xref: /aosp_15_r20/external/skia/tools/GpuToolUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GpuToolUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GpuToolUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #endif
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Image.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
26*c8dee2aaSAndroid Build Coastguard Worker #endif
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace ToolUtils {
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker // We do not put this in a .cpp file because otherwise the defines from the client
31*c8dee2aaSAndroid Build Coastguard Worker // (e.g. dm) won't be seen if this is compiled into a "core" tools library.
MakeTextureImage(SkCanvas * canvas,sk_sp<SkImage> orig)32*c8dee2aaSAndroid Build Coastguard Worker inline sk_sp<SkImage> MakeTextureImage(SkCanvas* canvas, sk_sp<SkImage> orig) {
33*c8dee2aaSAndroid Build Coastguard Worker     if (!orig) {
34*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
38*c8dee2aaSAndroid Build Coastguard Worker     if (canvas->recordingContext() && canvas->recordingContext()->asDirectContext()) {
39*c8dee2aaSAndroid Build Coastguard Worker         GrDirectContext* dContext = canvas->recordingContext()->asDirectContext();
40*c8dee2aaSAndroid Build Coastguard Worker         const GrCaps* caps = dContext->priv().caps();
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker         if (orig->width() >= caps->maxTextureSize() || orig->height() >= caps->maxTextureSize()) {
43*c8dee2aaSAndroid Build Coastguard Worker             // Ganesh is able to tile large SkImage draws. Always forcing SkImages to be uploaded
44*c8dee2aaSAndroid Build Coastguard Worker             // prevents this feature from being tested by our tools. For now, leave excessively
45*c8dee2aaSAndroid Build Coastguard Worker             // large SkImages as bitmaps.
46*c8dee2aaSAndroid Build Coastguard Worker             return orig;
47*c8dee2aaSAndroid Build Coastguard Worker         }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker         return SkImages::TextureFromImage(dContext, orig);
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker #endif
52*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
53*c8dee2aaSAndroid Build Coastguard Worker     if (canvas->recorder()) {
54*c8dee2aaSAndroid Build Coastguard Worker         return SkImages::TextureFromImage(canvas->recorder(), orig, {/*fMipmapped=*/false});
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker #endif
57*c8dee2aaSAndroid Build Coastguard Worker     return orig;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker }  // namespace ToolUtils
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker #endif
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