1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker var x: vec4<f32> = vec4<f32>(1.0); 9*c8dee2aaSAndroid Build Coastguard Worker loop { 10*c8dee2aaSAndroid Build Coastguard Worker { 11*c8dee2aaSAndroid Build Coastguard Worker x.x = x.x - 0.25; 12*c8dee2aaSAndroid Build Coastguard Worker if x.x <= 0.0 { 13*c8dee2aaSAndroid Build Coastguard Worker break; 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker continuing { 17*c8dee2aaSAndroid Build Coastguard Worker break if x.w != 1.0; 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker loop { 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker x.z = x.z - 0.25; 23*c8dee2aaSAndroid Build Coastguard Worker if x.w == 1.0 { 24*c8dee2aaSAndroid Build Coastguard Worker continue; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker x.y = 0.0; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker continuing { 29*c8dee2aaSAndroid Build Coastguard Worker break if x.z <= 0.0; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker return x; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker} 35*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 36*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 37*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 38*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 39*c8dee2aaSAndroid Build Coastguard Worker} 40