xref: /aosp_15_r20/external/skia/tools/gpu/TestContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker 
2*c8dee2aaSAndroid Build Coastguard Worker /*
3*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
4*c8dee2aaSAndroid Build Coastguard Worker  *
5*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
6*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
7*c8dee2aaSAndroid Build Coastguard Worker  */
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #ifndef TestContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker #define TestContext_DEFINED
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkScopeExit.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/FenceSync.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
20*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class GpuTimer;
25*c8dee2aaSAndroid Build Coastguard Worker class FlushFinishTracker;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker /**
28*c8dee2aaSAndroid Build Coastguard Worker  * An offscreen 3D context. This class is intended for Skia's internal testing needs and not
29*c8dee2aaSAndroid Build Coastguard Worker  * for general use.
30*c8dee2aaSAndroid Build Coastguard Worker  */
31*c8dee2aaSAndroid Build Coastguard Worker class TestContext : public SkNoncopyable {
32*c8dee2aaSAndroid Build Coastguard Worker public:
33*c8dee2aaSAndroid Build Coastguard Worker     virtual ~TestContext();
34*c8dee2aaSAndroid Build Coastguard Worker 
fenceSyncSupport()35*c8dee2aaSAndroid Build Coastguard Worker     bool fenceSyncSupport() const { return fFenceSupport; }
36*c8dee2aaSAndroid Build Coastguard Worker 
gpuTimingSupport()37*c8dee2aaSAndroid Build Coastguard Worker     bool gpuTimingSupport() const { return fGpuTimer != nullptr; }
gpuTimer()38*c8dee2aaSAndroid Build Coastguard Worker     GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); }
39*c8dee2aaSAndroid Build Coastguard Worker 
getMaxGpuFrameLag(int * maxFrameLag)40*c8dee2aaSAndroid Build Coastguard Worker     bool getMaxGpuFrameLag(int *maxFrameLag) const {
41*c8dee2aaSAndroid Build Coastguard Worker         if (!this->fenceSyncSupport()) {
42*c8dee2aaSAndroid Build Coastguard Worker             return false;
43*c8dee2aaSAndroid Build Coastguard Worker         }
44*c8dee2aaSAndroid Build Coastguard Worker         *maxFrameLag = kMaxFrameLag;
45*c8dee2aaSAndroid Build Coastguard Worker         return true;
46*c8dee2aaSAndroid Build Coastguard Worker     }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     void makeNotCurrent() const;
49*c8dee2aaSAndroid Build Coastguard Worker     void makeCurrent() const;
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     /**
52*c8dee2aaSAndroid Build Coastguard Worker      * Like makeCurrent() but this returns an object that will restore the previous current
53*c8dee2aaSAndroid Build Coastguard Worker      * context in its destructor. Useful to undo the effect making this current before returning to
54*c8dee2aaSAndroid Build Coastguard Worker      * a caller that doesn't expect the current context to be changed underneath it.
55*c8dee2aaSAndroid Build Coastguard Worker      *
56*c8dee2aaSAndroid Build Coastguard Worker      * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its
57*c8dee2aaSAndroid Build Coastguard Worker      * destructor. It is undefined behavior if that context is destroyed before the destructor
58*c8dee2aaSAndroid Build Coastguard Worker      * executes. If the concept of a current context doesn't make sense for this context type then
59*c8dee2aaSAndroid Build Coastguard Worker      * the returned object's destructor is a no-op.
60*c8dee2aaSAndroid Build Coastguard Worker      */
61*c8dee2aaSAndroid Build Coastguard Worker     [[nodiscard]] SkScopeExit makeCurrentAndAutoRestore() const;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     virtual GrBackendApi backend() = 0;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<GrDirectContext> makeContext(const GrContextOptions&);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     /**
68*c8dee2aaSAndroid Build Coastguard Worker      * This will flush work to the GPU. Additionally, if the platform supports fence syncs, we will
69*c8dee2aaSAndroid Build Coastguard Worker      * add a finished callback to our flush call. We allow ourselves to have kMaxFrameLag number of
70*c8dee2aaSAndroid Build Coastguard Worker      * unfinished flushes active on the GPU at a time. If we have 2 outstanding flushes then we will
71*c8dee2aaSAndroid Build Coastguard Worker      * wait on the CPU until one has finished.
72*c8dee2aaSAndroid Build Coastguard Worker      */
73*c8dee2aaSAndroid Build Coastguard Worker     void flushAndWaitOnSync(GrDirectContext* context);
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     /**
76*c8dee2aaSAndroid Build Coastguard Worker      * This notifies the context that we are deliberately testing abandoning
77*c8dee2aaSAndroid Build Coastguard Worker      * the context. It is useful for debugging contexts that would otherwise
78*c8dee2aaSAndroid Build Coastguard Worker      * test that GPU resources are properly deleted. It also allows a debugging
79*c8dee2aaSAndroid Build Coastguard Worker      * context to test that further API calls are not made by Skia GPU code.
80*c8dee2aaSAndroid Build Coastguard Worker      */
81*c8dee2aaSAndroid Build Coastguard Worker     virtual void testAbandon();
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     /** Flush and wait until all GPU work is finished. */
84*c8dee2aaSAndroid Build Coastguard Worker     void flushAndSyncCpu(GrDirectContext*);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker protected:
87*c8dee2aaSAndroid Build Coastguard Worker     bool fFenceSupport = false;
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GpuTimer>  fGpuTimer;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     TestContext();
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     /** This should destroy the 3D context. */
94*c8dee2aaSAndroid Build Coastguard Worker     virtual void teardown();
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     virtual void onPlatformMakeNotCurrent() const = 0;
97*c8dee2aaSAndroid Build Coastguard Worker     virtual void onPlatformMakeCurrent() const = 0;
98*c8dee2aaSAndroid Build Coastguard Worker     /**
99*c8dee2aaSAndroid Build Coastguard Worker      * Subclasses should implement such that the returned function will cause the current context
100*c8dee2aaSAndroid Build Coastguard Worker      * of this type to be made current again when it is called. It should additionally be the
101*c8dee2aaSAndroid Build Coastguard Worker      * case that if "this" is already current when this is called, then "this" is destroyed (thereby
102*c8dee2aaSAndroid Build Coastguard Worker      * setting the null context as current), and then the std::function is called the null context
103*c8dee2aaSAndroid Build Coastguard Worker      * should remain current.
104*c8dee2aaSAndroid Build Coastguard Worker      */
105*c8dee2aaSAndroid Build Coastguard Worker     virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0;
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker private:
108*c8dee2aaSAndroid Build Coastguard Worker     enum {
109*c8dee2aaSAndroid Build Coastguard Worker         kMaxFrameLag = 3
110*c8dee2aaSAndroid Build Coastguard Worker     };
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1];
113*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentFlushIdx = 0;
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = SkNoncopyable;
116*c8dee2aaSAndroid Build Coastguard Worker };
117*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
118*c8dee2aaSAndroid Build Coastguard Worker #endif
119