1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Worker /* 3*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 4*c8dee2aaSAndroid Build Coastguard Worker * 5*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 6*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 7*c8dee2aaSAndroid Build Coastguard Worker */ 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker #ifndef TestContext_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker #define TestContext_DEFINED 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkScopeExit.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/FenceSync.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext; 20*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test { 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class GpuTimer; 25*c8dee2aaSAndroid Build Coastguard Worker class FlushFinishTracker; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker /** 28*c8dee2aaSAndroid Build Coastguard Worker * An offscreen 3D context. This class is intended for Skia's internal testing needs and not 29*c8dee2aaSAndroid Build Coastguard Worker * for general use. 30*c8dee2aaSAndroid Build Coastguard Worker */ 31*c8dee2aaSAndroid Build Coastguard Worker class TestContext : public SkNoncopyable { 32*c8dee2aaSAndroid Build Coastguard Worker public: 33*c8dee2aaSAndroid Build Coastguard Worker virtual ~TestContext(); 34*c8dee2aaSAndroid Build Coastguard Worker fenceSyncSupport()35*c8dee2aaSAndroid Build Coastguard Worker bool fenceSyncSupport() const { return fFenceSupport; } 36*c8dee2aaSAndroid Build Coastguard Worker gpuTimingSupport()37*c8dee2aaSAndroid Build Coastguard Worker bool gpuTimingSupport() const { return fGpuTimer != nullptr; } gpuTimer()38*c8dee2aaSAndroid Build Coastguard Worker GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); } 39*c8dee2aaSAndroid Build Coastguard Worker getMaxGpuFrameLag(int * maxFrameLag)40*c8dee2aaSAndroid Build Coastguard Worker bool getMaxGpuFrameLag(int *maxFrameLag) const { 41*c8dee2aaSAndroid Build Coastguard Worker if (!this->fenceSyncSupport()) { 42*c8dee2aaSAndroid Build Coastguard Worker return false; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker *maxFrameLag = kMaxFrameLag; 45*c8dee2aaSAndroid Build Coastguard Worker return true; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker void makeNotCurrent() const; 49*c8dee2aaSAndroid Build Coastguard Worker void makeCurrent() const; 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker /** 52*c8dee2aaSAndroid Build Coastguard Worker * Like makeCurrent() but this returns an object that will restore the previous current 53*c8dee2aaSAndroid Build Coastguard Worker * context in its destructor. Useful to undo the effect making this current before returning to 54*c8dee2aaSAndroid Build Coastguard Worker * a caller that doesn't expect the current context to be changed underneath it. 55*c8dee2aaSAndroid Build Coastguard Worker * 56*c8dee2aaSAndroid Build Coastguard Worker * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its 57*c8dee2aaSAndroid Build Coastguard Worker * destructor. It is undefined behavior if that context is destroyed before the destructor 58*c8dee2aaSAndroid Build Coastguard Worker * executes. If the concept of a current context doesn't make sense for this context type then 59*c8dee2aaSAndroid Build Coastguard Worker * the returned object's destructor is a no-op. 60*c8dee2aaSAndroid Build Coastguard Worker */ 61*c8dee2aaSAndroid Build Coastguard Worker [[nodiscard]] SkScopeExit makeCurrentAndAutoRestore() const; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker virtual GrBackendApi backend() = 0; 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<GrDirectContext> makeContext(const GrContextOptions&); 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker /** 68*c8dee2aaSAndroid Build Coastguard Worker * This will flush work to the GPU. Additionally, if the platform supports fence syncs, we will 69*c8dee2aaSAndroid Build Coastguard Worker * add a finished callback to our flush call. We allow ourselves to have kMaxFrameLag number of 70*c8dee2aaSAndroid Build Coastguard Worker * unfinished flushes active on the GPU at a time. If we have 2 outstanding flushes then we will 71*c8dee2aaSAndroid Build Coastguard Worker * wait on the CPU until one has finished. 72*c8dee2aaSAndroid Build Coastguard Worker */ 73*c8dee2aaSAndroid Build Coastguard Worker void flushAndWaitOnSync(GrDirectContext* context); 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker /** 76*c8dee2aaSAndroid Build Coastguard Worker * This notifies the context that we are deliberately testing abandoning 77*c8dee2aaSAndroid Build Coastguard Worker * the context. It is useful for debugging contexts that would otherwise 78*c8dee2aaSAndroid Build Coastguard Worker * test that GPU resources are properly deleted. It also allows a debugging 79*c8dee2aaSAndroid Build Coastguard Worker * context to test that further API calls are not made by Skia GPU code. 80*c8dee2aaSAndroid Build Coastguard Worker */ 81*c8dee2aaSAndroid Build Coastguard Worker virtual void testAbandon(); 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker /** Flush and wait until all GPU work is finished. */ 84*c8dee2aaSAndroid Build Coastguard Worker void flushAndSyncCpu(GrDirectContext*); 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker protected: 87*c8dee2aaSAndroid Build Coastguard Worker bool fFenceSupport = false; 88*c8dee2aaSAndroid Build Coastguard Worker 89*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GpuTimer> fGpuTimer; 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker TestContext(); 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker /** This should destroy the 3D context. */ 94*c8dee2aaSAndroid Build Coastguard Worker virtual void teardown(); 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker virtual void onPlatformMakeNotCurrent() const = 0; 97*c8dee2aaSAndroid Build Coastguard Worker virtual void onPlatformMakeCurrent() const = 0; 98*c8dee2aaSAndroid Build Coastguard Worker /** 99*c8dee2aaSAndroid Build Coastguard Worker * Subclasses should implement such that the returned function will cause the current context 100*c8dee2aaSAndroid Build Coastguard Worker * of this type to be made current again when it is called. It should additionally be the 101*c8dee2aaSAndroid Build Coastguard Worker * case that if "this" is already current when this is called, then "this" is destroyed (thereby 102*c8dee2aaSAndroid Build Coastguard Worker * setting the null context as current), and then the std::function is called the null context 103*c8dee2aaSAndroid Build Coastguard Worker * should remain current. 104*c8dee2aaSAndroid Build Coastguard Worker */ 105*c8dee2aaSAndroid Build Coastguard Worker virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0; 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker private: 108*c8dee2aaSAndroid Build Coastguard Worker enum { 109*c8dee2aaSAndroid Build Coastguard Worker kMaxFrameLag = 3 110*c8dee2aaSAndroid Build Coastguard Worker }; 111*c8dee2aaSAndroid Build Coastguard Worker 112*c8dee2aaSAndroid Build Coastguard Worker sk_sp<FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1]; 113*c8dee2aaSAndroid Build Coastguard Worker int fCurrentFlushIdx = 0; 114*c8dee2aaSAndroid Build Coastguard Worker 115*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkNoncopyable; 116*c8dee2aaSAndroid Build Coastguard Worker }; 117*c8dee2aaSAndroid Build Coastguard Worker } // namespace sk_gpu_test 118*c8dee2aaSAndroid Build Coastguard Worker #endif 119