xref: /aosp_15_r20/external/skia/tools/gpu/ProtectedUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef ProtectedUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define ProtectedUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
15*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
16*c8dee2aaSAndroid Build Coastguard Worker class SkSurface;
17*c8dee2aaSAndroid Build Coastguard Worker class SkSurfaceProps;
18*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
22*c8dee2aaSAndroid Build Coastguard Worker     enum class Protected : bool;
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
25*c8dee2aaSAndroid Build Coastguard Worker     class Recorder;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker #endif
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace ProtectedUtils {
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker /*
32*c8dee2aaSAndroid Build Coastguard Worker  * These factories create Surfaces and Images with an explicitly specified protected status.
33*c8dee2aaSAndroid Build Coastguard Worker  * If the Surface/Image cannot be created with the specified protected status nullptr will
34*c8dee2aaSAndroid Build Coastguard Worker  * be returned.
35*c8dee2aaSAndroid Build Coastguard Worker  */
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> CreateProtectedSkSurface(GrDirectContext*,
38*c8dee2aaSAndroid Build Coastguard Worker                                           SkISize size,
39*c8dee2aaSAndroid Build Coastguard Worker                                           bool textureable,
40*c8dee2aaSAndroid Build Coastguard Worker                                           bool isProtected,
41*c8dee2aaSAndroid Build Coastguard Worker                                           const SkSurfaceProps* = nullptr);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker void CheckImageBEProtection(SkImage*, bool expectingProtected);
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> CreateProtectedSkImage(GrDirectContext*,
46*c8dee2aaSAndroid Build Coastguard Worker                                       SkISize size,
47*c8dee2aaSAndroid Build Coastguard Worker                                       SkColor4f color,
48*c8dee2aaSAndroid Build Coastguard Worker                                       bool isProtected);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GRAPHITE
51*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> CreateProtectedSkSurface(skgpu::graphite::Recorder*,
52*c8dee2aaSAndroid Build Coastguard Worker                                           SkISize size,
53*c8dee2aaSAndroid Build Coastguard Worker                                           skgpu::Protected);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> CreateProtectedSkImage(skgpu::graphite::Recorder*,
56*c8dee2aaSAndroid Build Coastguard Worker                                       SkISize size,
57*c8dee2aaSAndroid Build Coastguard Worker                                       SkColor4f color,
58*c8dee2aaSAndroid Build Coastguard Worker                                       skgpu::Protected);
59*c8dee2aaSAndroid Build Coastguard Worker #endif
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker }  // namespace ProtectedUtils
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker #endif  // ProtectedUtils_DEFINED
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