1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKDEBUGCANVAS_H_ 9*c8dee2aaSAndroid Build Coastguard Worker #define SKDEBUGCANVAS_H_ 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvasVirtualEnforcer.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h" 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 23*c8dee2aaSAndroid Build Coastguard Worker #include <map> 24*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker class DebugLayerManager; 27*c8dee2aaSAndroid Build Coastguard Worker class DrawCommand; 28*c8dee2aaSAndroid Build Coastguard Worker class GrAuditTrail; 29*c8dee2aaSAndroid Build Coastguard Worker class SkData; 30*c8dee2aaSAndroid Build Coastguard Worker class SkDrawable; 31*c8dee2aaSAndroid Build Coastguard Worker class SkImage; 32*c8dee2aaSAndroid Build Coastguard Worker class SkJSONWriter; 33*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 34*c8dee2aaSAndroid Build Coastguard Worker class SkPaint; 35*c8dee2aaSAndroid Build Coastguard Worker class SkPath; 36*c8dee2aaSAndroid Build Coastguard Worker class SkPicture; 37*c8dee2aaSAndroid Build Coastguard Worker class SkRRect; 38*c8dee2aaSAndroid Build Coastguard Worker class SkRegion; 39*c8dee2aaSAndroid Build Coastguard Worker class SkShader; 40*c8dee2aaSAndroid Build Coastguard Worker class SkTextBlob; 41*c8dee2aaSAndroid Build Coastguard Worker class SkVertices; 42*c8dee2aaSAndroid Build Coastguard Worker class UrlDataManager; 43*c8dee2aaSAndroid Build Coastguard Worker enum class SkBlendMode; 44*c8dee2aaSAndroid Build Coastguard Worker enum class SkClipOp; 45*c8dee2aaSAndroid Build Coastguard Worker struct SkDrawShadowRec; 46*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint; 47*c8dee2aaSAndroid Build Coastguard Worker struct SkRSXform; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker class DebugCanvas : public SkCanvasVirtualEnforcer<SkCanvas> { 50*c8dee2aaSAndroid Build Coastguard Worker public: 51*c8dee2aaSAndroid Build Coastguard Worker DebugCanvas(int width, int height); 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker DebugCanvas(SkIRect bounds); 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker ~DebugCanvas() override; 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker /** 58*c8dee2aaSAndroid Build Coastguard Worker * Provide a DebugLayerManager for mskp files containing layer information 59*c8dee2aaSAndroid Build Coastguard Worker * when set this DebugCanvas will attempt to parse layer info from annotations. 60*c8dee2aaSAndroid Build Coastguard Worker * it will store layer pictures to the layer manager, and interpret some drawImageRects 61*c8dee2aaSAndroid Build Coastguard Worker * as layer draws, deferring to the layer manager for images. 62*c8dee2aaSAndroid Build Coastguard Worker * Provide a frame number that will be passed to all layer manager functions to identify this 63*c8dee2aaSAndroid Build Coastguard Worker * DebugCanvas. 64*c8dee2aaSAndroid Build Coastguard Worker * 65*c8dee2aaSAndroid Build Coastguard Worker * Used only in wasm debugger animations. 66*c8dee2aaSAndroid Build Coastguard Worker */ setLayerManagerAndFrame(DebugLayerManager * lm,int frame)67*c8dee2aaSAndroid Build Coastguard Worker void setLayerManagerAndFrame(DebugLayerManager* lm, int frame) { 68*c8dee2aaSAndroid Build Coastguard Worker fLayerManager = lm; 69*c8dee2aaSAndroid Build Coastguard Worker fFrame = frame; 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker /** 73*c8dee2aaSAndroid Build Coastguard Worker * Enable or disable overdraw visualization 74*c8dee2aaSAndroid Build Coastguard Worker */ 75*c8dee2aaSAndroid Build Coastguard Worker void setOverdrawViz(bool overdrawViz); 76*c8dee2aaSAndroid Build Coastguard Worker getOverdrawViz()77*c8dee2aaSAndroid Build Coastguard Worker bool getOverdrawViz() const { return fOverdrawViz; } 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker /** 80*c8dee2aaSAndroid Build Coastguard Worker * Set the color of the clip visualization. An alpha of zero renders the clip invisible. 81*c8dee2aaSAndroid Build Coastguard Worker */ setClipVizColor(SkColor clipVizColor)82*c8dee2aaSAndroid Build Coastguard Worker void setClipVizColor(SkColor clipVizColor) { this->fClipVizColor = clipVizColor; } 83*c8dee2aaSAndroid Build Coastguard Worker setAndroidClipViz(bool enable)84*c8dee2aaSAndroid Build Coastguard Worker void setAndroidClipViz(bool enable) { this->fShowAndroidClip = enable; } 85*c8dee2aaSAndroid Build Coastguard Worker setOriginVisible(bool enable)86*c8dee2aaSAndroid Build Coastguard Worker void setOriginVisible(bool enable) { this->fShowOrigin = enable; } 87*c8dee2aaSAndroid Build Coastguard Worker setDrawGpuOpBounds(bool drawGpuOpBounds)88*c8dee2aaSAndroid Build Coastguard Worker void setDrawGpuOpBounds(bool drawGpuOpBounds) { fDrawGpuOpBounds = drawGpuOpBounds; } 89*c8dee2aaSAndroid Build Coastguard Worker getDrawGpuOpBounds()90*c8dee2aaSAndroid Build Coastguard Worker bool getDrawGpuOpBounds() const { return fDrawGpuOpBounds; } 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker /** 93*c8dee2aaSAndroid Build Coastguard Worker Executes all draw calls to the canvas. 94*c8dee2aaSAndroid Build Coastguard Worker @param canvas The canvas being drawn to 95*c8dee2aaSAndroid Build Coastguard Worker */ 96*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas); 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker /** 99*c8dee2aaSAndroid Build Coastguard Worker Executes the draw calls up to the specified index. 100*c8dee2aaSAndroid Build Coastguard Worker Does not clear the canvas to transparent black first, 101*c8dee2aaSAndroid Build Coastguard Worker if needed, caller should do that first. 102*c8dee2aaSAndroid Build Coastguard Worker @param canvas The canvas being drawn to 103*c8dee2aaSAndroid Build Coastguard Worker @param index The index of the final command being executed 104*c8dee2aaSAndroid Build Coastguard Worker @param m an optional Mth gpu op to highlight, or -1 105*c8dee2aaSAndroid Build Coastguard Worker */ 106*c8dee2aaSAndroid Build Coastguard Worker void drawTo(SkCanvas* canvas, int index, int m = -1); 107*c8dee2aaSAndroid Build Coastguard Worker 108*c8dee2aaSAndroid Build Coastguard Worker /** 109*c8dee2aaSAndroid Build Coastguard Worker Returns the most recently calculated transformation matrix 110*c8dee2aaSAndroid Build Coastguard Worker */ getCurrentMatrix()111*c8dee2aaSAndroid Build Coastguard Worker const SkM44& getCurrentMatrix() { return fMatrix; } 112*c8dee2aaSAndroid Build Coastguard Worker 113*c8dee2aaSAndroid Build Coastguard Worker /** 114*c8dee2aaSAndroid Build Coastguard Worker Returns the most recently calculated clip 115*c8dee2aaSAndroid Build Coastguard Worker */ getCurrentClip()116*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& getCurrentClip() { return fClip; } 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard Worker /** 119*c8dee2aaSAndroid Build Coastguard Worker Removes the command at the specified index 120*c8dee2aaSAndroid Build Coastguard Worker @param index The index of the command to delete 121*c8dee2aaSAndroid Build Coastguard Worker */ 122*c8dee2aaSAndroid Build Coastguard Worker void deleteDrawCommandAt(int index); 123*c8dee2aaSAndroid Build Coastguard Worker 124*c8dee2aaSAndroid Build Coastguard Worker /** 125*c8dee2aaSAndroid Build Coastguard Worker Returns the draw command at the given index. 126*c8dee2aaSAndroid Build Coastguard Worker @param index The index of the command 127*c8dee2aaSAndroid Build Coastguard Worker */ 128*c8dee2aaSAndroid Build Coastguard Worker DrawCommand* getDrawCommandAt(int index) const; 129*c8dee2aaSAndroid Build Coastguard Worker 130*c8dee2aaSAndroid Build Coastguard Worker /** 131*c8dee2aaSAndroid Build Coastguard Worker Returns length of draw command vector. 132*c8dee2aaSAndroid Build Coastguard Worker */ getSize()133*c8dee2aaSAndroid Build Coastguard Worker int getSize() const { return fCommandVector.size(); } 134*c8dee2aaSAndroid Build Coastguard Worker 135*c8dee2aaSAndroid Build Coastguard Worker /** 136*c8dee2aaSAndroid Build Coastguard Worker Toggles the visibility / execution of the draw command at index i with 137*c8dee2aaSAndroid Build Coastguard Worker the value of toggle. 138*c8dee2aaSAndroid Build Coastguard Worker */ 139*c8dee2aaSAndroid Build Coastguard Worker void toggleCommand(int index, bool toggle); 140*c8dee2aaSAndroid Build Coastguard Worker 141*c8dee2aaSAndroid Build Coastguard Worker /** 142*c8dee2aaSAndroid Build Coastguard Worker Returns a JSON object representing all commands in the picture. 143*c8dee2aaSAndroid Build Coastguard Worker The encoder may use the UrlDataManager to store binary data such 144*c8dee2aaSAndroid Build Coastguard Worker as images, referring to them via URLs embedded in the JSON. 145*c8dee2aaSAndroid Build Coastguard Worker */ 146*c8dee2aaSAndroid Build Coastguard Worker void toJSON(SkJSONWriter& writer, UrlDataManager& urlDataManager, SkCanvas*); 147*c8dee2aaSAndroid Build Coastguard Worker 148*c8dee2aaSAndroid Build Coastguard Worker void toJSONOpsTask(SkJSONWriter& writer, SkCanvas*); 149*c8dee2aaSAndroid Build Coastguard Worker detachCommands(SkTDArray<DrawCommand * > * dst)150*c8dee2aaSAndroid Build Coastguard Worker void detachCommands(SkTDArray<DrawCommand*>* dst) { fCommandVector.swap(*dst); } 151*c8dee2aaSAndroid Build Coastguard Worker 152*c8dee2aaSAndroid Build Coastguard Worker /** 153*c8dee2aaSAndroid Build Coastguard Worker Returns a map from image IDs to command indices where they are used. 154*c8dee2aaSAndroid Build Coastguard Worker */ 155*c8dee2aaSAndroid Build Coastguard Worker std::map<int, std::vector<int>> getImageIdToCommandMap(UrlDataManager& udm) const; 156*c8dee2aaSAndroid Build Coastguard Worker 157*c8dee2aaSAndroid Build Coastguard Worker protected: 158*c8dee2aaSAndroid Build Coastguard Worker void willSave() override; 159*c8dee2aaSAndroid Build Coastguard Worker SaveLayerStrategy getSaveLayerStrategy(const SaveLayerRec&) override; 160*c8dee2aaSAndroid Build Coastguard Worker bool onDoSaveBehind(const SkRect*) override; 161*c8dee2aaSAndroid Build Coastguard Worker void willRestore() override; 162*c8dee2aaSAndroid Build Coastguard Worker 163*c8dee2aaSAndroid Build Coastguard Worker void didConcat44(const SkM44&) override; 164*c8dee2aaSAndroid Build Coastguard Worker void didSetM44(const SkM44&) override; 165*c8dee2aaSAndroid Build Coastguard Worker void didScale(SkScalar, SkScalar) override; 166*c8dee2aaSAndroid Build Coastguard Worker void didTranslate(SkScalar, SkScalar) override; 167*c8dee2aaSAndroid Build Coastguard Worker 168*c8dee2aaSAndroid Build Coastguard Worker void onDrawAnnotation(const SkRect&, const char[], SkData*) override; 169*c8dee2aaSAndroid Build Coastguard Worker void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) override; 170*c8dee2aaSAndroid Build Coastguard Worker void onDrawTextBlob(const SkTextBlob* blob, 171*c8dee2aaSAndroid Build Coastguard Worker SkScalar x, 172*c8dee2aaSAndroid Build Coastguard Worker SkScalar y, 173*c8dee2aaSAndroid Build Coastguard Worker const SkPaint& paint) override; 174*c8dee2aaSAndroid Build Coastguard Worker 175*c8dee2aaSAndroid Build Coastguard Worker void onDrawPatch(const SkPoint cubics[12], 176*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[4], 177*c8dee2aaSAndroid Build Coastguard Worker const SkPoint texCoords[4], 178*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode, 179*c8dee2aaSAndroid Build Coastguard Worker const SkPaint& paint) override; 180*c8dee2aaSAndroid Build Coastguard Worker void onDrawPaint(const SkPaint&) override; 181*c8dee2aaSAndroid Build Coastguard Worker void onDrawBehind(const SkPaint&) override; 182*c8dee2aaSAndroid Build Coastguard Worker 183*c8dee2aaSAndroid Build Coastguard Worker void onDrawRect(const SkRect&, const SkPaint&) override; 184*c8dee2aaSAndroid Build Coastguard Worker void onDrawOval(const SkRect&, const SkPaint&) override; 185*c8dee2aaSAndroid Build Coastguard Worker void onDrawArc(const SkRect&, SkScalar, SkScalar, bool, const SkPaint&) override; 186*c8dee2aaSAndroid Build Coastguard Worker void onDrawRRect(const SkRRect&, const SkPaint&) override; 187*c8dee2aaSAndroid Build Coastguard Worker void onDrawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) override; 188*c8dee2aaSAndroid Build Coastguard Worker void onDrawVerticesObject(const SkVertices*, SkBlendMode, const SkPaint&) override; 189*c8dee2aaSAndroid Build Coastguard Worker void onDrawPath(const SkPath&, const SkPaint&) override; 190*c8dee2aaSAndroid Build Coastguard Worker void onDrawRegion(const SkRegion&, const SkPaint&) override; 191*c8dee2aaSAndroid Build Coastguard Worker 192*c8dee2aaSAndroid Build Coastguard Worker void onDrawImage2(const SkImage*, SkScalar, SkScalar, const SkSamplingOptions&, 193*c8dee2aaSAndroid Build Coastguard Worker const SkPaint*) override; 194*c8dee2aaSAndroid Build Coastguard Worker void onDrawImageRect2(const SkImage*, const SkRect&, const SkRect&, const SkSamplingOptions&, 195*c8dee2aaSAndroid Build Coastguard Worker const SkPaint*, SrcRectConstraint) override; 196*c8dee2aaSAndroid Build Coastguard Worker void onDrawImageLattice2(const SkImage*, const Lattice&, const SkRect&, SkFilterMode, 197*c8dee2aaSAndroid Build Coastguard Worker const SkPaint*) override; 198*c8dee2aaSAndroid Build Coastguard Worker void onDrawAtlas2(const SkImage*, const SkRSXform[], const SkRect[], const SkColor[], int, 199*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode, const SkSamplingOptions&, const SkRect*, const SkPaint*) override; 200*c8dee2aaSAndroid Build Coastguard Worker 201*c8dee2aaSAndroid Build Coastguard Worker void onClipRect(const SkRect&, SkClipOp, ClipEdgeStyle) override; 202*c8dee2aaSAndroid Build Coastguard Worker void onClipRRect(const SkRRect&, SkClipOp, ClipEdgeStyle) override; 203*c8dee2aaSAndroid Build Coastguard Worker void onClipPath(const SkPath&, SkClipOp, ClipEdgeStyle) override; 204*c8dee2aaSAndroid Build Coastguard Worker void onClipShader(sk_sp<SkShader>, SkClipOp) override; 205*c8dee2aaSAndroid Build Coastguard Worker void onClipRegion(const SkRegion& region, SkClipOp) override; 206*c8dee2aaSAndroid Build Coastguard Worker void onResetClip() override; 207*c8dee2aaSAndroid Build Coastguard Worker 208*c8dee2aaSAndroid Build Coastguard Worker void onDrawShadowRec(const SkPath&, const SkDrawShadowRec&) override; 209*c8dee2aaSAndroid Build Coastguard Worker void onDrawDrawable(SkDrawable*, const SkMatrix*) override; 210*c8dee2aaSAndroid Build Coastguard Worker void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) override; 211*c8dee2aaSAndroid Build Coastguard Worker 212*c8dee2aaSAndroid Build Coastguard Worker void onDrawEdgeAAQuad(const SkRect&, 213*c8dee2aaSAndroid Build Coastguard Worker const SkPoint[4], 214*c8dee2aaSAndroid Build Coastguard Worker QuadAAFlags, 215*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f&, 216*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode) override; 217*c8dee2aaSAndroid Build Coastguard Worker void onDrawEdgeAAImageSet2(const ImageSetEntry[], 218*c8dee2aaSAndroid Build Coastguard Worker int count, 219*c8dee2aaSAndroid Build Coastguard Worker const SkPoint[], 220*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix[], 221*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions&, 222*c8dee2aaSAndroid Build Coastguard Worker const SkPaint*, 223*c8dee2aaSAndroid Build Coastguard Worker SrcRectConstraint) override; 224*c8dee2aaSAndroid Build Coastguard Worker 225*c8dee2aaSAndroid Build Coastguard Worker private: 226*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<DrawCommand*> fCommandVector; 227*c8dee2aaSAndroid Build Coastguard Worker SkM44 fMatrix; 228*c8dee2aaSAndroid Build Coastguard Worker SkIRect fClip; 229*c8dee2aaSAndroid Build Coastguard Worker 230*c8dee2aaSAndroid Build Coastguard Worker bool fOverdrawViz = false; 231*c8dee2aaSAndroid Build Coastguard Worker SkColor fClipVizColor; 232*c8dee2aaSAndroid Build Coastguard Worker bool fDrawGpuOpBounds = false; 233*c8dee2aaSAndroid Build Coastguard Worker bool fShowAndroidClip = false; 234*c8dee2aaSAndroid Build Coastguard Worker bool fShowOrigin = false; 235*c8dee2aaSAndroid Build Coastguard Worker 236*c8dee2aaSAndroid Build Coastguard Worker // When not negative, indicates the render node id of the layer represented by the next 237*c8dee2aaSAndroid Build Coastguard Worker // drawPicture call. 238*c8dee2aaSAndroid Build Coastguard Worker int fnextDrawPictureLayerId = -1; 239*c8dee2aaSAndroid Build Coastguard Worker int fnextDrawImageRectLayerId = -1; 240*c8dee2aaSAndroid Build Coastguard Worker SkIRect fnextDrawPictureDirtyRect; 241*c8dee2aaSAndroid Build Coastguard Worker // may be null, in which case layer annotations are ignored. 242*c8dee2aaSAndroid Build Coastguard Worker DebugLayerManager* fLayerManager = nullptr; 243*c8dee2aaSAndroid Build Coastguard Worker // May be set when DebugCanvas is used in playing back an animation. 244*c8dee2aaSAndroid Build Coastguard Worker // Only used for passing to fLayerManager to identify itself. 245*c8dee2aaSAndroid Build Coastguard Worker int fFrame = -1; 246*c8dee2aaSAndroid Build Coastguard Worker SkRect fAndroidClip = SkRect::MakeEmpty(); 247*c8dee2aaSAndroid Build Coastguard Worker 248*c8dee2aaSAndroid Build Coastguard Worker /** 249*c8dee2aaSAndroid Build Coastguard Worker Adds the command to the class' vector of commands. 250*c8dee2aaSAndroid Build Coastguard Worker @param command The draw command for execution 251*c8dee2aaSAndroid Build Coastguard Worker */ 252*c8dee2aaSAndroid Build Coastguard Worker void addDrawCommand(DrawCommand* command); 253*c8dee2aaSAndroid Build Coastguard Worker 254*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH) 255*c8dee2aaSAndroid Build Coastguard Worker GrAuditTrail* getAuditTrail(SkCanvas*); 256*c8dee2aaSAndroid Build Coastguard Worker void drawAndCollectOps(SkCanvas*); 257*c8dee2aaSAndroid Build Coastguard Worker void cleanupAuditTrail(GrAuditTrail*); 258*c8dee2aaSAndroid Build Coastguard Worker #endif 259*c8dee2aaSAndroid Build Coastguard Worker 260*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkCanvasVirtualEnforcer<SkCanvas>; 261*c8dee2aaSAndroid Build Coastguard Worker }; 262*c8dee2aaSAndroid Build Coastguard Worker 263*c8dee2aaSAndroid Build Coastguard Worker #endif 264