1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerstruct InnerLUT { 12*c8dee2aaSAndroid Build Coastguard Worker values: vec3<f32>, 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct OuterLUT { 15*c8dee2aaSAndroid Build Coastguard Worker inner: array<InnerLUT, 3>, 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Workerstruct Root { 18*c8dee2aaSAndroid Build Coastguard Worker valueAtRoot: i32, 19*c8dee2aaSAndroid Build Coastguard Worker outer: array<OuterLUT, 3>, 20*c8dee2aaSAndroid Build Coastguard Worker}; 21*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 22*c8dee2aaSAndroid Build Coastguard Worker { 23*c8dee2aaSAndroid Build Coastguard Worker var data: Root; 24*c8dee2aaSAndroid Build Coastguard Worker data.valueAtRoot = 1234; 25*c8dee2aaSAndroid Build Coastguard Worker var values: vec3<f32> = vec3<f32>(0.0); 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker var i: i32 = 0; 28*c8dee2aaSAndroid Build Coastguard Worker loop { 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker var j: i32 = 0; 32*c8dee2aaSAndroid Build Coastguard Worker loop { 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker values = values + vec3<f32>(1.0, 10.0, 100.0); 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker var k: i32 = 0; 37*c8dee2aaSAndroid Build Coastguard Worker loop { 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker data.outer[i].inner[j].values[k] = values[k]; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker continuing { 42*c8dee2aaSAndroid Build Coastguard Worker k = k + i32(1); 43*c8dee2aaSAndroid Build Coastguard Worker break if k >= 3; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker continuing { 49*c8dee2aaSAndroid Build Coastguard Worker j = j + i32(1); 50*c8dee2aaSAndroid Build Coastguard Worker break if j >= 3; 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker continuing { 56*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 57*c8dee2aaSAndroid Build Coastguard Worker break if i >= 3; 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker let ok: bool = (((((((((data.valueAtRoot == 1234) && all(data.outer[0].inner[0].values == vec3<f32>(1.0, 10.0, 100.0))) && all(data.outer[0].inner[1].values == vec3<f32>(2.0, 20.0, 200.0))) && all(data.outer[0].inner[2].values == vec3<f32>(3.0, 30.0, 300.0))) && all(data.outer[1].inner[0].values == vec3<f32>(4.0, 40.0, 400.0))) && all(data.outer[1].inner[1].values == vec3<f32>(5.0, 50.0, 500.0))) && all(data.outer[1].inner[2].values == vec3<f32>(6.0, 60.0, 600.0))) && all(data.outer[2].inner[0].values == vec3<f32>(7.0, 70.0, 700.0))) && all(data.outer[2].inner[1].values == vec3<f32>(8.0, 80.0, 800.0))) && all(data.outer[2].inner[2].values == vec3<f32>(9.0, 90.0, 900.0)); 62*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 66*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 67*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 68*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 69*c8dee2aaSAndroid Build Coastguard Worker} 70