAndroid Build Coastguard Worker                                                CtsEnforcement::kNextRelease) {
241*c8dee2aaSAndroid Build Coastguard Worker     const Caps* caps = context->priv().caps();
242*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<Recorder> recorder = context->makeRecorder();
243*c8dee2aaSAndroid Build Coastguard Worker 
244*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Protected isProtected = skgpu::Protected(caps->protectedSupport());
245*c8dee2aaSAndroid Build Coastguard Worker 
246*c8dee2aaSAndroid Build Coastguard Worker     struct FinishContext {
247*c8dee2aaSAndroid Build Coastguard Worker         bool fFinishedUpdate = false;
248*c8dee2aaSAndroid Build Coastguard Worker         skiatest::Reporter* fReporter = nullptr;
249*c8dee2aaSAndroid Build Coastguard Worker     };
250*c8dee2aaSAndroid Build Coastguard Worker     FinishContext finishCtx;
251*c8dee2aaSAndroid Build Coastguard Worker     finishCtx.fReporter = reporter;
252*c8dee2aaSAndroid Build Coastguard Worker 
253*c8dee2aaSAndroid Build Coastguard Worker     auto finishedProc = [](void* ctx, CallbackResult) {
254*c8dee2aaSAndroid Build Coastguard Worker         FinishContext* finishedCtx = (FinishContext*) ctx;
255*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(finishedCtx->fReporter, !(finishedCtx->fFinishedUpdate));
256*c8dee2aaSAndroid Build Coastguard Worker         finishedCtx->fFinishedUpdate = true;
257*c8dee2aaSAndroid Build Coastguard Worker     };
258*c8dee2aaSAndroid Build Coastguard Worker 
259*c8dee2aaSAndroid Build Coastguard Worker     BackendTexture backendTex = create_backend_texture(reporter,
260*c8dee2aaSAndroid Build Coastguard Worker                                                        caps,
261*c8dee2aaSAndroid Build Coastguard Worker                                                        recorder.get(),
262*c8dee2aaSAndroid Build Coastguard Worker                                                        kRGBA_8888_SkColorType,
263*c8dee2aaSAndroid Build Coastguard Worker                                                        /*withMips=*/false,
264*c8dee2aaSAndroid Build Coastguard Worker                                                        Renderable::kNo,
265*c8dee2aaSAndroid Build Coastguard Worker                                                        isProtected,
266*c8dee2aaSAndroid Build Coastguard Worker                                                        kColors,
267*c8dee2aaSAndroid Build Coastguard Worker                                                        finishedProc,
268*c8dee2aaSAndroid Build Coastguard Worker                                                        &finishCtx);
269*c8dee2aaSAndroid Build Coastguard Worker 
270*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !finishCtx.fFinishedUpdate);
271*c8dee2aaSAndroid Build Coastguard Worker 
272*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<Recording> recording = recorder->snap();
273*c8dee2aaSAndroid Build Coastguard Worker     if (!recording) {
274*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Failed to make recording");
275*c8dee2aaSAndroid Build Coastguard Worker         return;
276*c8dee2aaSAndroid Build Coastguard Worker     }
277*c8dee2aaSAndroid Build Coastguard Worker     InsertRecordingInfo insertInfo;
278*c8dee2aaSAndroid Build Coastguard Worker     insertInfo.fRecording = recording.get();
279*c8dee2aaSAndroid Build Coastguard Worker     context->insertRecording(insertInfo);
280*c8dee2aaSAndroid Build Coastguard Worker 
281*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !finishCtx.fFinishedUpdate);
282*c8dee2aaSAndroid Build Coastguard Worker 
283*c8dee2aaSAndroid Build Coastguard Worker     testContext->syncedSubmit(context);
284*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, finishCtx.fFinishedUpdate);
285*c8dee2aaSAndroid Build Coastguard Worker 
286*c8dee2aaSAndroid Build Coastguard Worker     recorder->deleteBackendTexture(backendTex);
287*c8dee2aaSAndroid Build Coastguard Worker }
288