xref: /aosp_15_r20/external/skia/tools/gpu/FlushFinishTracker.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/FlushFinishTracker.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
15*c8dee2aaSAndroid Build Coastguard Worker #endif
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <chrono>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
20*c8dee2aaSAndroid Build Coastguard Worker 
waitTillFinished(std::function<void ()> tick)21*c8dee2aaSAndroid Build Coastguard Worker void FlushFinishTracker::waitTillFinished(std::function<void()> tick) {
22*c8dee2aaSAndroid Build Coastguard Worker     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
23*c8dee2aaSAndroid Build Coastguard Worker     auto begin = std::chrono::steady_clock::now();
24*c8dee2aaSAndroid Build Coastguard Worker     auto end = begin;
25*c8dee2aaSAndroid Build Coastguard Worker     while (!fIsFinished && (end - begin) < std::chrono::seconds(2)) {
26*c8dee2aaSAndroid Build Coastguard Worker         if (tick) {
27*c8dee2aaSAndroid Build Coastguard Worker             tick();
28*c8dee2aaSAndroid Build Coastguard Worker         }
29*c8dee2aaSAndroid Build Coastguard Worker         if (fContext) {
30*c8dee2aaSAndroid Build Coastguard Worker             fContext->checkAsyncWorkCompletion();
31*c8dee2aaSAndroid Build Coastguard Worker         } else {
32*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
33*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(fGraphiteContext);
34*c8dee2aaSAndroid Build Coastguard Worker             fGraphiteContext->checkAsyncWorkCompletion();
35*c8dee2aaSAndroid Build Coastguard Worker #else
36*c8dee2aaSAndroid Build Coastguard Worker             SkDEBUGFAIL("No valid context");
37*c8dee2aaSAndroid Build Coastguard Worker #endif
38*c8dee2aaSAndroid Build Coastguard Worker         }
39*c8dee2aaSAndroid Build Coastguard Worker         end = std::chrono::steady_clock::now();
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker     if (!fIsFinished) {
42*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("WARNING: Wait failed for flush sync. Timings might not be accurate.\n");
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker } //namespace sk_gpu_test
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