1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct VSIn { 4*c8dee2aaSAndroid Build Coastguard Worker @builtin(vertex_index) sk_VertexID: u32, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct VSOut { 7*c8dee2aaSAndroid Build Coastguard Worker @location(1) @interpolate(flat, either) id: i32, 8*c8dee2aaSAndroid Build Coastguard Worker @builtin(position) sk_Position: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerfn fn_i(_stageIn: VSIn) -> i32 { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker return i32(_stageIn.sk_VertexID); 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) { 16*c8dee2aaSAndroid Build Coastguard Worker { 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = fn_i(_stageIn); 18*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).id = _skTemp0; 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker} 21*c8dee2aaSAndroid Build Coastguard Worker@vertex fn main(_stageIn: VSIn) -> VSOut { 22*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: VSOut; 23*c8dee2aaSAndroid Build Coastguard Worker _skslMain(_stageIn, &_stageOut); 24*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 25*c8dee2aaSAndroid Build Coastguard Worker} 26