xref: /aosp_15_r20/external/skia/tools/fiddle/egl_context.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLFunctions.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLInterface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/gl/GLTestContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <EGL/egl.h>
15*c8dee2aaSAndroid Build Coastguard Worker #include <GLES2/gl2.h>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <sstream>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker // create_direct_context implementation for EGL.
create_direct_context(std::ostringstream & driverinfo,std::unique_ptr<sk_gpu_test::GLTestContext> * glContext)20*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrDirectContext> create_direct_context(
21*c8dee2aaSAndroid Build Coastguard Worker         std::ostringstream& driverinfo,
22*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<sk_gpu_test::GLTestContext>* glContext) {
23*c8dee2aaSAndroid Build Coastguard Worker     glContext->reset(sk_gpu_test::CreatePlatformGLTestContext(kGLES_GrGLStandard));
24*c8dee2aaSAndroid Build Coastguard Worker     if (!glContext) {
25*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker     (*glContext)->makeCurrent();
28*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrDirectContext> result = (*glContext)->makeContext(GrContextOptions());
29*c8dee2aaSAndroid Build Coastguard Worker     if (!result) {
30*c8dee2aaSAndroid Build Coastguard Worker         glContext->reset();
31*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     driverinfo << "GL Version: " << glGetString(GL_VERSION) << "\n";
35*c8dee2aaSAndroid Build Coastguard Worker     driverinfo << "GL Vendor: " << glGetString(GL_VENDOR) << "\n";
36*c8dee2aaSAndroid Build Coastguard Worker     driverinfo << "GL Renderer: " << glGetString(GL_RENDERER) << "\n";
37*c8dee2aaSAndroid Build Coastguard Worker     driverinfo << "GL Extensions: " << glGetString(GL_EXTENSIONS) << "\n";
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     return result;
40*c8dee2aaSAndroid Build Coastguard Worker }
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