1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorWhite: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker var x: vec4<f32> = _globalUniforms.colorWhite; 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker var r: f32 = -5.0; 15*c8dee2aaSAndroid Build Coastguard Worker loop { 16*c8dee2aaSAndroid Build Coastguard Worker { 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = saturate(r); 18*c8dee2aaSAndroid Build Coastguard Worker x.x = _skTemp0; 19*c8dee2aaSAndroid Build Coastguard Worker if x.x == 0.0 { 20*c8dee2aaSAndroid Build Coastguard Worker break; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker continuing { 24*c8dee2aaSAndroid Build Coastguard Worker r = r + 1.0; 25*c8dee2aaSAndroid Build Coastguard Worker break if r >= 5.0; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker var b: f32 = 5.0; 31*c8dee2aaSAndroid Build Coastguard Worker loop { 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker x.z = b; 34*c8dee2aaSAndroid Build Coastguard Worker if x.w == 1.0 { 35*c8dee2aaSAndroid Build Coastguard Worker continue; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker x.y = 0.0; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker continuing { 40*c8dee2aaSAndroid Build Coastguard Worker b = b - 1.0; 41*c8dee2aaSAndroid Build Coastguard Worker break if b < 0.0; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker return x; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker} 48*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 49*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 50*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 51*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 52*c8dee2aaSAndroid Build Coastguard Worker} 53