xref: /aosp_15_r20/external/skia/tools/gpu/FlushFinishTracker.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef FlushFinishTracker_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define FlushFinishTracker_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { class Context; }
20*c8dee2aaSAndroid Build Coastguard Worker #endif
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class FlushFinishTracker : public SkRefCnt {
25*c8dee2aaSAndroid Build Coastguard Worker public:
FlushFinished(void * finishedContext)26*c8dee2aaSAndroid Build Coastguard Worker     static void FlushFinished(void* finishedContext) {
27*c8dee2aaSAndroid Build Coastguard Worker         auto tracker = static_cast<FlushFinishTracker*>(finishedContext);
28*c8dee2aaSAndroid Build Coastguard Worker         tracker->setFinished();
29*c8dee2aaSAndroid Build Coastguard Worker         tracker->unref();
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker 
FlushFinishedResult(void * finishedContext,skgpu::CallbackResult)32*c8dee2aaSAndroid Build Coastguard Worker     static void FlushFinishedResult(void* finishedContext, skgpu::CallbackResult) {
33*c8dee2aaSAndroid Build Coastguard Worker         FlushFinished(finishedContext);
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker 
FlushFinishTracker(GrDirectContext * context)36*c8dee2aaSAndroid Build Coastguard Worker     FlushFinishTracker(GrDirectContext* context) : fContext(context) {}
37*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
FlushFinishTracker(skgpu::graphite::Context * context)38*c8dee2aaSAndroid Build Coastguard Worker     FlushFinishTracker(skgpu::graphite::Context* context) : fGraphiteContext(context) {}
39*c8dee2aaSAndroid Build Coastguard Worker #endif
40*c8dee2aaSAndroid Build Coastguard Worker 
setFinished()41*c8dee2aaSAndroid Build Coastguard Worker     void setFinished() { fIsFinished = true; }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     void waitTillFinished(std::function<void()> tick = {});
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker private:
46*c8dee2aaSAndroid Build Coastguard Worker     GrDirectContext* fContext = nullptr;
47*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
48*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::Context*  fGraphiteContext = nullptr;
49*c8dee2aaSAndroid Build Coastguard Worker #endif
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     // Currently we don't have the this bool be atomic cause all current uses of this class happen
52*c8dee2aaSAndroid Build Coastguard Worker     // on a single thread. In other words we call flush, checkAsyncWorkCompletion, and
53*c8dee2aaSAndroid Build Coastguard Worker     // waitTillFinished all on the same thread. If we ever want to support the flushing and waiting
54*c8dee2aaSAndroid Build Coastguard Worker     // to happen on different threads then we should make this atomic.
55*c8dee2aaSAndroid Build Coastguard Worker     bool fIsFinished = false;
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker } //namespace sk_gpu_test
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker #endif
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