1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerconstant const int kConstant = 0; 8*c8dee2aaSAndroid Build Coastguard Workerconstant const int kOtherConstant = 1; 9*c8dee2aaSAndroid Build Coastguard Workerconstant const int kAnotherConstant = 2; 10*c8dee2aaSAndroid Build Coastguard Workerconstant const float kFloatConstant = 2.14; 11*c8dee2aaSAndroid Build Coastguard Workerconstant const float kFloatConstantAlias = kFloatConstant; 12*c8dee2aaSAndroid Build Coastguard Workerconstant const half4 kConstVec = half4(1.0h, 0.2h, 2.14h, 1.0h); 13*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 14*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 17*c8dee2aaSAndroid Build Coastguard Worker}; 18*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 19*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 20*c8dee2aaSAndroid Build Coastguard Worker}; 21*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 22*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 23*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 24*c8dee2aaSAndroid Build Coastguard Worker const float kLocalFloatConstant = 3.14; 25*c8dee2aaSAndroid Build Coastguard Worker const float kLocalFloatConstantAlias = kLocalFloatConstant; 26*c8dee2aaSAndroid Build Coastguard Worker int integerInput = int(_uniforms.colorGreen.y); 27*c8dee2aaSAndroid Build Coastguard Worker if (integerInput == kConstant) { 28*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = half4(2.14h); 29*c8dee2aaSAndroid Build Coastguard Worker return _out; 30*c8dee2aaSAndroid Build Coastguard Worker } else if (integerInput == kOtherConstant) { 31*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _uniforms.colorGreen; 32*c8dee2aaSAndroid Build Coastguard Worker return _out; 33*c8dee2aaSAndroid Build Coastguard Worker } else if (integerInput == kAnotherConstant) { 34*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = kConstVec; 35*c8dee2aaSAndroid Build Coastguard Worker return _out; 36*c8dee2aaSAndroid Build Coastguard Worker } else if (kLocalFloatConstantAlias < float(_uniforms.colorGreen.x) * kLocalFloatConstant) { 37*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = half4(3.14h); 38*c8dee2aaSAndroid Build Coastguard Worker return _out; 39*c8dee2aaSAndroid Build Coastguard Worker } else if (kFloatConstantAlias >= float(_uniforms.colorGreen.x) * kFloatConstantAlias) { 40*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = half4(0.0h); 41*c8dee2aaSAndroid Build Coastguard Worker return _out; 42*c8dee2aaSAndroid Build Coastguard Worker } else { 43*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = half4(1.0h, 0.0h, 0.0h, 1.0h); 44*c8dee2aaSAndroid Build Coastguard Worker return _out; 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker return _out; 47*c8dee2aaSAndroid Build Coastguard Worker} 48