xref: /aosp_15_r20/external/skia/tests/sksl/shared/VertexIDInFunction.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct VSIn {
4*c8dee2aaSAndroid Build Coastguard Worker  @builtin(vertex_index) sk_VertexID: u32,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct VSOut {
7*c8dee2aaSAndroid Build Coastguard Worker  @location(1) @interpolate(flat, either) id: i32,
8*c8dee2aaSAndroid Build Coastguard Worker  @builtin(position) sk_Position: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Workerfn fn_i(_stageIn: VSIn) -> i32 {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    return i32(_stageIn.sk_VertexID);
13*c8dee2aaSAndroid Build Coastguard Worker  }
14*c8dee2aaSAndroid Build Coastguard Worker}
15*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) {
16*c8dee2aaSAndroid Build Coastguard Worker  {
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = fn_i(_stageIn);
18*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).id = _skTemp0;
19*c8dee2aaSAndroid Build Coastguard Worker  }
20*c8dee2aaSAndroid Build Coastguard Worker}
21*c8dee2aaSAndroid Build Coastguard Worker@vertex fn main(_stageIn: VSIn) -> VSOut {
22*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: VSOut;
23*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(_stageIn, &_stageOut);
24*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
25*c8dee2aaSAndroid Build Coastguard Worker}
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