1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkOSPath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommandLineFlags.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string2(resourcePath, i, "resources",
19*c8dee2aaSAndroid Build Coastguard Worker "Directory with test resources: images, fonts, etc.");
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> (*gResourceFactory)(const char*) = nullptr;
22*c8dee2aaSAndroid Build Coastguard Worker
GetResourcePath(const char * resource)23*c8dee2aaSAndroid Build Coastguard Worker SkString GetResourcePath(const char* resource) {
24*c8dee2aaSAndroid Build Coastguard Worker return SkOSPath::Join(FLAGS_resourcePath[0], resource);
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker
SetResourcePath(const char * resource)27*c8dee2aaSAndroid Build Coastguard Worker void SetResourcePath(const char* resource) {
28*c8dee2aaSAndroid Build Coastguard Worker FLAGS_resourcePath.set(0, resource);
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker
GetResourceAsStream(const char * resource,bool useFileStream)31*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkStreamAsset> GetResourceAsStream(const char* resource, bool useFileStream) {
32*c8dee2aaSAndroid Build Coastguard Worker if (useFileStream) {
33*c8dee2aaSAndroid Build Coastguard Worker auto path = GetResourcePath(resource);
34*c8dee2aaSAndroid Build Coastguard Worker return SkFILEStream::Make(path.c_str());
35*c8dee2aaSAndroid Build Coastguard Worker } else {
36*c8dee2aaSAndroid Build Coastguard Worker auto data = GetResourceAsData(resource);
37*c8dee2aaSAndroid Build Coastguard Worker return data ? std::unique_ptr<SkStreamAsset>(new SkMemoryStream(std::move(data)))
38*c8dee2aaSAndroid Build Coastguard Worker : nullptr;
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
GetResourceAsData(const char * resource)42*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> GetResourceAsData(const char* resource) {
43*c8dee2aaSAndroid Build Coastguard Worker if (sk_sp<SkData> data = gResourceFactory
44*c8dee2aaSAndroid Build Coastguard Worker ? gResourceFactory(resource)
45*c8dee2aaSAndroid Build Coastguard Worker : SkData::MakeFromFileName(GetResourcePath(resource).c_str())) {
46*c8dee2aaSAndroid Build Coastguard Worker return data;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Resource \"%s\" not found.\n", GetResourcePath(resource).c_str());
49*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_TOOLS_REQUIRE_RESOURCES
50*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("missing resource");
51*c8dee2aaSAndroid Build Coastguard Worker #endif
52*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
53*c8dee2aaSAndroid Build Coastguard Worker }
54