xref: /aosp_15_r20/external/skia/tools/gpu/BackendTextureImageFactory.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace;
15*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
16*c8dee2aaSAndroid Build Coastguard Worker class SkPixmap;
17*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GANESH
20*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
21*c8dee2aaSAndroid Build Coastguard Worker #endif
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
24*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
25*c8dee2aaSAndroid Build Coastguard Worker     class Recorder;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker using Origin = skgpu::Origin; // TODO: Can we migrate Ganesh to use this?
28*c8dee2aaSAndroid Build Coastguard Worker #endif
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker using Mipmapped = skgpu::Mipmapped;
33*c8dee2aaSAndroid Build Coastguard Worker using Protected = skgpu::Protected;
34*c8dee2aaSAndroid Build Coastguard Worker using Renderable = skgpu::Renderable;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GANESH
37*c8dee2aaSAndroid Build Coastguard Worker /**
38*c8dee2aaSAndroid Build Coastguard Worker  * Creates a backend texture with pixmap contents and wraps it in a SkImage that safely deletes
39*c8dee2aaSAndroid Build Coastguard Worker  * the texture when it goes away. Unlike using makeTextureImage() on a non-GPU image, this will
40*c8dee2aaSAndroid Build Coastguard Worker  * fail rather than fallback if the pixmaps's color type doesn't map to a supported texture format.
41*c8dee2aaSAndroid Build Coastguard Worker  * For testing purposes the texture can be made renderable to exercise different code paths for
42*c8dee2aaSAndroid Build Coastguard Worker  * renderable textures/formats.
43*c8dee2aaSAndroid Build Coastguard Worker  */
44*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext*,
45*c8dee2aaSAndroid Build Coastguard Worker                                        const SkPixmap&,
46*c8dee2aaSAndroid Build Coastguard Worker                                        Renderable,
47*c8dee2aaSAndroid Build Coastguard Worker                                        GrSurfaceOrigin,
48*c8dee2aaSAndroid Build Coastguard Worker                                        Protected = Protected::kNo);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker /** Creates a solid color image. */
51*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext*,
52*c8dee2aaSAndroid Build Coastguard Worker                                        const SkImageInfo& info,
53*c8dee2aaSAndroid Build Coastguard Worker                                        SkColor4f,
54*c8dee2aaSAndroid Build Coastguard Worker                                        Mipmapped = Mipmapped::kNo,
55*c8dee2aaSAndroid Build Coastguard Worker                                        Renderable = Renderable::kNo,
56*c8dee2aaSAndroid Build Coastguard Worker                                        GrSurfaceOrigin = GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin,
57*c8dee2aaSAndroid Build Coastguard Worker                                        Protected isProtected = Protected::kNo);
58*c8dee2aaSAndroid Build Coastguard Worker #endif  // SK_GANESH
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
61*c8dee2aaSAndroid Build Coastguard Worker /*
62*c8dee2aaSAndroid Build Coastguard Worker  * Graphite versions of MakeBackendTextureImage
63*c8dee2aaSAndroid Build Coastguard Worker  */
64*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeBackendTextureImage(skgpu::graphite::Recorder*,
65*c8dee2aaSAndroid Build Coastguard Worker                                        const SkPixmap&,
66*c8dee2aaSAndroid Build Coastguard Worker                                        Mipmapped,
67*c8dee2aaSAndroid Build Coastguard Worker                                        Renderable,
68*c8dee2aaSAndroid Build Coastguard Worker                                        Origin,
69*c8dee2aaSAndroid Build Coastguard Worker                                        Protected = Protected::kNo);
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker /** Creates a solid color image. */
72*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeBackendTextureImage(skgpu::graphite::Recorder*,
73*c8dee2aaSAndroid Build Coastguard Worker                                        const SkImageInfo&,
74*c8dee2aaSAndroid Build Coastguard Worker                                        SkColor4f,
75*c8dee2aaSAndroid Build Coastguard Worker                                        Mipmapped,
76*c8dee2aaSAndroid Build Coastguard Worker                                        Renderable,
77*c8dee2aaSAndroid Build Coastguard Worker                                        Origin,
78*c8dee2aaSAndroid Build Coastguard Worker                                        Protected = Protected::kNo);
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker #endif  // SK_GRAPHITE
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
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