1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workervar<private> zero: i32 = 0; 7*c8dee2aaSAndroid Build Coastguard Workerconst globalArray: array<f32, 2> = array<f32, 2>(1.0, 1.0); 8*c8dee2aaSAndroid Build Coastguard Workerconst globalVector: vec2<f32> = vec2<f32>(1.0); 9*c8dee2aaSAndroid Build Coastguard Workerconst globalMatrix: mat2x2<f32> = mat2x2<f32>(1.0, 1.0, 1.0, 1.0); 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker const localArray: array<f32, 2> = array<f32, 2>(0.0, 1.0); 13*c8dee2aaSAndroid Build Coastguard Worker const localVector: vec2<f32> = vec2<f32>(1.0); 14*c8dee2aaSAndroid Build Coastguard Worker const localMatrix: mat2x2<f32> = mat2x2<f32>(0.0, 1.0, 2.0, 3.0); 15*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(globalArray[zero] * localArray[zero], globalVector[zero] * localVector[zero], globalMatrix[zero] * localMatrix[zero]); 16*c8dee2aaSAndroid Build Coastguard Worker } 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 19*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 20*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 21*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 22*c8dee2aaSAndroid Build Coastguard Worker} 23