1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %test2D "test2D" 8*c8dee2aaSAndroid Build Coastguard Worker OpName %test2DRect "test2DRect" 9*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 10*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 11*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %test2D RelaxedPrecision 14*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %test2D Binding 0 15*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %test2D DescriptorSet 0 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %test2DRect RelaxedPrecision 17*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %test2DRect Binding 1 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %test2DRect DescriptorSet 0 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %16 RelaxedPrecision 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %21 RelaxedPrecision 21*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %23 RelaxedPrecision 22*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 23*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 24*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 25*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 26*c8dee2aaSAndroid Build Coastguard Worker %8 = OpTypeImage %float 2D 0 0 0 1 Unknown 27*c8dee2aaSAndroid Build Coastguard Worker %9 = OpTypeSampledImage %8 28*c8dee2aaSAndroid Build Coastguard Worker%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9 29*c8dee2aaSAndroid Build Coastguard Worker %test2D = OpVariable %_ptr_UniformConstant_9 UniformConstant 30*c8dee2aaSAndroid Build Coastguard Worker %test2DRect = OpVariable %_ptr_UniformConstant_9 UniformConstant 31*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 32*c8dee2aaSAndroid Build Coastguard Worker %13 = OpTypeFunction %void 33*c8dee2aaSAndroid Build Coastguard Worker %float_0_5 = OpConstant %float 0.5 34*c8dee2aaSAndroid Build Coastguard Worker %v2float = OpTypeVector %float 2 35*c8dee2aaSAndroid Build Coastguard Worker %19 = OpConstantComposite %v2float %float_0_5 %float_0_5 36*c8dee2aaSAndroid Build Coastguard Worker %v3float = OpTypeVector %float 3 37*c8dee2aaSAndroid Build Coastguard Worker %25 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5 38*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %13 39*c8dee2aaSAndroid Build Coastguard Worker %14 = OpLabel 40*c8dee2aaSAndroid Build Coastguard Worker %16 = OpLoad %9 %test2D 41*c8dee2aaSAndroid Build Coastguard Worker %15 = OpImageSampleImplicitLod %v4float %16 %19 42*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %15 43*c8dee2aaSAndroid Build Coastguard Worker %21 = OpLoad %9 %test2DRect 44*c8dee2aaSAndroid Build Coastguard Worker %20 = OpImageSampleImplicitLod %v4float %21 %19 45*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %20 46*c8dee2aaSAndroid Build Coastguard Worker %23 = OpLoad %9 %test2DRect 47*c8dee2aaSAndroid Build Coastguard Worker %22 = OpImageSampleProjImplicitLod %v4float %23 %25 48*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %22 49*c8dee2aaSAndroid Build Coastguard Worker OpReturn 50*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 51