xref: /aosp_15_r20/external/skia/tests/sksl/shared/FunctionAnonymousParameters.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerstruct S {
12*c8dee2aaSAndroid Build Coastguard Worker  i: i32,
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workerfn fnGreen_h4bf2(b: bool, _skParam1: vec2<f32>) -> vec4<f32> {
15*c8dee2aaSAndroid Build Coastguard Worker  {
16*c8dee2aaSAndroid Build Coastguard Worker    return _globalUniforms.colorGreen;
17*c8dee2aaSAndroid Build Coastguard Worker  }
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Workerfn fnRed_h4ifS(_skParam0: i32, f: f32, _skParam2: S) -> vec4<f32> {
20*c8dee2aaSAndroid Build Coastguard Worker  {
21*c8dee2aaSAndroid Build Coastguard Worker    return _globalUniforms.colorRed;
22*c8dee2aaSAndroid Build Coastguard Worker  }
23*c8dee2aaSAndroid Build Coastguard Worker}
24*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
25*c8dee2aaSAndroid Build Coastguard Worker  {
26*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec4<f32>;
27*c8dee2aaSAndroid Build Coastguard Worker    if bool(_globalUniforms.colorGreen.y) {
28*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp1 = fnGreen_h4bf2(true, coords);
29*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _skTemp1;
30*c8dee2aaSAndroid Build Coastguard Worker    } else {
31*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp2 = fnRed_h4ifS(123, 3.14, S(0));
32*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _skTemp2;
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp0;
35*c8dee2aaSAndroid Build Coastguard Worker  }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
38*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
39*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
40*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
41*c8dee2aaSAndroid Build Coastguard Worker}
42