xref: /aosp_15_r20/external/skia/tools/gpu/GrContextFactory.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrContextFactory_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrContextFactory_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ContextType.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/TestContext.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/gl/GLTestContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker #endif
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
23*c8dee2aaSAndroid Build Coastguard Worker struct VulkanBackendContext;
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
27*c8dee2aaSAndroid Build Coastguard Worker class ContextInfo;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker /**
30*c8dee2aaSAndroid Build Coastguard Worker  * This is a simple class that is useful in test apps that use different
31*c8dee2aaSAndroid Build Coastguard Worker  * GrContexts backed by different types of GL contexts. It manages creating the
32*c8dee2aaSAndroid Build Coastguard Worker  * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
33*c8dee2aaSAndroid Build Coastguard Worker  * factory is destroyed (though the caller can always grab a ref on the returned
34*c8dee2aaSAndroid Build Coastguard Worker  * Gr and GL contexts to make them outlive the factory).
35*c8dee2aaSAndroid Build Coastguard Worker  */
36*c8dee2aaSAndroid Build Coastguard Worker class GrContextFactory : SkNoncopyable {
37*c8dee2aaSAndroid Build Coastguard Worker public:
38*c8dee2aaSAndroid Build Coastguard Worker     using ContextType = skgpu::ContextType;
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     /**
41*c8dee2aaSAndroid Build Coastguard Worker      * Overrides for the initial GrContextOptions provided at construction time, and required
42*c8dee2aaSAndroid Build Coastguard Worker      * features that will cause context creation to fail if not present.
43*c8dee2aaSAndroid Build Coastguard Worker      */
44*c8dee2aaSAndroid Build Coastguard Worker     enum class ContextOverrides {
45*c8dee2aaSAndroid Build Coastguard Worker         kNone                          = 0x0,
46*c8dee2aaSAndroid Build Coastguard Worker         kAvoidStencilBuffers           = 0x1,
47*c8dee2aaSAndroid Build Coastguard Worker         kFakeGLESVersionAs2            = 0x2,
48*c8dee2aaSAndroid Build Coastguard Worker         kReducedShaders                = 0x4,
49*c8dee2aaSAndroid Build Coastguard Worker     };
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     explicit GrContextFactory(const GrContextOptions& opts);
52*c8dee2aaSAndroid Build Coastguard Worker     GrContextFactory();
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     ~GrContextFactory();
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     void destroyContexts();
57*c8dee2aaSAndroid Build Coastguard Worker     void abandonContexts();
58*c8dee2aaSAndroid Build Coastguard Worker     void releaseResourcesAndAbandonContexts();
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     /**
61*c8dee2aaSAndroid Build Coastguard Worker      * Get a context initialized with a type of GL context. It also makes the GL context current.
62*c8dee2aaSAndroid Build Coastguard Worker      */
63*c8dee2aaSAndroid Build Coastguard Worker     ContextInfo getContextInfo(ContextType type, ContextOverrides = ContextOverrides::kNone);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     /**
66*c8dee2aaSAndroid Build Coastguard Worker      * Get a context in the same share group as the passed in GrContext, with the same type and
67*c8dee2aaSAndroid Build Coastguard Worker      * overrides. To get multiple contexts in a single share group, pass the same shareContext,
68*c8dee2aaSAndroid Build Coastguard Worker      * with different values for shareIndex.
69*c8dee2aaSAndroid Build Coastguard Worker      */
70*c8dee2aaSAndroid Build Coastguard Worker     ContextInfo getSharedContextInfo(GrDirectContext* shareContext, uint32_t shareIndex = 0);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     /**
73*c8dee2aaSAndroid Build Coastguard Worker      * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
74*c8dee2aaSAndroid Build Coastguard Worker      */
75*c8dee2aaSAndroid Build Coastguard Worker     GrDirectContext* get(ContextType type, ContextOverrides overrides = ContextOverrides::kNone);
getGlobalOptions()76*c8dee2aaSAndroid Build Coastguard Worker     const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker private:
79*c8dee2aaSAndroid Build Coastguard Worker     ContextInfo getContextInfoInternal(ContextType type, ContextOverrides overrides,
80*c8dee2aaSAndroid Build Coastguard Worker                                        GrDirectContext* shareContext, uint32_t shareIndex);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     struct Context {
83*c8dee2aaSAndroid Build Coastguard Worker         ContextType       fType;
84*c8dee2aaSAndroid Build Coastguard Worker         ContextOverrides  fOverrides;
85*c8dee2aaSAndroid Build Coastguard Worker         GrContextOptions  fOptions;
86*c8dee2aaSAndroid Build Coastguard Worker         GrBackendApi      fBackend;
87*c8dee2aaSAndroid Build Coastguard Worker         TestContext*      fTestContext;
88*c8dee2aaSAndroid Build Coastguard Worker         GrDirectContext*  fGrContext;
89*c8dee2aaSAndroid Build Coastguard Worker         GrDirectContext*  fShareContext;
90*c8dee2aaSAndroid Build Coastguard Worker         uint32_t          fShareIndex;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker         bool              fAbandoned;
93*c8dee2aaSAndroid Build Coastguard Worker     };
94*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<Context, true> fContexts;
95*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
96*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GLTestContext>      fSentinelGLContext;
97*c8dee2aaSAndroid Build Coastguard Worker #endif
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     const GrContextOptions              fGlobalOptions;
100*c8dee2aaSAndroid Build Coastguard Worker };
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker class ContextInfo {
103*c8dee2aaSAndroid Build Coastguard Worker public:
104*c8dee2aaSAndroid Build Coastguard Worker     ContextInfo() = default;
105*c8dee2aaSAndroid Build Coastguard Worker     ContextInfo(const ContextInfo&) = default;
106*c8dee2aaSAndroid Build Coastguard Worker     ContextInfo& operator=(const ContextInfo&) = default;
107*c8dee2aaSAndroid Build Coastguard Worker 
type()108*c8dee2aaSAndroid Build Coastguard Worker     skgpu::ContextType type() const { return fType; }
backend()109*c8dee2aaSAndroid Build Coastguard Worker     GrBackendApi backend() const { return skgpu::ganesh::ContextTypeBackend(fType); }
110*c8dee2aaSAndroid Build Coastguard Worker 
directContext()111*c8dee2aaSAndroid Build Coastguard Worker     GrDirectContext* directContext() const { return fContext; }
testContext()112*c8dee2aaSAndroid Build Coastguard Worker     TestContext* testContext() const { return fTestContext; }
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
glContext()115*c8dee2aaSAndroid Build Coastguard Worker     GLTestContext* glContext() const {
116*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(GrBackendApi::kOpenGL == this->backend());
117*c8dee2aaSAndroid Build Coastguard Worker         return static_cast<GLTestContext*>(fTestContext);
118*c8dee2aaSAndroid Build Coastguard Worker     }
119*c8dee2aaSAndroid Build Coastguard Worker #endif
120*c8dee2aaSAndroid Build Coastguard Worker 
options()121*c8dee2aaSAndroid Build Coastguard Worker     const GrContextOptions& options() const { return fOptions; }
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker private:
ContextInfo(skgpu::ContextType type,TestContext * testContext,GrDirectContext * context,const GrContextOptions & options)124*c8dee2aaSAndroid Build Coastguard Worker     ContextInfo(skgpu::ContextType type,
125*c8dee2aaSAndroid Build Coastguard Worker                 TestContext* testContext,
126*c8dee2aaSAndroid Build Coastguard Worker                 GrDirectContext* context,
127*c8dee2aaSAndroid Build Coastguard Worker                 const GrContextOptions& options)
128*c8dee2aaSAndroid Build Coastguard Worker             : fType(type), fTestContext(testContext), fContext(context), fOptions(options) {}
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     skgpu::ContextType fType = skgpu::ContextType::kGL;
131*c8dee2aaSAndroid Build Coastguard Worker     // Valid until the factory destroys it via abandonContexts() or destroyContexts().
132*c8dee2aaSAndroid Build Coastguard Worker     TestContext* fTestContext = nullptr;
133*c8dee2aaSAndroid Build Coastguard Worker     GrDirectContext* fContext = nullptr;
134*c8dee2aaSAndroid Build Coastguard Worker     GrContextOptions fOptions;
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     friend class GrContextFactory;
137*c8dee2aaSAndroid Build Coastguard Worker };
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker SK_MAKE_BITFIELD_CLASS_OPS(sk_gpu_test::GrContextFactory::ContextOverrides)
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker #endif
144