1*c8dee2aaSAndroid Build Coastguard Worker22 instructions 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg c = src.rg 4*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks CondMask = LoopMask = RetMask = true 5*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants testArray[0], testArray[1] = 0 6*c8dee2aaSAndroid Build Coastguard Workercopy_uniform v = colorRed(0) 7*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $12 = v 8*c8dee2aaSAndroid Build Coastguard Workercast_to_int_from_float $12 = FloatToInt($12) 9*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked testArray[0] = v 10*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000001 11*c8dee2aaSAndroid Build Coastguard Workercopy_from_indirect_unmasked $0 = Indirect(testArray[0] + $12) 12*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked v₁ = $0 13*c8dee2aaSAndroid Build Coastguard Workercopy_uniform v₁ = colorGreen(1) 14*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $0 = v₁ 15*c8dee2aaSAndroid Build Coastguard Workercopy_to_indirect_masked Indirect(testArray[0] + $12) = Mask($0) 16*c8dee2aaSAndroid Build Coastguard Workerlabel label 0 17*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $0 = testArray[0] 18*c8dee2aaSAndroid Build Coastguard Workercmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0)) 19*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $1 = testArray[1] 20*c8dee2aaSAndroid Build Coastguard Workercmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) 21*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $0 &= $1 22*c8dee2aaSAndroid Build Coastguard Workerswizzle_4 $0..3 = ($0..3).xxxx 23*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $4..7 = colorRed 24*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $8..11 = colorGreen 25*c8dee2aaSAndroid Build Coastguard Workermix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 26*c8dee2aaSAndroid Build Coastguard Workerload_src src.rgba = $0..3 27