1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 17*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 18*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 19*c8dee2aaSAndroid Build Coastguard Worker array<float, 4> test1 = array<float, 4>{1.0, 2.0, 3.0, 4.0}; 20*c8dee2aaSAndroid Build Coastguard Worker array<float2, 2> test2 = array<float2, 2>{float2(1.0, 2.0), float2(3.0, 4.0)}; 21*c8dee2aaSAndroid Build Coastguard Worker array<float4x4, 1> test3 = array<float4x4, 1>{float4x4(16.0)}; 22*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = (test1[3] + test2[1].y) + test3[0][3].w == 24.0 ? _uniforms.colorGreen : _uniforms.colorRed; 23*c8dee2aaSAndroid Build Coastguard Worker return _out; 24*c8dee2aaSAndroid Build Coastguard Worker} 25