1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct S { 8*c8dee2aaSAndroid Build Coastguard Worker float x; 9*c8dee2aaSAndroid Build Coastguard Worker int y; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Nested { 12*c8dee2aaSAndroid Build Coastguard Worker S a; 13*c8dee2aaSAndroid Build Coastguard Worker S b; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Workerstruct Compound { 16*c8dee2aaSAndroid Build Coastguard Worker float4 f4; 17*c8dee2aaSAndroid Build Coastguard Worker int3 i3; 18*c8dee2aaSAndroid Build Coastguard Worker}; 19*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 20*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 21*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 22*c8dee2aaSAndroid Build Coastguard Worker}; 23*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 24*c8dee2aaSAndroid Build Coastguard Worker}; 25*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 26*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 27*c8dee2aaSAndroid Build Coastguard Worker}; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(thread const S& left, thread const S& right); 30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(thread const S& left, thread const S& right); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(thread const Nested& left, thread const Nested& right); 33*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(thread const Nested& left, thread const Nested& right); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(thread const Compound& left, thread const Compound& right); 36*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(thread const Compound& left, thread const Compound& right); 37*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(thread const S& left, thread const S& right) { 38*c8dee2aaSAndroid Build Coastguard Worker return all(left.x == right.x) && 39*c8dee2aaSAndroid Build Coastguard Worker all(left.y == right.y); 40*c8dee2aaSAndroid Build Coastguard Worker} 41*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(thread const S& left, thread const S& right) { 42*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 43*c8dee2aaSAndroid Build Coastguard Worker} 44*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(thread const Nested& left, thread const Nested& right) { 45*c8dee2aaSAndroid Build Coastguard Worker return all(left.a == right.a) && 46*c8dee2aaSAndroid Build Coastguard Worker all(left.b == right.b); 47*c8dee2aaSAndroid Build Coastguard Worker} 48*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(thread const Nested& left, thread const Nested& right) { 49*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 50*c8dee2aaSAndroid Build Coastguard Worker} 51*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(thread const Compound& left, thread const Compound& right) { 52*c8dee2aaSAndroid Build Coastguard Worker return all(left.f4 == right.f4) && 53*c8dee2aaSAndroid Build Coastguard Worker all(left.i3 == right.i3); 54*c8dee2aaSAndroid Build Coastguard Worker} 55*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(thread const Compound& left, thread const Compound& right) { 56*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 57*c8dee2aaSAndroid Build Coastguard Worker} 58*c8dee2aaSAndroid Build Coastguard WorkerS returns_a_struct_S() { 59*c8dee2aaSAndroid Build Coastguard Worker S s; 60*c8dee2aaSAndroid Build Coastguard Worker s.x = 1.0; 61*c8dee2aaSAndroid Build Coastguard Worker s.y = 2; 62*c8dee2aaSAndroid Build Coastguard Worker return s; 63*c8dee2aaSAndroid Build Coastguard Worker} 64*c8dee2aaSAndroid Build Coastguard WorkerS constructs_a_struct_S() { 65*c8dee2aaSAndroid Build Coastguard Worker return S{2.0, 3}; 66*c8dee2aaSAndroid Build Coastguard Worker} 67*c8dee2aaSAndroid Build Coastguard Workerfloat accepts_a_struct_fS(S s) { 68*c8dee2aaSAndroid Build Coastguard Worker return s.x + float(s.y); 69*c8dee2aaSAndroid Build Coastguard Worker} 70*c8dee2aaSAndroid Build Coastguard Workervoid modifies_a_struct_vS(thread S& s) { 71*c8dee2aaSAndroid Build Coastguard Worker s.x++; 72*c8dee2aaSAndroid Build Coastguard Worker s.y++; 73*c8dee2aaSAndroid Build Coastguard Worker} 74*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 75*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 76*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 77*c8dee2aaSAndroid Build Coastguard Worker S _skTemp0; 78*c8dee2aaSAndroid Build Coastguard Worker S _skTemp1; 79*c8dee2aaSAndroid Build Coastguard Worker S s = returns_a_struct_S(); 80*c8dee2aaSAndroid Build Coastguard Worker float x = accepts_a_struct_fS(s); 81*c8dee2aaSAndroid Build Coastguard Worker ((modifies_a_struct_vS((_skTemp0 = s))), (s = _skTemp0)); 82*c8dee2aaSAndroid Build Coastguard Worker S expected = constructs_a_struct_S(); 83*c8dee2aaSAndroid Build Coastguard Worker Nested n1; 84*c8dee2aaSAndroid Build Coastguard Worker Nested n2; 85*c8dee2aaSAndroid Build Coastguard Worker Nested n3; 86*c8dee2aaSAndroid Build Coastguard Worker n1.a = returns_a_struct_S(); 87*c8dee2aaSAndroid Build Coastguard Worker n1.b = n1.a; 88*c8dee2aaSAndroid Build Coastguard Worker n2 = n1; 89*c8dee2aaSAndroid Build Coastguard Worker n3 = n2; 90*c8dee2aaSAndroid Build Coastguard Worker ((modifies_a_struct_vS((_skTemp1 = n3.b))), (n3.b = _skTemp1)); 91*c8dee2aaSAndroid Build Coastguard Worker Compound c1 = Compound{float4(1.0, 2.0, 3.0, 4.0), int3(5, 6, 7)}; 92*c8dee2aaSAndroid Build Coastguard Worker Compound c2 = Compound{float4(float(_uniforms.colorGreen.y), 2.0, 3.0, 4.0), int3(5, 6, 7)}; 93*c8dee2aaSAndroid Build Coastguard Worker Compound c3 = Compound{float4(float(_uniforms.colorGreen.x), 2.0, 3.0, 4.0), int3(5, 6, 7)}; 94*c8dee2aaSAndroid Build Coastguard Worker bool valid = (((((((((x == 3.0 && s.x == 2.0) && s.y == 3) && s == expected) && s == S{2.0, 3}) && s != returns_a_struct_S()) && n1 == n2) && n1 != n3) && n3 == Nested{S{1.0, 2}, S{2.0, 3}}) && c1 == c2) && c2 != c3; 95*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = valid ? _uniforms.colorGreen : _uniforms.colorRed; 96*c8dee2aaSAndroid Build Coastguard Worker return _out; 97*c8dee2aaSAndroid Build Coastguard Worker} 98