xref: /aosp_15_r20/external/skia/tests/sksl/shared/ConstantCompositeAccessViaDynamicIndex.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workervar<private> zero: i32 = 0;
7*c8dee2aaSAndroid Build Coastguard Workerconst globalArray: array<f32, 2> = array<f32, 2>(1.0, 1.0);
8*c8dee2aaSAndroid Build Coastguard Workerconst globalVector: vec2<f32> = vec2<f32>(1.0);
9*c8dee2aaSAndroid Build Coastguard Workerconst globalMatrix: mat2x2<f32> = mat2x2<f32>(1.0, 1.0, 1.0, 1.0);
10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    const localArray: array<f32, 2> = array<f32, 2>(0.0, 1.0);
13*c8dee2aaSAndroid Build Coastguard Worker    const localVector: vec2<f32> = vec2<f32>(1.0);
14*c8dee2aaSAndroid Build Coastguard Worker    const localMatrix: mat2x2<f32> = mat2x2<f32>(0.0, 1.0, 2.0, 3.0);
15*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(globalArray[zero] * localArray[zero], globalVector[zero] * localVector[zero], globalMatrix[zero] * localMatrix[zero]);
16*c8dee2aaSAndroid Build Coastguard Worker  }
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
19*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
20*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
21*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
22*c8dee2aaSAndroid Build Coastguard Worker}
23