1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker var x: vec4<f32> = vec4<f32>(1.0); 9*c8dee2aaSAndroid Build Coastguard Worker loop { 10*c8dee2aaSAndroid Build Coastguard Worker if x.w == 1.0 { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker x.x = x.x - 0.25; 13*c8dee2aaSAndroid Build Coastguard Worker if x.x <= 0.0 { 14*c8dee2aaSAndroid Build Coastguard Worker break; 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker } 17*c8dee2aaSAndroid Build Coastguard Worker } else { 18*c8dee2aaSAndroid Build Coastguard Worker break; 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker loop { 22*c8dee2aaSAndroid Build Coastguard Worker if x.z > 0.0 { 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker x.z = x.z - 0.25; 25*c8dee2aaSAndroid Build Coastguard Worker if x.w == 1.0 { 26*c8dee2aaSAndroid Build Coastguard Worker continue; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker x.y = 0.0; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker } else { 31*c8dee2aaSAndroid Build Coastguard Worker break; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker return x; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 38*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 39*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 41*c8dee2aaSAndroid Build Coastguard Worker} 42