1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerstruct S { 12*c8dee2aaSAndroid Build Coastguard Worker i: i32, 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerfn fnGreen_h4bf2(b: bool, _skParam1: vec2<f32>) -> vec4<f32> { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorGreen; 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Workerfn fnRed_h4ifS(_skParam0: i32, f: f32, _skParam2: S) -> vec4<f32> { 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorRed; 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker} 24*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 25*c8dee2aaSAndroid Build Coastguard Worker { 26*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 27*c8dee2aaSAndroid Build Coastguard Worker if bool(_globalUniforms.colorGreen.y) { 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = fnGreen_h4bf2(true, coords); 29*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _skTemp1; 30*c8dee2aaSAndroid Build Coastguard Worker } else { 31*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = fnRed_h4ifS(123, 3.14, S(0)); 32*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _skTemp2; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker return _skTemp0; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 38*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 39*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 41*c8dee2aaSAndroid Build Coastguard Worker} 42