1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef PromiseImageHelper_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define PromiseImageHelper_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkYUVAPixmaps.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrPromiseImageTexture.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCachedData.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GrContextThreadSafeProxy; 21*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext; 22*c8dee2aaSAndroid Build Coastguard Worker class SkImage; 23*c8dee2aaSAndroid Build Coastguard Worker class SkMipmap; 24*c8dee2aaSAndroid Build Coastguard Worker class SkPicture; 25*c8dee2aaSAndroid Build Coastguard Worker class SkTaskGroup; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker // This class acts as a proxy for a GrBackendTexture that backs an image. 28*c8dee2aaSAndroid Build Coastguard Worker // Whenever a promise image is created for the image, the promise image receives a ref to 29*c8dee2aaSAndroid Build Coastguard Worker // potentially several of these objects. Once all the promise images receive their done 30*c8dee2aaSAndroid Build Coastguard Worker // callbacks this object is deleted - removing the GrBackendTexture from VRAM. 31*c8dee2aaSAndroid Build Coastguard Worker // Note that while the DDLs are being created in the threads, the PromiseImageHelper holds 32*c8dee2aaSAndroid Build Coastguard Worker // a ref on all the PromiseImageCallbackContexts. However, once all the threads are done 33*c8dee2aaSAndroid Build Coastguard Worker // it drops all of its refs (via "reset"). 34*c8dee2aaSAndroid Build Coastguard Worker class PromiseImageCallbackContext : public SkRefCnt { 35*c8dee2aaSAndroid Build Coastguard Worker public: PromiseImageCallbackContext(GrDirectContext * direct,GrBackendFormat backendFormat)36*c8dee2aaSAndroid Build Coastguard Worker PromiseImageCallbackContext(GrDirectContext* direct, GrBackendFormat backendFormat) 37*c8dee2aaSAndroid Build Coastguard Worker : fContext(direct) 38*c8dee2aaSAndroid Build Coastguard Worker , fBackendFormat(backendFormat) {} 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker ~PromiseImageCallbackContext() override; 41*c8dee2aaSAndroid Build Coastguard Worker backendFormat()42*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& backendFormat() const { return fBackendFormat; } 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker void setBackendTexture(const GrBackendTexture& backendTexture); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker void destroyBackendTexture(); 47*c8dee2aaSAndroid Build Coastguard Worker fulfill()48*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrPromiseImageTexture> fulfill() { 49*c8dee2aaSAndroid Build Coastguard Worker ++fTotalFulfills; 50*c8dee2aaSAndroid Build Coastguard Worker return fPromiseImageTexture; 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker release()53*c8dee2aaSAndroid Build Coastguard Worker void release() { 54*c8dee2aaSAndroid Build Coastguard Worker ++fDoneCnt; 55*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fDoneCnt <= fNumImages); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker wasAddedToImage()58*c8dee2aaSAndroid Build Coastguard Worker void wasAddedToImage() { fNumImages++; } 59*c8dee2aaSAndroid Build Coastguard Worker promiseImageTexture()60*c8dee2aaSAndroid Build Coastguard Worker const GrPromiseImageTexture* promiseImageTexture() const { 61*c8dee2aaSAndroid Build Coastguard Worker return fPromiseImageTexture.get(); 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker PromiseImageFulfillProc(void * textureContext)64*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<GrPromiseImageTexture> PromiseImageFulfillProc(void* textureContext) { 65*c8dee2aaSAndroid Build Coastguard Worker auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); 66*c8dee2aaSAndroid Build Coastguard Worker return callbackContext->fulfill(); 67*c8dee2aaSAndroid Build Coastguard Worker } 68*c8dee2aaSAndroid Build Coastguard Worker PromiseImageReleaseProc(void * textureContext)69*c8dee2aaSAndroid Build Coastguard Worker static void PromiseImageReleaseProc(void* textureContext) { 70*c8dee2aaSAndroid Build Coastguard Worker auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); 71*c8dee2aaSAndroid Build Coastguard Worker callbackContext->release(); 72*c8dee2aaSAndroid Build Coastguard Worker callbackContext->unref(); 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker private: 76*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* fContext; 77*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat fBackendFormat; 78*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrPromiseImageTexture> fPromiseImageTexture; 79*c8dee2aaSAndroid Build Coastguard Worker int fNumImages = 0; 80*c8dee2aaSAndroid Build Coastguard Worker int fTotalFulfills = 0; 81*c8dee2aaSAndroid Build Coastguard Worker int fDoneCnt = 0; 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkRefCnt; 84*c8dee2aaSAndroid Build Coastguard Worker }; 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker // This class consolidates tracking & extraction of the original image data from an skp, 87*c8dee2aaSAndroid Build Coastguard Worker // the upload of said data to the GPU and the fulfillment of promise images. 88*c8dee2aaSAndroid Build Coastguard Worker // 89*c8dee2aaSAndroid Build Coastguard Worker // The way this works is: 90*c8dee2aaSAndroid Build Coastguard Worker // the original skp is converted to SkData and all its image info is extracted into this 91*c8dee2aaSAndroid Build Coastguard Worker // class and only indices into this class are left in the SkData 92*c8dee2aaSAndroid Build Coastguard Worker // the PromiseImageCallbackContexts are created for each image 93*c8dee2aaSAndroid Build Coastguard Worker // the SkData is then reinflated into an SkPicture with promise images replacing all the indices 94*c8dee2aaSAndroid Build Coastguard Worker // (all in recreateSKP) 95*c8dee2aaSAndroid Build Coastguard Worker // 96*c8dee2aaSAndroid Build Coastguard Worker // Prior to replaying in threads, all the images are uploaded to the gpu 97*c8dee2aaSAndroid Build Coastguard Worker // (in uploadAllToGPU) 98*c8dee2aaSAndroid Build Coastguard Worker // 99*c8dee2aaSAndroid Build Coastguard Worker // This class is then reset - dropping all of its refs on the PromiseImageCallbackContexts 100*c8dee2aaSAndroid Build Coastguard Worker // 101*c8dee2aaSAndroid Build Coastguard Worker // Each done callback unrefs its PromiseImageCallbackContext so, once all the promise images 102*c8dee2aaSAndroid Build Coastguard Worker // are done, the PromiseImageCallbackContext is freed and its GrBackendTexture removed 103*c8dee2aaSAndroid Build Coastguard Worker // from VRAM 104*c8dee2aaSAndroid Build Coastguard Worker // 105*c8dee2aaSAndroid Build Coastguard Worker // Note: if DDLs are going to be replayed multiple times, the reset call can be delayed until 106*c8dee2aaSAndroid Build Coastguard Worker // all the replaying is complete. This will pin the GrBackendTextures in VRAM. 107*c8dee2aaSAndroid Build Coastguard Worker class DDLPromiseImageHelper { 108*c8dee2aaSAndroid Build Coastguard Worker public: DDLPromiseImageHelper(const SkYUVAPixmapInfo::SupportedDataTypes & supportedYUVADataTypes)109*c8dee2aaSAndroid Build Coastguard Worker DDLPromiseImageHelper(const SkYUVAPixmapInfo::SupportedDataTypes& supportedYUVADataTypes) 110*c8dee2aaSAndroid Build Coastguard Worker : fSupportedYUVADataTypes(supportedYUVADataTypes) {} 111*c8dee2aaSAndroid Build Coastguard Worker ~DDLPromiseImageHelper() = default; 112*c8dee2aaSAndroid Build Coastguard Worker 113*c8dee2aaSAndroid Build Coastguard Worker // Convert the input SkPicture into a new one which has promise images rather than live 114*c8dee2aaSAndroid Build Coastguard Worker // images. 115*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> recreateSKP(GrDirectContext*, SkPicture*); 116*c8dee2aaSAndroid Build Coastguard Worker 117*c8dee2aaSAndroid Build Coastguard Worker void uploadAllToGPU(SkTaskGroup*, GrDirectContext*); 118*c8dee2aaSAndroid Build Coastguard Worker void deleteAllFromGPU(SkTaskGroup*, GrDirectContext*); 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker // Remove this class' refs on the promise images and the PromiseImageCallbackContexts reset()121*c8dee2aaSAndroid Build Coastguard Worker void reset() { 122*c8dee2aaSAndroid Build Coastguard Worker fImageInfo.clear(); 123*c8dee2aaSAndroid Build Coastguard Worker fPromiseImages.clear(); 124*c8dee2aaSAndroid Build Coastguard Worker } 125*c8dee2aaSAndroid Build Coastguard Worker 126*c8dee2aaSAndroid Build Coastguard Worker private: 127*c8dee2aaSAndroid Build Coastguard Worker void createCallbackContexts(GrDirectContext*); 128*c8dee2aaSAndroid Build Coastguard Worker // reinflate a deflated SKP, replacing all the indices with promise images. 129*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> reinflateSKP(sk_sp<GrContextThreadSafeProxy>, SkData* deflatedSKP); 130*c8dee2aaSAndroid Build Coastguard Worker 131*c8dee2aaSAndroid Build Coastguard Worker // This is the information extracted into this class from the parsing of the skp file. 132*c8dee2aaSAndroid Build Coastguard Worker // Once it has all been uploaded to the GPU and distributed to the promise images, it 133*c8dee2aaSAndroid Build Coastguard Worker // is all dropped via "reset". 134*c8dee2aaSAndroid Build Coastguard Worker class PromiseImageInfo { 135*c8dee2aaSAndroid Build Coastguard Worker public: 136*c8dee2aaSAndroid Build Coastguard Worker PromiseImageInfo(int index, uint32_t originalUniqueID, const SkImageInfo& ii); 137*c8dee2aaSAndroid Build Coastguard Worker PromiseImageInfo(PromiseImageInfo&& other); 138*c8dee2aaSAndroid Build Coastguard Worker ~PromiseImageInfo(); 139*c8dee2aaSAndroid Build Coastguard Worker index()140*c8dee2aaSAndroid Build Coastguard Worker int index() const { return fIndex; } originalUniqueID()141*c8dee2aaSAndroid Build Coastguard Worker uint32_t originalUniqueID() const { return fOriginalUniqueID; } isYUV()142*c8dee2aaSAndroid Build Coastguard Worker bool isYUV() const { return fYUVAPixmaps.isValid(); } 143*c8dee2aaSAndroid Build Coastguard Worker overallDimensions()144*c8dee2aaSAndroid Build Coastguard Worker SkISize overallDimensions() const { return fImageInfo.dimensions(); } overallColorType()145*c8dee2aaSAndroid Build Coastguard Worker SkColorType overallColorType() const { return fImageInfo.colorType(); } overallAlphaType()146*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType overallAlphaType() const { return fImageInfo.alphaType(); } refOverallColorSpace()147*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> refOverallColorSpace() const { return fImageInfo.refColorSpace(); } 148*c8dee2aaSAndroid Build Coastguard Worker yuvaInfo()149*c8dee2aaSAndroid Build Coastguard Worker const SkYUVAInfo& yuvaInfo() const { return fYUVAPixmaps.yuvaInfo(); } 150*c8dee2aaSAndroid Build Coastguard Worker yuvPixmap(int index)151*c8dee2aaSAndroid Build Coastguard Worker const SkPixmap& yuvPixmap(int index) const { 152*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->isYUV()); 153*c8dee2aaSAndroid Build Coastguard Worker return fYUVAPixmaps.planes()[index]; 154*c8dee2aaSAndroid Build Coastguard Worker } 155*c8dee2aaSAndroid Build Coastguard Worker baseLevel()156*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap& baseLevel() const { 157*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isYUV()); 158*c8dee2aaSAndroid Build Coastguard Worker return fBaseLevel; 159*c8dee2aaSAndroid Build Coastguard Worker } 160*c8dee2aaSAndroid Build Coastguard Worker // This returns an array of all the available mipLevels - suitable for passing into 161*c8dee2aaSAndroid Build Coastguard Worker // createBackendTexture. 162*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkPixmap[]> normalMipLevels() const; 163*c8dee2aaSAndroid Build Coastguard Worker int numMipLevels() const; 164*c8dee2aaSAndroid Build Coastguard Worker setCallbackContext(int index,sk_sp<PromiseImageCallbackContext> callbackContext)165*c8dee2aaSAndroid Build Coastguard Worker void setCallbackContext(int index, sk_sp<PromiseImageCallbackContext> callbackContext) { 166*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVAInfo::kMaxPlanes : 1)); 167*c8dee2aaSAndroid Build Coastguard Worker fCallbackContexts[index] = callbackContext; 168*c8dee2aaSAndroid Build Coastguard Worker } callbackContext(int index)169*c8dee2aaSAndroid Build Coastguard Worker PromiseImageCallbackContext* callbackContext(int index) const { 170*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVAInfo::kMaxPlanes : 1)); 171*c8dee2aaSAndroid Build Coastguard Worker return fCallbackContexts[index].get(); 172*c8dee2aaSAndroid Build Coastguard Worker } refCallbackContext(int index)173*c8dee2aaSAndroid Build Coastguard Worker sk_sp<PromiseImageCallbackContext> refCallbackContext(int index) const { 174*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVAInfo::kMaxPlanes : 1)); 175*c8dee2aaSAndroid Build Coastguard Worker return fCallbackContexts[index]; 176*c8dee2aaSAndroid Build Coastguard Worker } 177*c8dee2aaSAndroid Build Coastguard Worker mipmapped(int index)178*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped(int index) const { 179*c8dee2aaSAndroid Build Coastguard Worker if (this->isYUV()) { 180*c8dee2aaSAndroid Build Coastguard Worker return skgpu::Mipmapped::kNo; 181*c8dee2aaSAndroid Build Coastguard Worker } 182*c8dee2aaSAndroid Build Coastguard Worker return fMipLevels ? skgpu::Mipmapped::kYes : skgpu::Mipmapped::kNo; 183*c8dee2aaSAndroid Build Coastguard Worker } backendFormat(int index)184*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& backendFormat(int index) const { 185*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVAInfo::kMaxPlanes : 1)); 186*c8dee2aaSAndroid Build Coastguard Worker return fCallbackContexts[index]->backendFormat(); 187*c8dee2aaSAndroid Build Coastguard Worker } promiseTexture(int index)188*c8dee2aaSAndroid Build Coastguard Worker const GrPromiseImageTexture* promiseTexture(int index) const { 189*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVAInfo::kMaxPlanes : 1)); 190*c8dee2aaSAndroid Build Coastguard Worker return fCallbackContexts[index]->promiseImageTexture(); 191*c8dee2aaSAndroid Build Coastguard Worker } 192*c8dee2aaSAndroid Build Coastguard Worker 193*c8dee2aaSAndroid Build Coastguard Worker void setMipLevels(const SkBitmap& baseLevel, std::unique_ptr<SkMipmap> mipLevels); 194*c8dee2aaSAndroid Build Coastguard Worker 195*c8dee2aaSAndroid Build Coastguard Worker /** Takes ownership of the plane data. */ setYUVPlanes(SkYUVAPixmaps yuvaPixmaps)196*c8dee2aaSAndroid Build Coastguard Worker void setYUVPlanes(SkYUVAPixmaps yuvaPixmaps) { fYUVAPixmaps = std::move(yuvaPixmaps); } 197*c8dee2aaSAndroid Build Coastguard Worker 198*c8dee2aaSAndroid Build Coastguard Worker private: 199*c8dee2aaSAndroid Build Coastguard Worker const int fIndex; // index in the 'fImageInfo' array 200*c8dee2aaSAndroid Build Coastguard Worker const uint32_t fOriginalUniqueID; // original ID for deduping 201*c8dee2aaSAndroid Build Coastguard Worker 202*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo fImageInfo; // info for the overarching image 203*c8dee2aaSAndroid Build Coastguard Worker 204*c8dee2aaSAndroid Build Coastguard Worker // CPU-side cache of a normal SkImage's mipmap levels 205*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fBaseLevel; 206*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkMipmap> fMipLevels; 207*c8dee2aaSAndroid Build Coastguard Worker 208*c8dee2aaSAndroid Build Coastguard Worker // CPU-side cache of a YUV SkImage's contents 209*c8dee2aaSAndroid Build Coastguard Worker SkYUVAPixmaps fYUVAPixmaps; 210*c8dee2aaSAndroid Build Coastguard Worker 211*c8dee2aaSAndroid Build Coastguard Worker // Up to SkYUVASizeInfo::kMaxCount for a YUVA image. Only one for a normal image. 212*c8dee2aaSAndroid Build Coastguard Worker sk_sp<PromiseImageCallbackContext> fCallbackContexts[SkYUVAInfo::kMaxPlanes]; 213*c8dee2aaSAndroid Build Coastguard Worker }; 214*c8dee2aaSAndroid Build Coastguard Worker 215*c8dee2aaSAndroid Build Coastguard Worker struct DeserialImageProcContext { 216*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy; 217*c8dee2aaSAndroid Build Coastguard Worker DDLPromiseImageHelper* fHelper; 218*c8dee2aaSAndroid Build Coastguard Worker }; 219*c8dee2aaSAndroid Build Coastguard Worker 220*c8dee2aaSAndroid Build Coastguard Worker static void CreateBETexturesForPromiseImage(GrDirectContext*, PromiseImageInfo*); 221*c8dee2aaSAndroid Build Coastguard Worker static void DeleteBETexturesForPromiseImage(PromiseImageInfo*); 222*c8dee2aaSAndroid Build Coastguard Worker 223*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> CreatePromiseImages(const void* rawData, size_t length, void* ctxIn); 224*c8dee2aaSAndroid Build Coastguard Worker isValidID(int id)225*c8dee2aaSAndroid Build Coastguard Worker bool isValidID(int id) const { return id >= 0 && id < fImageInfo.size(); } getInfo(int id)226*c8dee2aaSAndroid Build Coastguard Worker const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; } 227*c8dee2aaSAndroid Build Coastguard Worker void uploadImage(GrDirectContext*, PromiseImageInfo*); 228*c8dee2aaSAndroid Build Coastguard Worker 229*c8dee2aaSAndroid Build Coastguard Worker // returns -1 if not found 230*c8dee2aaSAndroid Build Coastguard Worker int findImage(SkImage* image) const; 231*c8dee2aaSAndroid Build Coastguard Worker 232*c8dee2aaSAndroid Build Coastguard Worker // returns -1 on failure 233*c8dee2aaSAndroid Build Coastguard Worker int addImage(SkImage* image); 234*c8dee2aaSAndroid Build Coastguard Worker 235*c8dee2aaSAndroid Build Coastguard Worker // returns -1 on failure 236*c8dee2aaSAndroid Build Coastguard Worker int findOrDefineImage(SkImage* image); 237*c8dee2aaSAndroid Build Coastguard Worker 238*c8dee2aaSAndroid Build Coastguard Worker SkYUVAPixmapInfo::SupportedDataTypes fSupportedYUVADataTypes; 239*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<PromiseImageInfo> fImageInfo; 240*c8dee2aaSAndroid Build Coastguard Worker 241*c8dee2aaSAndroid Build Coastguard Worker // TODO: review the use of 'fPromiseImages' - it doesn't seem useful/necessary 242*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<sk_sp<SkImage>> fPromiseImages; // All the promise images in the 243*c8dee2aaSAndroid Build Coastguard Worker // reconstituted picture 244*c8dee2aaSAndroid Build Coastguard Worker }; 245*c8dee2aaSAndroid Build Coastguard Worker 246*c8dee2aaSAndroid Build Coastguard Worker #endif 247