xref: /aosp_15_r20/external/skia/tests/sksl/shared/StructIndexStore.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerstruct InnerLUT {
12*c8dee2aaSAndroid Build Coastguard Worker  values: vec3<f32>,
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workerstruct OuterLUT {
15*c8dee2aaSAndroid Build Coastguard Worker  inner: array<InnerLUT, 3>,
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Workerstruct Root {
18*c8dee2aaSAndroid Build Coastguard Worker  valueAtRoot: i32,
19*c8dee2aaSAndroid Build Coastguard Worker  outer: array<OuterLUT, 3>,
20*c8dee2aaSAndroid Build Coastguard Worker};
21*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
22*c8dee2aaSAndroid Build Coastguard Worker  {
23*c8dee2aaSAndroid Build Coastguard Worker    var data: Root;
24*c8dee2aaSAndroid Build Coastguard Worker    data.valueAtRoot = 1234;
25*c8dee2aaSAndroid Build Coastguard Worker    var values: vec3<f32> = vec3<f32>(0.0);
26*c8dee2aaSAndroid Build Coastguard Worker    {
27*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
28*c8dee2aaSAndroid Build Coastguard Worker      loop {
29*c8dee2aaSAndroid Build Coastguard Worker        {
30*c8dee2aaSAndroid Build Coastguard Worker          {
31*c8dee2aaSAndroid Build Coastguard Worker            var j: i32 = 0;
32*c8dee2aaSAndroid Build Coastguard Worker            loop {
33*c8dee2aaSAndroid Build Coastguard Worker              {
34*c8dee2aaSAndroid Build Coastguard Worker                values = values + vec3<f32>(1.0, 10.0, 100.0);
35*c8dee2aaSAndroid Build Coastguard Worker                {
36*c8dee2aaSAndroid Build Coastguard Worker                  var k: i32 = 0;
37*c8dee2aaSAndroid Build Coastguard Worker                  loop {
38*c8dee2aaSAndroid Build Coastguard Worker                    {
39*c8dee2aaSAndroid Build Coastguard Worker                      data.outer[i].inner[j].values[k] = values[k];
40*c8dee2aaSAndroid Build Coastguard Worker                    }
41*c8dee2aaSAndroid Build Coastguard Worker                    continuing {
42*c8dee2aaSAndroid Build Coastguard Worker                      k = k + i32(1);
43*c8dee2aaSAndroid Build Coastguard Worker                      break if k >= 3;
44*c8dee2aaSAndroid Build Coastguard Worker                    }
45*c8dee2aaSAndroid Build Coastguard Worker                  }
46*c8dee2aaSAndroid Build Coastguard Worker                }
47*c8dee2aaSAndroid Build Coastguard Worker              }
48*c8dee2aaSAndroid Build Coastguard Worker              continuing {
49*c8dee2aaSAndroid Build Coastguard Worker                j = j + i32(1);
50*c8dee2aaSAndroid Build Coastguard Worker                break if j >= 3;
51*c8dee2aaSAndroid Build Coastguard Worker              }
52*c8dee2aaSAndroid Build Coastguard Worker            }
53*c8dee2aaSAndroid Build Coastguard Worker          }
54*c8dee2aaSAndroid Build Coastguard Worker        }
55*c8dee2aaSAndroid Build Coastguard Worker        continuing {
56*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
57*c8dee2aaSAndroid Build Coastguard Worker          break if i >= 3;
58*c8dee2aaSAndroid Build Coastguard Worker        }
59*c8dee2aaSAndroid Build Coastguard Worker      }
60*c8dee2aaSAndroid Build Coastguard Worker    }
61*c8dee2aaSAndroid Build Coastguard Worker    let ok: bool = (((((((((data.valueAtRoot == 1234) && all(data.outer[0].inner[0].values == vec3<f32>(1.0, 10.0, 100.0))) && all(data.outer[0].inner[1].values == vec3<f32>(2.0, 20.0, 200.0))) && all(data.outer[0].inner[2].values == vec3<f32>(3.0, 30.0, 300.0))) && all(data.outer[1].inner[0].values == vec3<f32>(4.0, 40.0, 400.0))) && all(data.outer[1].inner[1].values == vec3<f32>(5.0, 50.0, 500.0))) && all(data.outer[1].inner[2].values == vec3<f32>(6.0, 60.0, 600.0))) && all(data.outer[2].inner[0].values == vec3<f32>(7.0, 70.0, 700.0))) && all(data.outer[2].inner[1].values == vec3<f32>(8.0, 80.0, 800.0))) && all(data.outer[2].inner[2].values == vec3<f32>(9.0, 90.0, 900.0));
62*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
63*c8dee2aaSAndroid Build Coastguard Worker  }
64*c8dee2aaSAndroid Build Coastguard Worker}
65*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
66*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
67*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
68*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
69*c8dee2aaSAndroid Build Coastguard Worker}
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