1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %_UniformBuffer "_UniformBuffer" 8*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 0 "a" 9*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 1 "b" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 11*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 14*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 Offset 0 15*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 1 Offset 4 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_UniformBuffer Block 17*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 Binding 0 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 DescriptorSet 0 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %20 RelaxedPrecision 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %28 RelaxedPrecision 21*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 22*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 23*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 24*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 25*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 26*c8dee2aaSAndroid Build Coastguard Worker %uint = OpTypeInt 32 0 27*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %int %uint 28*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 29*c8dee2aaSAndroid Build Coastguard Worker %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 30*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 31*c8dee2aaSAndroid Build Coastguard Worker %13 = OpTypeFunction %void 32*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_int = OpTypePointer Uniform %int 33*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 34*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_float = OpTypePointer Output %float 35*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_uint = OpTypePointer Uniform %uint 36*c8dee2aaSAndroid Build Coastguard Worker %int_1 = OpConstant %int 1 37*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %13 38*c8dee2aaSAndroid Build Coastguard Worker %14 = OpLabel 39*c8dee2aaSAndroid Build Coastguard Worker %16 = OpAccessChain %_ptr_Uniform_int %7 %int_0 40*c8dee2aaSAndroid Build Coastguard Worker %19 = OpLoad %int %16 41*c8dee2aaSAndroid Build Coastguard Worker %15 = OpBitCount %int %19 42*c8dee2aaSAndroid Build Coastguard Worker %20 = OpConvertSToF %float %15 43*c8dee2aaSAndroid Build Coastguard Worker %21 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 44*c8dee2aaSAndroid Build Coastguard Worker OpStore %21 %20 45*c8dee2aaSAndroid Build Coastguard Worker %24 = OpAccessChain %_ptr_Uniform_uint %7 %int_1 46*c8dee2aaSAndroid Build Coastguard Worker %27 = OpLoad %uint %24 47*c8dee2aaSAndroid Build Coastguard Worker %23 = OpBitCount %int %27 48*c8dee2aaSAndroid Build Coastguard Worker %28 = OpConvertSToF %float %23 49*c8dee2aaSAndroid Build Coastguard Worker %29 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_1 50*c8dee2aaSAndroid Build Coastguard Worker OpStore %29 %28 51*c8dee2aaSAndroid Build Coastguard Worker OpReturn 52*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 53