1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorWhite : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 10*c8dee2aaSAndroid Build Coastguard Worker{ 11*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker float4 x = _7_colorWhite; 17*c8dee2aaSAndroid Build Coastguard Worker for (float r = -5.0f; r < 5.0f; r += 1.0f) 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker x.x = clamp(r, 0.0f, 1.0f); 20*c8dee2aaSAndroid Build Coastguard Worker if (x.x == 0.0f) 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker break; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker for (float b = 5.0f; b >= 0.0f; b -= 1.0f) 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker x.z = b; 28*c8dee2aaSAndroid Build Coastguard Worker if (x.w == 1.0f) 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker continue; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker x.y = 0.0f; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker return x; 35*c8dee2aaSAndroid Build Coastguard Worker} 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 38*c8dee2aaSAndroid Build Coastguard Worker{ 39*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 40*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 41*c8dee2aaSAndroid Build Coastguard Worker} 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 44*c8dee2aaSAndroid Build Coastguard Worker{ 45*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 46*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 47*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 48*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 49*c8dee2aaSAndroid Build Coastguard Worker} 50