xref: /aosp_15_r20/external/skia/tests/sksl/shared/Functions.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn foo_ff2(v: vec2<f32>) -> f32 {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    return v.x * v.y;
14*c8dee2aaSAndroid Build Coastguard Worker  }
15*c8dee2aaSAndroid Build Coastguard Worker}
16*c8dee2aaSAndroid Build Coastguard Workerfn bar_vf(x: ptr<function, f32>) {
17*c8dee2aaSAndroid Build Coastguard Worker  {
18*c8dee2aaSAndroid Build Coastguard Worker    var y: array<f32, 2>;
19*c8dee2aaSAndroid Build Coastguard Worker    y[0] = (*x);
20*c8dee2aaSAndroid Build Coastguard Worker    y[1] = (*x) * 2.0;
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = foo_ff2(vec2<f32>(y[0], y[1]));
22*c8dee2aaSAndroid Build Coastguard Worker    (*x) = _skTemp0;
23*c8dee2aaSAndroid Build Coastguard Worker  }
24*c8dee2aaSAndroid Build Coastguard Worker}
25*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
26*c8dee2aaSAndroid Build Coastguard Worker  {
27*c8dee2aaSAndroid Build Coastguard Worker    var x: f32 = 10.0;
28*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: f32 = x;
29*c8dee2aaSAndroid Build Coastguard Worker    bar_vf(&_skTemp1);
30*c8dee2aaSAndroid Build Coastguard Worker    x = _skTemp1;
31*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(x == 200.0));
32*c8dee2aaSAndroid Build Coastguard Worker  }
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
35*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
36*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
37*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
38*c8dee2aaSAndroid Build Coastguard Worker}
39