1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 5*c8dee2aaSAndroid Build Coastguard Workerstruct S { 6*c8dee2aaSAndroid Build Coastguard Worker float x; 7*c8dee2aaSAndroid Build Coastguard Worker int y; 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerstruct Nested { 10*c8dee2aaSAndroid Build Coastguard Worker S a; 11*c8dee2aaSAndroid Build Coastguard Worker S b; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Compound { 14*c8dee2aaSAndroid Build Coastguard Worker vec4 f4; 15*c8dee2aaSAndroid Build Coastguard Worker ivec3 i3; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard WorkerS returns_a_struct_S() { 18*c8dee2aaSAndroid Build Coastguard Worker S s; 19*c8dee2aaSAndroid Build Coastguard Worker s.x = 1.0; 20*c8dee2aaSAndroid Build Coastguard Worker s.y = 2; 21*c8dee2aaSAndroid Build Coastguard Worker return s; 22*c8dee2aaSAndroid Build Coastguard Worker} 23*c8dee2aaSAndroid Build Coastguard WorkerS constructs_a_struct_S() { 24*c8dee2aaSAndroid Build Coastguard Worker return S(2.0, 3); 25*c8dee2aaSAndroid Build Coastguard Worker} 26*c8dee2aaSAndroid Build Coastguard Workerfloat accepts_a_struct_fS(S s) { 27*c8dee2aaSAndroid Build Coastguard Worker return s.x + float(s.y); 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Workervoid modifies_a_struct_vS(inout S s) { 30*c8dee2aaSAndroid Build Coastguard Worker s.x++; 31*c8dee2aaSAndroid Build Coastguard Worker s.y++; 32*c8dee2aaSAndroid Build Coastguard Worker} 33*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 34*c8dee2aaSAndroid Build Coastguard Worker S s = returns_a_struct_S(); 35*c8dee2aaSAndroid Build Coastguard Worker float x = accepts_a_struct_fS(s); 36*c8dee2aaSAndroid Build Coastguard Worker modifies_a_struct_vS(s); 37*c8dee2aaSAndroid Build Coastguard Worker S expected = constructs_a_struct_S(); 38*c8dee2aaSAndroid Build Coastguard Worker Nested n1; 39*c8dee2aaSAndroid Build Coastguard Worker Nested n2; 40*c8dee2aaSAndroid Build Coastguard Worker Nested n3; 41*c8dee2aaSAndroid Build Coastguard Worker n1.a = returns_a_struct_S(); 42*c8dee2aaSAndroid Build Coastguard Worker n1.b = n1.a; 43*c8dee2aaSAndroid Build Coastguard Worker n2 = n1; 44*c8dee2aaSAndroid Build Coastguard Worker n3 = n2; 45*c8dee2aaSAndroid Build Coastguard Worker modifies_a_struct_vS(n3.b); 46*c8dee2aaSAndroid Build Coastguard Worker Compound c1 = Compound(vec4(1.0, 2.0, 3.0, 4.0), ivec3(5, 6, 7)); 47*c8dee2aaSAndroid Build Coastguard Worker Compound c2 = Compound(vec4(colorGreen.y, 2.0, 3.0, 4.0), ivec3(5, 6, 7)); 48*c8dee2aaSAndroid Build Coastguard Worker Compound c3 = Compound(vec4(colorGreen.x, 2.0, 3.0, 4.0), ivec3(5, 6, 7)); 49*c8dee2aaSAndroid Build Coastguard Worker bool valid = (((((((((x == 3.0 && s.x == 2.0) && s.y == 3) && s == expected) && s == S(2.0, 3)) && s != returns_a_struct_S()) && n1 == n2) && n1 != n3) && n3 == Nested(S(1.0, 2), S(2.0, 3))) && c1 == c2) && c2 != c3; 50*c8dee2aaSAndroid Build Coastguard Worker return valid ? colorGreen : colorRed; 51*c8dee2aaSAndroid Build Coastguard Worker} 52