xref: /aosp_15_r20/external/skia/tools/gpu/ManagedBackendTexture.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ManagedBackendTexture.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmap.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
14*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GANESH
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #endif
17*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
20*c8dee2aaSAndroid Build Coastguard Worker #endif
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker using Mipmapped = skgpu::Mipmapped;
23*c8dee2aaSAndroid Build Coastguard Worker using Protected = skgpu::Protected;
24*c8dee2aaSAndroid Build Coastguard Worker using Renderable = skgpu::Renderable;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GANESH
27*c8dee2aaSAndroid Build Coastguard Worker namespace {
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker struct Context {
30*c8dee2aaSAndroid Build Coastguard Worker     GrGpuFinishedProc fWrappedProc = nullptr;
31*c8dee2aaSAndroid Build Coastguard Worker     GrGpuFinishedContext fWrappedContext = nullptr;
32*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<sk_gpu_test::ManagedBackendTexture> fMBETs[SkYUVAInfo::kMaxPlanes];
33*c8dee2aaSAndroid Build Coastguard Worker };
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
38*c8dee2aaSAndroid Build Coastguard Worker 
ReleaseProc(void * ctx)39*c8dee2aaSAndroid Build Coastguard Worker void ManagedBackendTexture::ReleaseProc(void* ctx) {
40*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<Context> context(static_cast<Context*>(ctx));
41*c8dee2aaSAndroid Build Coastguard Worker     if (context->fWrappedProc) {
42*c8dee2aaSAndroid Build Coastguard Worker         context->fWrappedProc(context->fWrappedContext);
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
~ManagedBackendTexture()46*c8dee2aaSAndroid Build Coastguard Worker ManagedBackendTexture::~ManagedBackendTexture() {
47*c8dee2aaSAndroid Build Coastguard Worker     if (fDContext && fTexture.isValid()) {
48*c8dee2aaSAndroid Build Coastguard Worker         fDContext->deleteBackendTexture(fTexture);
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
releaseContext(GrGpuFinishedProc wrappedProc,GrGpuFinishedContext wrappedCtx) const52*c8dee2aaSAndroid Build Coastguard Worker void* ManagedBackendTexture::releaseContext(GrGpuFinishedProc wrappedProc,
53*c8dee2aaSAndroid Build Coastguard Worker                                             GrGpuFinishedContext wrappedCtx) const {
54*c8dee2aaSAndroid Build Coastguard Worker     // Make sure we don't get a wrapped ctx without a wrapped proc
55*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!wrappedCtx || wrappedProc);
56*c8dee2aaSAndroid Build Coastguard Worker     return new Context{wrappedProc, wrappedCtx, {sk_ref_sp(this)}};
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker 
MakeYUVAReleaseContext(const sk_sp<ManagedBackendTexture> mbets[SkYUVAInfo::kMaxPlanes])59*c8dee2aaSAndroid Build Coastguard Worker void* ManagedBackendTexture::MakeYUVAReleaseContext(
60*c8dee2aaSAndroid Build Coastguard Worker         const sk_sp<ManagedBackendTexture> mbets[SkYUVAInfo::kMaxPlanes]) {
61*c8dee2aaSAndroid Build Coastguard Worker     auto context = new Context;
62*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < SkYUVAInfo::kMaxPlanes; ++i) {
63*c8dee2aaSAndroid Build Coastguard Worker         context->fMBETs[i] = mbets[i];
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker     return context;
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker 
refCountedCallback() const68*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::RefCntedCallback> ManagedBackendTexture::refCountedCallback() const {
69*c8dee2aaSAndroid Build Coastguard Worker     return skgpu::RefCntedCallback::Make(ReleaseProc, this->releaseContext());
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker 
wasAdopted()72*c8dee2aaSAndroid Build Coastguard Worker void ManagedBackendTexture::wasAdopted() { fTexture = {}; }
73*c8dee2aaSAndroid Build Coastguard Worker 
MakeFromInfo(GrDirectContext * dContext,const SkImageInfo & ii,Mipmapped mipmapped,Renderable renderable,Protected isProtected)74*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ManagedBackendTexture> ManagedBackendTexture::MakeFromInfo(GrDirectContext* dContext,
75*c8dee2aaSAndroid Build Coastguard Worker                                                                  const SkImageInfo& ii,
76*c8dee2aaSAndroid Build Coastguard Worker                                                                  Mipmapped mipmapped,
77*c8dee2aaSAndroid Build Coastguard Worker                                                                  Renderable renderable,
78*c8dee2aaSAndroid Build Coastguard Worker                                                                  Protected isProtected) {
79*c8dee2aaSAndroid Build Coastguard Worker     return MakeWithoutData(dContext,
80*c8dee2aaSAndroid Build Coastguard Worker                            ii.width(),
81*c8dee2aaSAndroid Build Coastguard Worker                            ii.height(),
82*c8dee2aaSAndroid Build Coastguard Worker                            ii.colorType(),
83*c8dee2aaSAndroid Build Coastguard Worker                            mipmapped,
84*c8dee2aaSAndroid Build Coastguard Worker                            renderable,
85*c8dee2aaSAndroid Build Coastguard Worker                            isProtected);
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker 
MakeFromBitmap(GrDirectContext * dContext,const SkBitmap & src,Mipmapped mipmapped,Renderable renderable,Protected isProtected)88*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ManagedBackendTexture> ManagedBackendTexture::MakeFromBitmap(GrDirectContext* dContext,
89*c8dee2aaSAndroid Build Coastguard Worker                                                                    const SkBitmap& src,
90*c8dee2aaSAndroid Build Coastguard Worker                                                                    Mipmapped mipmapped,
91*c8dee2aaSAndroid Build Coastguard Worker                                                                    Renderable renderable,
92*c8dee2aaSAndroid Build Coastguard Worker                                                                    Protected isProtected) {
93*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap srcPixmap;
94*c8dee2aaSAndroid Build Coastguard Worker     if (!src.peekPixels(&srcPixmap)) {
95*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
96*c8dee2aaSAndroid Build Coastguard Worker     }
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     return MakeFromPixmap(dContext, srcPixmap, mipmapped, renderable, isProtected);
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker 
MakeFromPixmap(GrDirectContext * dContext,const SkPixmap & src,Mipmapped mipmapped,Renderable renderable,Protected isProtected)101*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ManagedBackendTexture> ManagedBackendTexture::MakeFromPixmap(GrDirectContext* dContext,
102*c8dee2aaSAndroid Build Coastguard Worker                                                                    const SkPixmap& src,
103*c8dee2aaSAndroid Build Coastguard Worker                                                                    Mipmapped mipmapped,
104*c8dee2aaSAndroid Build Coastguard Worker                                                                    Renderable renderable,
105*c8dee2aaSAndroid Build Coastguard Worker                                                                    Protected isProtected) {
106*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkPixmap> levels({src});
107*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkMipmap> mm;
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker     if (mipmapped == Mipmapped::kYes) {
110*c8dee2aaSAndroid Build Coastguard Worker         mm.reset(SkMipmap::Build(src, nullptr));
111*c8dee2aaSAndroid Build Coastguard Worker         if (!mm) {
112*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
113*c8dee2aaSAndroid Build Coastguard Worker         }
114*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < mm->countLevels(); ++i) {
115*c8dee2aaSAndroid Build Coastguard Worker             SkMipmap::Level level;
116*c8dee2aaSAndroid Build Coastguard Worker             SkAssertResult(mm->getLevel(i, &level));
117*c8dee2aaSAndroid Build Coastguard Worker             levels.push_back(level.fPixmap);
118*c8dee2aaSAndroid Build Coastguard Worker         }
119*c8dee2aaSAndroid Build Coastguard Worker     }
120*c8dee2aaSAndroid Build Coastguard Worker     return MakeWithData(dContext,
121*c8dee2aaSAndroid Build Coastguard Worker                         levels.data(),
122*c8dee2aaSAndroid Build Coastguard Worker                         static_cast<int>(levels.size()),
123*c8dee2aaSAndroid Build Coastguard Worker                         kTopLeft_GrSurfaceOrigin,
124*c8dee2aaSAndroid Build Coastguard Worker                         renderable,
125*c8dee2aaSAndroid Build Coastguard Worker                         isProtected);
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker #endif  // SK_GANESH
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
133*c8dee2aaSAndroid Build Coastguard Worker using Recorder = skgpu::graphite::Recorder;
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker namespace {
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker struct MBETContext {
MBETContext__anon71a6d1300211::MBETContext138*c8dee2aaSAndroid Build Coastguard Worker     MBETContext(const sk_sp<sk_gpu_test::ManagedGraphiteTexture>& tex)
139*c8dee2aaSAndroid Build Coastguard Worker             : fMBETs{tex, nullptr, nullptr, nullptr} {}
MBETContext__anon71a6d1300211::MBETContext140*c8dee2aaSAndroid Build Coastguard Worker     MBETContext(const sk_sp<sk_gpu_test::ManagedGraphiteTexture> mbets[SkYUVAInfo::kMaxPlanes])
141*c8dee2aaSAndroid Build Coastguard Worker             : fMBETs{mbets[0], mbets[1], mbets[2], mbets[3]} {}
142*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<sk_gpu_test::ManagedGraphiteTexture> fMBETs[SkYUVAInfo::kMaxPlanes];
143*c8dee2aaSAndroid Build Coastguard Worker };
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
148*c8dee2aaSAndroid Build Coastguard Worker 
ReleaseProc(void * ctx)149*c8dee2aaSAndroid Build Coastguard Worker void ManagedGraphiteTexture::ReleaseProc(void* ctx) {
150*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<MBETContext> context(static_cast<MBETContext*>(ctx));
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker 
FinishedProc(void * ctx,skgpu::CallbackResult)153*c8dee2aaSAndroid Build Coastguard Worker void ManagedGraphiteTexture::FinishedProc(void* ctx, skgpu::CallbackResult) {
154*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<MBETContext> context(static_cast<MBETContext*>(ctx));
155*c8dee2aaSAndroid Build Coastguard Worker }
ImageReleaseProc(void * ctx)156*c8dee2aaSAndroid Build Coastguard Worker void ManagedGraphiteTexture::ImageReleaseProc(void* ctx) {
157*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<MBETContext> context(static_cast<MBETContext*>(ctx));
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker 
~ManagedGraphiteTexture()160*c8dee2aaSAndroid Build Coastguard Worker ManagedGraphiteTexture::~ManagedGraphiteTexture() {
161*c8dee2aaSAndroid Build Coastguard Worker     if (fContext && fTexture.isValid()) {
162*c8dee2aaSAndroid Build Coastguard Worker         fContext->deleteBackendTexture(fTexture);
163*c8dee2aaSAndroid Build Coastguard Worker     }
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker 
releaseContext() const166*c8dee2aaSAndroid Build Coastguard Worker void* ManagedGraphiteTexture::releaseContext() const {
167*c8dee2aaSAndroid Build Coastguard Worker     return new MBETContext{{sk_ref_sp(this)}};
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker 
MakeYUVAReleaseContext(const sk_sp<ManagedGraphiteTexture> mbets[SkYUVAInfo::kMaxPlanes])170*c8dee2aaSAndroid Build Coastguard Worker void* ManagedGraphiteTexture::MakeYUVAReleaseContext(
171*c8dee2aaSAndroid Build Coastguard Worker         const sk_sp<ManagedGraphiteTexture> mbets[SkYUVAInfo::kMaxPlanes]) {
172*c8dee2aaSAndroid Build Coastguard Worker     return new MBETContext(mbets);
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker 
refCountedCallback() const175*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::RefCntedCallback> ManagedGraphiteTexture::refCountedCallback() const {
176*c8dee2aaSAndroid Build Coastguard Worker     return skgpu::RefCntedCallback::Make(FinishedProc, this->releaseContext());
177*c8dee2aaSAndroid Build Coastguard Worker }
178*c8dee2aaSAndroid Build Coastguard Worker 
MakeUnInit(Recorder * recorder,const SkImageInfo & ii,Mipmapped mipmapped,Renderable renderable,Protected isProtected)179*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ManagedGraphiteTexture> ManagedGraphiteTexture::MakeUnInit(Recorder* recorder,
180*c8dee2aaSAndroid Build Coastguard Worker                                                                  const SkImageInfo& ii,
181*c8dee2aaSAndroid Build Coastguard Worker                                                                  Mipmapped mipmapped,
182*c8dee2aaSAndroid Build Coastguard Worker                                                                  Renderable renderable,
183*c8dee2aaSAndroid Build Coastguard Worker                                                                  Protected isProtected) {
184*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ManagedGraphiteTexture> mbet(new ManagedGraphiteTexture);
185*c8dee2aaSAndroid Build Coastguard Worker     mbet->fContext = recorder->priv().context();
186*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::graphite::Caps* caps = recorder->priv().caps();
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::TextureInfo info = caps->getDefaultSampledTextureInfo(ii.colorType(),
189*c8dee2aaSAndroid Build Coastguard Worker                                                                            mipmapped,
190*c8dee2aaSAndroid Build Coastguard Worker                                                                            isProtected,
191*c8dee2aaSAndroid Build Coastguard Worker                                                                            renderable);
192*c8dee2aaSAndroid Build Coastguard Worker 
193*c8dee2aaSAndroid Build Coastguard Worker     mbet->fTexture = recorder->createBackendTexture(ii.dimensions(), info);
194*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet->fTexture.isValid()) {
195*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
196*c8dee2aaSAndroid Build Coastguard Worker     }
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker     recorder->addFinishInfo({mbet->releaseContext(), FinishedProc});
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker     return mbet;
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker 
MakeFromPixmap(Recorder * recorder,const SkPixmap & src,Mipmapped mipmapped,Renderable renderable,Protected isProtected)203*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ManagedGraphiteTexture> ManagedGraphiteTexture::MakeFromPixmap(Recorder* recorder,
204*c8dee2aaSAndroid Build Coastguard Worker                                                                      const SkPixmap& src,
205*c8dee2aaSAndroid Build Coastguard Worker                                                                      Mipmapped mipmapped,
206*c8dee2aaSAndroid Build Coastguard Worker                                                                      Renderable renderable,
207*c8dee2aaSAndroid Build Coastguard Worker                                                                      Protected isProtected) {
208*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ManagedGraphiteTexture> mbet = MakeUnInit(recorder, src.info(), mipmapped, renderable,
209*c8dee2aaSAndroid Build Coastguard Worker                                                     isProtected);
210*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet) {
211*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
212*c8dee2aaSAndroid Build Coastguard Worker     }
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkPixmap> levels({src});
215*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkMipmap> mm;
216*c8dee2aaSAndroid Build Coastguard Worker 
217*c8dee2aaSAndroid Build Coastguard Worker     if (mipmapped == Mipmapped::kYes) {
218*c8dee2aaSAndroid Build Coastguard Worker         mm.reset(SkMipmap::Build(src, nullptr));
219*c8dee2aaSAndroid Build Coastguard Worker         if (!mm) {
220*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
221*c8dee2aaSAndroid Build Coastguard Worker         }
222*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < mm->countLevels(); ++i) {
223*c8dee2aaSAndroid Build Coastguard Worker             SkMipmap::Level level;
224*c8dee2aaSAndroid Build Coastguard Worker             SkAssertResult(mm->getLevel(i, &level));
225*c8dee2aaSAndroid Build Coastguard Worker             levels.push_back(level.fPixmap);
226*c8dee2aaSAndroid Build Coastguard Worker         }
227*c8dee2aaSAndroid Build Coastguard Worker     }
228*c8dee2aaSAndroid Build Coastguard Worker 
229*c8dee2aaSAndroid Build Coastguard Worker     if (!recorder->updateBackendTexture(mbet->fTexture,
230*c8dee2aaSAndroid Build Coastguard Worker                                         levels.data(),
231*c8dee2aaSAndroid Build Coastguard Worker                                         static_cast<int>(levels.size()))) {
232*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
233*c8dee2aaSAndroid Build Coastguard Worker     }
234*c8dee2aaSAndroid Build Coastguard Worker 
235*c8dee2aaSAndroid Build Coastguard Worker     return mbet;
236*c8dee2aaSAndroid Build Coastguard Worker }
237*c8dee2aaSAndroid Build Coastguard Worker 
MakeMipmappedFromPixmaps(Recorder * recorder,SkSpan<const SkPixmap> levels,skgpu::Renderable renderable,skgpu::Protected isProtected)238*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ManagedGraphiteTexture> ManagedGraphiteTexture::MakeMipmappedFromPixmaps(
239*c8dee2aaSAndroid Build Coastguard Worker         Recorder* recorder,
240*c8dee2aaSAndroid Build Coastguard Worker         SkSpan<const SkPixmap> levels,
241*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Renderable renderable,
242*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Protected isProtected) {
243*c8dee2aaSAndroid Build Coastguard Worker     if (levels.empty()) {
244*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
245*c8dee2aaSAndroid Build Coastguard Worker     }
246*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ManagedGraphiteTexture> mbet = MakeUnInit(recorder,
247*c8dee2aaSAndroid Build Coastguard Worker                                                     levels[0].info(),
248*c8dee2aaSAndroid Build Coastguard Worker                                                     Mipmapped::kYes,
249*c8dee2aaSAndroid Build Coastguard Worker                                                     renderable,
250*c8dee2aaSAndroid Build Coastguard Worker                                                     isProtected);
251*c8dee2aaSAndroid Build Coastguard Worker     if (!recorder->updateBackendTexture(mbet->fTexture,
252*c8dee2aaSAndroid Build Coastguard Worker                                         levels.data(),
253*c8dee2aaSAndroid Build Coastguard Worker                                         static_cast<int>(levels.size()))) {
254*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
255*c8dee2aaSAndroid Build Coastguard Worker     }
256*c8dee2aaSAndroid Build Coastguard Worker 
257*c8dee2aaSAndroid Build Coastguard Worker     return mbet;
258*c8dee2aaSAndroid Build Coastguard Worker }
259*c8dee2aaSAndroid Build Coastguard Worker 
MakeFromCompressedData(Recorder * recorder,SkISize dimensions,SkTextureCompressionType compression,sk_sp<SkData> src,skgpu::Mipmapped mipmapped,skgpu::Protected isProtected)260*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ManagedGraphiteTexture> ManagedGraphiteTexture::MakeFromCompressedData(
261*c8dee2aaSAndroid Build Coastguard Worker         Recorder* recorder,
262*c8dee2aaSAndroid Build Coastguard Worker         SkISize dimensions,
263*c8dee2aaSAndroid Build Coastguard Worker         SkTextureCompressionType compression,
264*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkData> src,
265*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Mipmapped mipmapped,
266*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Protected isProtected) {
267*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ManagedGraphiteTexture> mbet(new ManagedGraphiteTexture);
268*c8dee2aaSAndroid Build Coastguard Worker     mbet->fContext = recorder->priv().context();
269*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::graphite::Caps* caps = recorder->priv().caps();
270*c8dee2aaSAndroid Build Coastguard Worker 
271*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::TextureInfo info = caps->getDefaultCompressedTextureInfo(compression,
272*c8dee2aaSAndroid Build Coastguard Worker                                                                               mipmapped,
273*c8dee2aaSAndroid Build Coastguard Worker                                                                               isProtected);
274*c8dee2aaSAndroid Build Coastguard Worker 
275*c8dee2aaSAndroid Build Coastguard Worker     mbet->fTexture = recorder->createBackendTexture(dimensions, info);
276*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet->fTexture.isValid()) {
277*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
278*c8dee2aaSAndroid Build Coastguard Worker     }
279*c8dee2aaSAndroid Build Coastguard Worker 
280*c8dee2aaSAndroid Build Coastguard Worker     recorder->addFinishInfo({mbet->releaseContext(), FinishedProc});
281*c8dee2aaSAndroid Build Coastguard Worker 
282*c8dee2aaSAndroid Build Coastguard Worker     if (!recorder->updateCompressedBackendTexture(mbet->fTexture,
283*c8dee2aaSAndroid Build Coastguard Worker                                                   src->data(),
284*c8dee2aaSAndroid Build Coastguard Worker                                                   src->size())) {
285*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
286*c8dee2aaSAndroid Build Coastguard Worker     }
287*c8dee2aaSAndroid Build Coastguard Worker 
288*c8dee2aaSAndroid Build Coastguard Worker     return mbet;
289*c8dee2aaSAndroid Build Coastguard Worker }
290*c8dee2aaSAndroid Build Coastguard Worker 
291*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
292*c8dee2aaSAndroid Build Coastguard Worker 
293*c8dee2aaSAndroid Build Coastguard Worker #endif  // SK_GRAPHITE
294