xref: /aosp_15_r20/external/skia/tests/sksl/shared/StructsInFunctions.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workerstruct S {
6*c8dee2aaSAndroid Build Coastguard Worker    float x;
7*c8dee2aaSAndroid Build Coastguard Worker    int y;
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Workerstruct Nested {
10*c8dee2aaSAndroid Build Coastguard Worker    S a;
11*c8dee2aaSAndroid Build Coastguard Worker    S b;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Compound {
14*c8dee2aaSAndroid Build Coastguard Worker    vec4 f4;
15*c8dee2aaSAndroid Build Coastguard Worker    ivec3 i3;
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard WorkerS returns_a_struct_S() {
18*c8dee2aaSAndroid Build Coastguard Worker    S s;
19*c8dee2aaSAndroid Build Coastguard Worker    s.x = 1.0;
20*c8dee2aaSAndroid Build Coastguard Worker    s.y = 2;
21*c8dee2aaSAndroid Build Coastguard Worker    return s;
22*c8dee2aaSAndroid Build Coastguard Worker}
23*c8dee2aaSAndroid Build Coastguard WorkerS constructs_a_struct_S() {
24*c8dee2aaSAndroid Build Coastguard Worker    return S(2.0, 3);
25*c8dee2aaSAndroid Build Coastguard Worker}
26*c8dee2aaSAndroid Build Coastguard Workerfloat accepts_a_struct_fS(S s) {
27*c8dee2aaSAndroid Build Coastguard Worker    return s.x + float(s.y);
28*c8dee2aaSAndroid Build Coastguard Worker}
29*c8dee2aaSAndroid Build Coastguard Workervoid modifies_a_struct_vS(inout S s) {
30*c8dee2aaSAndroid Build Coastguard Worker    s.x++;
31*c8dee2aaSAndroid Build Coastguard Worker    s.y++;
32*c8dee2aaSAndroid Build Coastguard Worker}
33*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
34*c8dee2aaSAndroid Build Coastguard Worker    S s = returns_a_struct_S();
35*c8dee2aaSAndroid Build Coastguard Worker    float x = accepts_a_struct_fS(s);
36*c8dee2aaSAndroid Build Coastguard Worker    modifies_a_struct_vS(s);
37*c8dee2aaSAndroid Build Coastguard Worker    S expected = constructs_a_struct_S();
38*c8dee2aaSAndroid Build Coastguard Worker    Nested n1;
39*c8dee2aaSAndroid Build Coastguard Worker    Nested n2;
40*c8dee2aaSAndroid Build Coastguard Worker    Nested n3;
41*c8dee2aaSAndroid Build Coastguard Worker    n1.a = returns_a_struct_S();
42*c8dee2aaSAndroid Build Coastguard Worker    n1.b = n1.a;
43*c8dee2aaSAndroid Build Coastguard Worker    n2 = n1;
44*c8dee2aaSAndroid Build Coastguard Worker    n3 = n2;
45*c8dee2aaSAndroid Build Coastguard Worker    modifies_a_struct_vS(n3.b);
46*c8dee2aaSAndroid Build Coastguard Worker    Compound c1 = Compound(vec4(1.0, 2.0, 3.0, 4.0), ivec3(5, 6, 7));
47*c8dee2aaSAndroid Build Coastguard Worker    Compound c2 = Compound(vec4(colorGreen.y, 2.0, 3.0, 4.0), ivec3(5, 6, 7));
48*c8dee2aaSAndroid Build Coastguard Worker    Compound c3 = Compound(vec4(colorGreen.x, 2.0, 3.0, 4.0), ivec3(5, 6, 7));
49*c8dee2aaSAndroid Build Coastguard Worker    bool valid = (((((((((x == 3.0 && s.x == 2.0) && s.y == 3) && s == expected) && s == S(2.0, 3)) && s != returns_a_struct_S()) && n1 == n2) && n1 != n3) && n3 == Nested(S(1.0, 2), S(2.0, 3))) && c1 == c2) && c2 != c3;
50*c8dee2aaSAndroid Build Coastguard Worker    return valid ? colorGreen : colorRed;
51*c8dee2aaSAndroid Build Coastguard Worker}
52