xref: /aosp_15_r20/external/skia/tools/gpu/BackendSurfaceFactory.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef TestSurface_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define TestSurface_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
19*c8dee2aaSAndroid Build Coastguard Worker class SkSurface;
20*c8dee2aaSAndroid Build Coastguard Worker class SkSurfaceProps;
21*c8dee2aaSAndroid Build Coastguard Worker enum SkColorType : int;
22*c8dee2aaSAndroid Build Coastguard Worker struct SkImageInfo;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
25*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
26*c8dee2aaSAndroid Build Coastguard Worker     class Recorder;
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker #endif
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> MakeBackendTextureSurface(GrDirectContext*,
33*c8dee2aaSAndroid Build Coastguard Worker                                            const SkImageInfo&,
34*c8dee2aaSAndroid Build Coastguard Worker                                            GrSurfaceOrigin,
35*c8dee2aaSAndroid Build Coastguard Worker                                            int sampleCnt,
36*c8dee2aaSAndroid Build Coastguard Worker                                            skgpu::Mipmapped = skgpu::Mipmapped::kNo,
37*c8dee2aaSAndroid Build Coastguard Worker                                            GrProtected = GrProtected::kNo,
38*c8dee2aaSAndroid Build Coastguard Worker                                            const SkSurfaceProps* = nullptr);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> MakeBackendTextureSurface(GrDirectContext*,
41*c8dee2aaSAndroid Build Coastguard Worker                                            SkISize,
42*c8dee2aaSAndroid Build Coastguard Worker                                            GrSurfaceOrigin,
43*c8dee2aaSAndroid Build Coastguard Worker                                            int sampleCnt,
44*c8dee2aaSAndroid Build Coastguard Worker                                            SkColorType,
45*c8dee2aaSAndroid Build Coastguard Worker                                            sk_sp<SkColorSpace> = nullptr,
46*c8dee2aaSAndroid Build Coastguard Worker                                            skgpu::Mipmapped = skgpu::Mipmapped::kNo,
47*c8dee2aaSAndroid Build Coastguard Worker                                            GrProtected = GrProtected::kNo,
48*c8dee2aaSAndroid Build Coastguard Worker                                            const SkSurfaceProps* = nullptr);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker /** Creates an SkSurface backed by a non-textureable render target. */
51*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> MakeBackendRenderTargetSurface(GrDirectContext*,
52*c8dee2aaSAndroid Build Coastguard Worker                                                 const SkImageInfo&,
53*c8dee2aaSAndroid Build Coastguard Worker                                                 GrSurfaceOrigin,
54*c8dee2aaSAndroid Build Coastguard Worker                                                 int sampleCnt,
55*c8dee2aaSAndroid Build Coastguard Worker                                                 GrProtected = GrProtected::kNo,
56*c8dee2aaSAndroid Build Coastguard Worker                                                 const SkSurfaceProps* = nullptr);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> MakeBackendRenderTargetSurface(GrDirectContext*,
59*c8dee2aaSAndroid Build Coastguard Worker                                                 SkISize,
60*c8dee2aaSAndroid Build Coastguard Worker                                                 GrSurfaceOrigin,
61*c8dee2aaSAndroid Build Coastguard Worker                                                 int sampleCnt,
62*c8dee2aaSAndroid Build Coastguard Worker                                                 SkColorType,
63*c8dee2aaSAndroid Build Coastguard Worker                                                 sk_sp<SkColorSpace> = nullptr,
64*c8dee2aaSAndroid Build Coastguard Worker                                                 GrProtected = GrProtected::kNo,
65*c8dee2aaSAndroid Build Coastguard Worker                                                 const SkSurfaceProps* = nullptr);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
68*c8dee2aaSAndroid Build Coastguard Worker /*
69*c8dee2aaSAndroid Build Coastguard Worker  * Graphite version of MakeBackendTextureSurface
70*c8dee2aaSAndroid Build Coastguard Worker  */
71*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> MakeBackendTextureSurface(skgpu::graphite::Recorder*,
72*c8dee2aaSAndroid Build Coastguard Worker                                            const SkImageInfo&,
73*c8dee2aaSAndroid Build Coastguard Worker                                            skgpu::Mipmapped = skgpu::Mipmapped::kNo,
74*c8dee2aaSAndroid Build Coastguard Worker                                            skgpu::Protected = skgpu::Protected::kNo,
75*c8dee2aaSAndroid Build Coastguard Worker                                            const SkSurfaceProps* = nullptr);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DAWN)
78*c8dee2aaSAndroid Build Coastguard Worker /*
79*c8dee2aaSAndroid Build Coastguard Worker  * Variation that wraps a WGPUTextureView. Only supported on Dawn backend.
80*c8dee2aaSAndroid Build Coastguard Worker  */
81*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> MakeBackendTextureViewSurface(skgpu::graphite::Recorder*,
82*c8dee2aaSAndroid Build Coastguard Worker                                                const SkImageInfo&,
83*c8dee2aaSAndroid Build Coastguard Worker                                                skgpu::Mipmapped = skgpu::Mipmapped::kNo,
84*c8dee2aaSAndroid Build Coastguard Worker                                                skgpu::Protected = skgpu::Protected::kNo,
85*c8dee2aaSAndroid Build Coastguard Worker                                                const SkSurfaceProps* = nullptr);
86*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_DAWN
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker #endif  // SK_GRAPHITE
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker #endif
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