xref: /aosp_15_r20/external/skia/tools/gpu/BackendTextureImageFactory.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/BackendTextureImageFactory.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkAutoPixmapStorage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ManagedBackendTexture.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GANESH
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
20*c8dee2aaSAndroid Build Coastguard Worker #endif
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Image.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RecorderPriv.h"
27*c8dee2aaSAndroid Build Coastguard Worker #endif
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
30*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GANESH
MakeBackendTextureImage(GrDirectContext * dContext,const SkPixmap & pixmap,Renderable renderable,GrSurfaceOrigin origin,Protected isProtected)31*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext* dContext,
32*c8dee2aaSAndroid Build Coastguard Worker                                        const SkPixmap& pixmap,
33*c8dee2aaSAndroid Build Coastguard Worker                                        Renderable renderable,
34*c8dee2aaSAndroid Build Coastguard Worker                                        GrSurfaceOrigin origin,
35*c8dee2aaSAndroid Build Coastguard Worker                                        Protected isProtected) {
36*c8dee2aaSAndroid Build Coastguard Worker     auto mbet = ManagedBackendTexture::MakeWithData(dContext,
37*c8dee2aaSAndroid Build Coastguard Worker                                                     pixmap,
38*c8dee2aaSAndroid Build Coastguard Worker                                                     origin,
39*c8dee2aaSAndroid Build Coastguard Worker                                                     renderable,
40*c8dee2aaSAndroid Build Coastguard Worker                                                     isProtected);
41*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet) {
42*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker     return SkImages::BorrowTextureFrom(dContext,
45*c8dee2aaSAndroid Build Coastguard Worker                                        mbet->texture(),
46*c8dee2aaSAndroid Build Coastguard Worker                                        origin,
47*c8dee2aaSAndroid Build Coastguard Worker                                        pixmap.colorType(),
48*c8dee2aaSAndroid Build Coastguard Worker                                        pixmap.alphaType(),
49*c8dee2aaSAndroid Build Coastguard Worker                                        pixmap.refColorSpace(),
50*c8dee2aaSAndroid Build Coastguard Worker                                        ManagedBackendTexture::ReleaseProc,
51*c8dee2aaSAndroid Build Coastguard Worker                                        mbet->releaseContext());
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
MakeBackendTextureImage(GrDirectContext * dContext,const SkImageInfo & info,SkColor4f color,Mipmapped mipmapped,Renderable renderable,GrSurfaceOrigin origin,Protected isProtected)54*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext* dContext,
55*c8dee2aaSAndroid Build Coastguard Worker                                        const SkImageInfo& info,
56*c8dee2aaSAndroid Build Coastguard Worker                                        SkColor4f color,
57*c8dee2aaSAndroid Build Coastguard Worker                                        Mipmapped mipmapped,
58*c8dee2aaSAndroid Build Coastguard Worker                                        Renderable renderable,
59*c8dee2aaSAndroid Build Coastguard Worker                                        GrSurfaceOrigin origin,
60*c8dee2aaSAndroid Build Coastguard Worker                                        Protected isProtected) {
61*c8dee2aaSAndroid Build Coastguard Worker     if (info.alphaType() == kOpaque_SkAlphaType) {
62*c8dee2aaSAndroid Build Coastguard Worker         color = color.makeOpaque();
63*c8dee2aaSAndroid Build Coastguard Worker     } else if (info.alphaType() == kPremul_SkAlphaType) {
64*c8dee2aaSAndroid Build Coastguard Worker         auto pmColor = color.premul();
65*c8dee2aaSAndroid Build Coastguard Worker         color = {pmColor.fR, pmColor.fG, pmColor.fB, pmColor.fA};
66*c8dee2aaSAndroid Build Coastguard Worker     }
67*c8dee2aaSAndroid Build Coastguard Worker     auto mbet = ManagedBackendTexture::MakeWithData(dContext,
68*c8dee2aaSAndroid Build Coastguard Worker                                                     info.width(),
69*c8dee2aaSAndroid Build Coastguard Worker                                                     info.height(),
70*c8dee2aaSAndroid Build Coastguard Worker                                                     info.colorType(),
71*c8dee2aaSAndroid Build Coastguard Worker                                                     color,
72*c8dee2aaSAndroid Build Coastguard Worker                                                     mipmapped,
73*c8dee2aaSAndroid Build Coastguard Worker                                                     renderable,
74*c8dee2aaSAndroid Build Coastguard Worker                                                     isProtected);
75*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet) {
76*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
77*c8dee2aaSAndroid Build Coastguard Worker     }
78*c8dee2aaSAndroid Build Coastguard Worker     return SkImages::BorrowTextureFrom(dContext,
79*c8dee2aaSAndroid Build Coastguard Worker                                        mbet->texture(),
80*c8dee2aaSAndroid Build Coastguard Worker                                        origin,
81*c8dee2aaSAndroid Build Coastguard Worker                                        info.colorType(),
82*c8dee2aaSAndroid Build Coastguard Worker                                        info.alphaType(),
83*c8dee2aaSAndroid Build Coastguard Worker                                        info.refColorSpace(),
84*c8dee2aaSAndroid Build Coastguard Worker                                        ManagedBackendTexture::ReleaseProc,
85*c8dee2aaSAndroid Build Coastguard Worker                                        mbet->releaseContext());
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker #endif  // SK_GANESH
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
90*c8dee2aaSAndroid Build Coastguard Worker using Recorder = skgpu::graphite::Recorder;
MakeBackendTextureImage(Recorder * recorder,const SkPixmap & pixmap,skgpu::Mipmapped isMipmapped,Renderable isRenderable,Origin origin,Protected isProtected)91*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeBackendTextureImage(Recorder* recorder,
92*c8dee2aaSAndroid Build Coastguard Worker                                        const SkPixmap& pixmap,
93*c8dee2aaSAndroid Build Coastguard Worker                                        skgpu::Mipmapped isMipmapped,
94*c8dee2aaSAndroid Build Coastguard Worker                                        Renderable isRenderable,
95*c8dee2aaSAndroid Build Coastguard Worker                                        Origin origin,
96*c8dee2aaSAndroid Build Coastguard Worker                                        Protected isProtected) {
97*c8dee2aaSAndroid Build Coastguard Worker     auto mbet = ManagedGraphiteTexture::MakeFromPixmap(recorder,
98*c8dee2aaSAndroid Build Coastguard Worker                                                        pixmap,
99*c8dee2aaSAndroid Build Coastguard Worker                                                        isMipmapped,
100*c8dee2aaSAndroid Build Coastguard Worker                                                        isRenderable,
101*c8dee2aaSAndroid Build Coastguard Worker                                                        isProtected);
102*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet) {
103*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
104*c8dee2aaSAndroid Build Coastguard Worker     }
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     return SkImages::WrapTexture(recorder,
107*c8dee2aaSAndroid Build Coastguard Worker                                  mbet->texture(),
108*c8dee2aaSAndroid Build Coastguard Worker                                  pixmap.colorType(),
109*c8dee2aaSAndroid Build Coastguard Worker                                  pixmap.alphaType(),
110*c8dee2aaSAndroid Build Coastguard Worker                                  pixmap.refColorSpace(),
111*c8dee2aaSAndroid Build Coastguard Worker                                  origin,
112*c8dee2aaSAndroid Build Coastguard Worker                                  sk_gpu_test::ManagedGraphiteTexture::ImageReleaseProc,
113*c8dee2aaSAndroid Build Coastguard Worker                                  mbet->releaseContext());
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker 
MakeBackendTextureImage(Recorder * recorder,const SkImageInfo & ii,SkColor4f color,skgpu::Mipmapped isMipmapped,Renderable isRenderable,Origin origin,Protected isProtected)116*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeBackendTextureImage(Recorder* recorder,
117*c8dee2aaSAndroid Build Coastguard Worker                                        const SkImageInfo& ii,
118*c8dee2aaSAndroid Build Coastguard Worker                                        SkColor4f color,
119*c8dee2aaSAndroid Build Coastguard Worker                                        skgpu::Mipmapped isMipmapped,
120*c8dee2aaSAndroid Build Coastguard Worker                                        Renderable isRenderable,
121*c8dee2aaSAndroid Build Coastguard Worker                                        Origin origin,
122*c8dee2aaSAndroid Build Coastguard Worker                                        Protected isProtected) {
123*c8dee2aaSAndroid Build Coastguard Worker     if (ii.alphaType() == kOpaque_SkAlphaType) {
124*c8dee2aaSAndroid Build Coastguard Worker         color = color.makeOpaque();
125*c8dee2aaSAndroid Build Coastguard Worker     }
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bitmap;
128*c8dee2aaSAndroid Build Coastguard Worker     bitmap.allocPixels(ii);
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     bitmap.eraseColor(color);
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker     return MakeBackendTextureImage(recorder, bitmap.pixmap(), isMipmapped, isRenderable,
133*c8dee2aaSAndroid Build Coastguard Worker                                    origin, isProtected);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker #endif  // SK_GRAPHITE
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
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