xref: /aosp_15_r20/external/skia/tests/sksl/shared/Functions.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerfloat foo_ff2(float2 _23)
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    return _23.x * _23.y;
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workervoid bar_vf(inout float _32)
21*c8dee2aaSAndroid Build Coastguard Worker{
22*c8dee2aaSAndroid Build Coastguard Worker    float y[2] = { 0.0f, 0.0f };
23*c8dee2aaSAndroid Build Coastguard Worker    y[0] = _32;
24*c8dee2aaSAndroid Build Coastguard Worker    y[1] = _32 * 2.0f;
25*c8dee2aaSAndroid Build Coastguard Worker    float2 _52 = float2(y[0], y[1]);
26*c8dee2aaSAndroid Build Coastguard Worker    _32 = foo_ff2(_52);
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _55)
30*c8dee2aaSAndroid Build Coastguard Worker{
31*c8dee2aaSAndroid Build Coastguard Worker    float x = 10.0f;
32*c8dee2aaSAndroid Build Coastguard Worker    float _59 = 10.0f;
33*c8dee2aaSAndroid Build Coastguard Worker    bar_vf(_59);
34*c8dee2aaSAndroid Build Coastguard Worker    x = _59;
35*c8dee2aaSAndroid Build Coastguard Worker    float4 _65 = 0.0f.xxxx;
36*c8dee2aaSAndroid Build Coastguard Worker    if (_59 == 200.0f)
37*c8dee2aaSAndroid Build Coastguard Worker    {
38*c8dee2aaSAndroid Build Coastguard Worker        _65 = _9_colorGreen;
39*c8dee2aaSAndroid Build Coastguard Worker    }
40*c8dee2aaSAndroid Build Coastguard Worker    else
41*c8dee2aaSAndroid Build Coastguard Worker    {
42*c8dee2aaSAndroid Build Coastguard Worker        _65 = _9_colorRed;
43*c8dee2aaSAndroid Build Coastguard Worker    }
44*c8dee2aaSAndroid Build Coastguard Worker    return _65;
45*c8dee2aaSAndroid Build Coastguard Worker}
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
48*c8dee2aaSAndroid Build Coastguard Worker{
49*c8dee2aaSAndroid Build Coastguard Worker    float2 _19 = 0.0f.xx;
50*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_19);
51*c8dee2aaSAndroid Build Coastguard Worker}
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
54*c8dee2aaSAndroid Build Coastguard Worker{
55*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
56*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
57*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
58*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
59*c8dee2aaSAndroid Build Coastguard Worker}
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