1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _9_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _9_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat foo_ff2(float2 _23) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker return _23.x * _23.y; 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Workervoid bar_vf(inout float _32) 21*c8dee2aaSAndroid Build Coastguard Worker{ 22*c8dee2aaSAndroid Build Coastguard Worker float y[2] = { 0.0f, 0.0f }; 23*c8dee2aaSAndroid Build Coastguard Worker y[0] = _32; 24*c8dee2aaSAndroid Build Coastguard Worker y[1] = _32 * 2.0f; 25*c8dee2aaSAndroid Build Coastguard Worker float2 _52 = float2(y[0], y[1]); 26*c8dee2aaSAndroid Build Coastguard Worker _32 = foo_ff2(_52); 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _55) 30*c8dee2aaSAndroid Build Coastguard Worker{ 31*c8dee2aaSAndroid Build Coastguard Worker float x = 10.0f; 32*c8dee2aaSAndroid Build Coastguard Worker float _59 = 10.0f; 33*c8dee2aaSAndroid Build Coastguard Worker bar_vf(_59); 34*c8dee2aaSAndroid Build Coastguard Worker x = _59; 35*c8dee2aaSAndroid Build Coastguard Worker float4 _65 = 0.0f.xxxx; 36*c8dee2aaSAndroid Build Coastguard Worker if (_59 == 200.0f) 37*c8dee2aaSAndroid Build Coastguard Worker { 38*c8dee2aaSAndroid Build Coastguard Worker _65 = _9_colorGreen; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker else 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker _65 = _9_colorRed; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker return _65; 45*c8dee2aaSAndroid Build Coastguard Worker} 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 48*c8dee2aaSAndroid Build Coastguard Worker{ 49*c8dee2aaSAndroid Build Coastguard Worker float2 _19 = 0.0f.xx; 50*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_19); 51*c8dee2aaSAndroid Build Coastguard Worker} 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 54*c8dee2aaSAndroid Build Coastguard Worker{ 55*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 56*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 57*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 58*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 59*c8dee2aaSAndroid Build Coastguard Worker} 60