1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GpuTimer_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GpuTimer_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include <chrono> 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker using PlatformTimerQuery = uint64_t; 18*c8dee2aaSAndroid Build Coastguard Worker static constexpr PlatformTimerQuery kInvalidTimerQuery = 0; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker /** 21*c8dee2aaSAndroid Build Coastguard Worker * Platform-independent interface for timing operations on the GPU. 22*c8dee2aaSAndroid Build Coastguard Worker */ 23*c8dee2aaSAndroid Build Coastguard Worker class GpuTimer { 24*c8dee2aaSAndroid Build Coastguard Worker public: GpuTimer(bool disjointSupport)25*c8dee2aaSAndroid Build Coastguard Worker GpuTimer(bool disjointSupport) 26*c8dee2aaSAndroid Build Coastguard Worker : fDisjointSupport(disjointSupport) 27*c8dee2aaSAndroid Build Coastguard Worker , fActiveTimer(kInvalidTimerQuery) { 28*c8dee2aaSAndroid Build Coastguard Worker } ~GpuTimer()29*c8dee2aaSAndroid Build Coastguard Worker virtual ~GpuTimer() { SkASSERT(!fActiveTimer); } 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker /** 32*c8dee2aaSAndroid Build Coastguard Worker * Returns whether this timer can detect disjoint GPU operations while timing. If false, a query 33*c8dee2aaSAndroid Build Coastguard Worker * has less confidence when it completes with QueryStatus::kAccurate. 34*c8dee2aaSAndroid Build Coastguard Worker */ disjointSupport()35*c8dee2aaSAndroid Build Coastguard Worker bool disjointSupport() const { return fDisjointSupport; } 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker /** 38*c8dee2aaSAndroid Build Coastguard Worker * Inserts a "start timing" command in the GPU command stream. 39*c8dee2aaSAndroid Build Coastguard Worker */ queueStart()40*c8dee2aaSAndroid Build Coastguard Worker void queueStart() { 41*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fActiveTimer); 42*c8dee2aaSAndroid Build Coastguard Worker fActiveTimer = this->onQueueTimerStart(); 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker /** 46*c8dee2aaSAndroid Build Coastguard Worker * Inserts a "stop timing" command in the GPU command stream. 47*c8dee2aaSAndroid Build Coastguard Worker * 48*c8dee2aaSAndroid Build Coastguard Worker * @return a query object that can retrieve the time elapsed once the timer has completed. 49*c8dee2aaSAndroid Build Coastguard Worker */ queueStop()50*c8dee2aaSAndroid Build Coastguard Worker [[nodiscard]] PlatformTimerQuery queueStop() { 51*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fActiveTimer); 52*c8dee2aaSAndroid Build Coastguard Worker this->onQueueTimerStop(fActiveTimer); 53*c8dee2aaSAndroid Build Coastguard Worker return std::exchange(fActiveTimer, kInvalidTimerQuery); 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker enum class QueryStatus { 57*c8dee2aaSAndroid Build Coastguard Worker kInvalid, //<! the timer query is invalid. 58*c8dee2aaSAndroid Build Coastguard Worker kPending, //<! the timer is still running on the GPU. 59*c8dee2aaSAndroid Build Coastguard Worker kDisjoint, //<! the query is complete, but dubious due to disjoint GPU operations. 60*c8dee2aaSAndroid Build Coastguard Worker kAccurate //<! the query is complete and reliable. 61*c8dee2aaSAndroid Build Coastguard Worker }; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker virtual QueryStatus checkQueryStatus(PlatformTimerQuery) = 0; 64*c8dee2aaSAndroid Build Coastguard Worker virtual std::chrono::nanoseconds getTimeElapsed(PlatformTimerQuery) = 0; 65*c8dee2aaSAndroid Build Coastguard Worker virtual void deleteQuery(PlatformTimerQuery) = 0; 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker private: 68*c8dee2aaSAndroid Build Coastguard Worker virtual PlatformTimerQuery onQueueTimerStart() const = 0; 69*c8dee2aaSAndroid Build Coastguard Worker virtual void onQueueTimerStop(PlatformTimerQuery) const = 0; 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker bool const fDisjointSupport; 72*c8dee2aaSAndroid Build Coastguard Worker PlatformTimerQuery fActiveTimer; 73*c8dee2aaSAndroid Build Coastguard Worker }; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker } // namespace sk_gpu_test 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker #endif 78