1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/FlushFinishTracker.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE) 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h" 15*c8dee2aaSAndroid Build Coastguard Worker #endif 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <chrono> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test { 20*c8dee2aaSAndroid Build Coastguard Worker waitTillFinished(std::function<void ()> tick)21*c8dee2aaSAndroid Build Coastguard Workervoid FlushFinishTracker::waitTillFinished(std::function<void()> tick) { 22*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT0("skia.gpu", TRACE_FUNC); 23*c8dee2aaSAndroid Build Coastguard Worker auto begin = std::chrono::steady_clock::now(); 24*c8dee2aaSAndroid Build Coastguard Worker auto end = begin; 25*c8dee2aaSAndroid Build Coastguard Worker while (!fIsFinished && (end - begin) < std::chrono::seconds(2)) { 26*c8dee2aaSAndroid Build Coastguard Worker if (tick) { 27*c8dee2aaSAndroid Build Coastguard Worker tick(); 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker if (fContext) { 30*c8dee2aaSAndroid Build Coastguard Worker fContext->checkAsyncWorkCompletion(); 31*c8dee2aaSAndroid Build Coastguard Worker } else { 32*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE) 33*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fGraphiteContext); 34*c8dee2aaSAndroid Build Coastguard Worker fGraphiteContext->checkAsyncWorkCompletion(); 35*c8dee2aaSAndroid Build Coastguard Worker #else 36*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("No valid context"); 37*c8dee2aaSAndroid Build Coastguard Worker #endif 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker end = std::chrono::steady_clock::now(); 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker if (!fIsFinished) { 42*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("WARNING: Wait failed for flush sync. Timings might not be accurate.\n"); 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker } //namespace sk_gpu_test 47