xref: /aosp_15_r20/external/skia/tools/CodecUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef CodecUtils_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define CodecUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkCodec.h"
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_AVIF)
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkAvifDecoder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #endif
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_BMP)
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkBmpDecoder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #endif
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_GIF)
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkGifDecoder.h"
21*c8dee2aaSAndroid Build Coastguard Worker #endif
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_HAS_HEIF_LIBRARY)
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/android/SkHeifDecoder.h"
25*c8dee2aaSAndroid Build Coastguard Worker #endif
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_ICO)
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkIcoDecoder.h"
29*c8dee2aaSAndroid Build Coastguard Worker #endif
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_JPEG)
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkJpegDecoder.h"
33*c8dee2aaSAndroid Build Coastguard Worker #endif
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_JPEGXL)
36*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkJpegxlDecoder.h"
37*c8dee2aaSAndroid Build Coastguard Worker #endif
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_PNG)
40*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkPngDecoder.h"
41*c8dee2aaSAndroid Build Coastguard Worker #endif
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_RAW)
44*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkRawDecoder.h"
45*c8dee2aaSAndroid Build Coastguard Worker #endif
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_WBMP)
48*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkWbmpDecoder.h"
49*c8dee2aaSAndroid Build Coastguard Worker #endif
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_WEBP)
52*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkWebpDecoder.h"
53*c8dee2aaSAndroid Build Coastguard Worker #endif
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker namespace CodecUtils {
56*c8dee2aaSAndroid Build Coastguard Worker // Register all codecs which were compiled in. Our modular codecs set a define to signal if they
57*c8dee2aaSAndroid Build Coastguard Worker // were compiled in or not. It is safe to call this more than once, as the SkCodecs::Register
58*c8dee2aaSAndroid Build Coastguard Worker // function is idempotent. This function *cannot* go in src/ (e.g. as part of Skia proper) because
59*c8dee2aaSAndroid Build Coastguard Worker // then Skia itself would need to depend on codecs, which we want to avoid.
RegisterAllAvailable()60*c8dee2aaSAndroid Build Coastguard Worker inline void RegisterAllAvailable() {
61*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_AVIF)
62*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkAvifDecoder::Decoder());
63*c8dee2aaSAndroid Build Coastguard Worker #endif
64*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_BMP)
65*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkBmpDecoder::Decoder());
66*c8dee2aaSAndroid Build Coastguard Worker #endif
67*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_GIF)
68*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkGifDecoder::Decoder());
69*c8dee2aaSAndroid Build Coastguard Worker #endif
70*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_HAS_HEIF_LIBRARY)
71*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkHeifDecoder::Decoder());
72*c8dee2aaSAndroid Build Coastguard Worker #endif
73*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_ICO)
74*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkIcoDecoder::Decoder());
75*c8dee2aaSAndroid Build Coastguard Worker #endif
76*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_JPEG)
77*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkJpegDecoder::Decoder());
78*c8dee2aaSAndroid Build Coastguard Worker #endif
79*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_JPEGXL)
80*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkJpegxlDecoder::Decoder());
81*c8dee2aaSAndroid Build Coastguard Worker #endif
82*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_PNG)
83*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkPngDecoder::Decoder());
84*c8dee2aaSAndroid Build Coastguard Worker #endif
85*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_RAW)
86*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkRawDecoder::Decoder());
87*c8dee2aaSAndroid Build Coastguard Worker #endif
88*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_WBMP)
89*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkWbmpDecoder::Decoder());
90*c8dee2aaSAndroid Build Coastguard Worker #endif
91*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CODEC_DECODES_WEBP)
92*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkWebpDecoder::Decoder());
93*c8dee2aaSAndroid Build Coastguard Worker #endif
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker }  // namespace CodecUtils
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker #endif
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