1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/TestOps.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPointPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMemoryPool.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker namespace {
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker class GP : public GrGeometryProcessor {
27*c8dee2aaSAndroid Build Coastguard Worker public:
GP(const SkMatrix & localMatrix,bool wideColor)28*c8dee2aaSAndroid Build Coastguard Worker GP(const SkMatrix& localMatrix, bool wideColor)
29*c8dee2aaSAndroid Build Coastguard Worker : GrGeometryProcessor(kTestRectOp_ClassID), fLocalMatrix(localMatrix) {
30*c8dee2aaSAndroid Build Coastguard Worker fInColor = MakeColorAttribute("color", wideColor);
31*c8dee2aaSAndroid Build Coastguard Worker this->setVertexAttributesWithImplicitOffsets(&fInPosition, 3);
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker
name() const34*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "TestRectOp::GP"; }
35*c8dee2aaSAndroid Build Coastguard Worker
makeProgramImpl(const GrShaderCaps &) const36*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override {
37*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
38*c8dee2aaSAndroid Build Coastguard Worker public:
39*c8dee2aaSAndroid Build Coastguard Worker void setData(const GrGLSLProgramDataManager& pdman,
40*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps& shaderCaps,
41*c8dee2aaSAndroid Build Coastguard Worker const GrGeometryProcessor& geomProc) override {
42*c8dee2aaSAndroid Build Coastguard Worker const auto& gp = geomProc.cast<GP>();
43*c8dee2aaSAndroid Build Coastguard Worker SetTransform(pdman, shaderCaps, fLocalMatrixUni, gp.fLocalMatrix);
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker private:
47*c8dee2aaSAndroid Build Coastguard Worker void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
48*c8dee2aaSAndroid Build Coastguard Worker const auto& gp = args.fGeomProc.cast<GP>();
49*c8dee2aaSAndroid Build Coastguard Worker args.fVaryingHandler->emitAttributes(gp);
50*c8dee2aaSAndroid Build Coastguard Worker GrGLSLVarying colorVarying(SkSLType::kHalf4);
51*c8dee2aaSAndroid Build Coastguard Worker args.fVaryingHandler->addVarying("color", &colorVarying,
52*c8dee2aaSAndroid Build Coastguard Worker GrGLSLVaryingHandler::Interpolation::kCanBeFlat);
53*c8dee2aaSAndroid Build Coastguard Worker args.fVertBuilder->codeAppendf("%s = %s;", colorVarying.vsOut(), gp.fInColor.name());
54*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("half4 %s = %s;",
55*c8dee2aaSAndroid Build Coastguard Worker args.fOutputColor, colorVarying.fsIn());
56*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
57*c8dee2aaSAndroid Build Coastguard Worker WriteOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
58*c8dee2aaSAndroid Build Coastguard Worker WriteLocalCoord(args.fVertBuilder,
59*c8dee2aaSAndroid Build Coastguard Worker args.fUniformHandler,
60*c8dee2aaSAndroid Build Coastguard Worker *args.fShaderCaps,
61*c8dee2aaSAndroid Build Coastguard Worker gpArgs,
62*c8dee2aaSAndroid Build Coastguard Worker gp.fInLocalCoords.asShaderVar(),
63*c8dee2aaSAndroid Build Coastguard Worker gp.fLocalMatrix,
64*c8dee2aaSAndroid Build Coastguard Worker &fLocalMatrixUni);
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker UniformHandle fLocalMatrixUni;
68*c8dee2aaSAndroid Build Coastguard Worker };
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
addToKey(const GrShaderCaps & shaderCaps,skgpu::KeyBuilder * b) const73*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const GrShaderCaps& shaderCaps, skgpu::KeyBuilder* b) const override {
74*c8dee2aaSAndroid Build Coastguard Worker b->add32(ProgramImpl::ComputeMatrixKey(shaderCaps, fLocalMatrix));
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
wideColor() const77*c8dee2aaSAndroid Build Coastguard Worker bool wideColor() const { return fInColor.cpuType() != kUByte4_norm_GrVertexAttribType; }
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker private:
80*c8dee2aaSAndroid Build Coastguard Worker Attribute fInPosition = { "inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
81*c8dee2aaSAndroid Build Coastguard Worker Attribute fInLocalCoords = {"inLocalCoords", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
82*c8dee2aaSAndroid Build Coastguard Worker Attribute fInColor;
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fLocalMatrix;
85*c8dee2aaSAndroid Build Coastguard Worker };
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker class TestRectOp final : public GrMeshDrawOp {
88*c8dee2aaSAndroid Build Coastguard Worker public:
89*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner Make(GrRecordingContext*,
90*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&,
91*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawRect,
92*c8dee2aaSAndroid Build Coastguard Worker const SkRect& localRect,
93*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localM);
94*c8dee2aaSAndroid Build Coastguard Worker
name() const95*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "TestRectOp"; }
96*c8dee2aaSAndroid Build Coastguard Worker
fixedFunctionFlags() const97*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps&,
100*c8dee2aaSAndroid Build Coastguard Worker const GrAppliedClip*,
101*c8dee2aaSAndroid Build Coastguard Worker GrClampType) override;
102*c8dee2aaSAndroid Build Coastguard Worker
visitProxies(const GrVisitProxyFunc & func) const103*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc& func) const override {
104*c8dee2aaSAndroid Build Coastguard Worker if (fProgramInfo) {
105*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo->visitFPProxies(func);
106*c8dee2aaSAndroid Build Coastguard Worker } else {
107*c8dee2aaSAndroid Build Coastguard Worker fProcessorSet.visitProxies(func);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker private:
112*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker TestRectOp(const GrCaps*,
115*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&,
116*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawRect,
117*c8dee2aaSAndroid Build Coastguard Worker const SkRect& localRect,
118*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localMatrix);
119*c8dee2aaSAndroid Build Coastguard Worker
programInfo()120*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* programInfo() override { return fProgramInfo; }
121*c8dee2aaSAndroid Build Coastguard Worker void onCreateProgramInfo(const GrCaps*,
122*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc*,
123*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
124*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
125*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&&,
126*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&,
127*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
128*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) override;
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Worker void onPrepareDraws(GrMeshDrawTarget*) override;
131*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker SkRect fDrawRect;
134*c8dee2aaSAndroid Build Coastguard Worker SkRect fLocalRect;
135*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f fColor;
136*c8dee2aaSAndroid Build Coastguard Worker GP fGP;
137*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet fProcessorSet;
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker // If this op is prePrepared the created programInfo will be stored here for use in
140*c8dee2aaSAndroid Build Coastguard Worker // onExecute. In the prePrepared case it will have been stored in the record-time arena.
141*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* fProgramInfo = nullptr;
142*c8dee2aaSAndroid Build Coastguard Worker GrSimpleMesh* fMesh = nullptr;
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker friend class ::GrOp;
145*c8dee2aaSAndroid Build Coastguard Worker };
146*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * context,GrPaint && paint,const SkRect & drawRect,const SkRect & localRect,const SkMatrix & localM)147*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner TestRectOp::Make(GrRecordingContext* context,
148*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
149*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawRect,
150*c8dee2aaSAndroid Build Coastguard Worker const SkRect& localRect,
151*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localM) {
152*c8dee2aaSAndroid Build Coastguard Worker const auto* caps = context->priv().caps();
153*c8dee2aaSAndroid Build Coastguard Worker return GrOp::Make<TestRectOp>(context, caps, std::move(paint), drawRect, localRect, localM);
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)156*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis TestRectOp::finalize(const GrCaps& caps,
157*c8dee2aaSAndroid Build Coastguard Worker const GrAppliedClip* clip,
158*c8dee2aaSAndroid Build Coastguard Worker GrClampType clampType) {
159*c8dee2aaSAndroid Build Coastguard Worker return fProcessorSet.finalize(GrProcessorAnalysisColor::Opaque::kYes,
160*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage::kSingleChannel, clip,
161*c8dee2aaSAndroid Build Coastguard Worker &GrUserStencilSettings::kUnused, caps, clampType, &fColor);
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker
use_wide_color(const GrPaint & paint,const GrCaps * caps)164*c8dee2aaSAndroid Build Coastguard Worker static bool use_wide_color(const GrPaint& paint, const GrCaps* caps) {
165*c8dee2aaSAndroid Build Coastguard Worker return !paint.getColor4f().fitsInBytes() && caps->halfFloatVertexAttributeSupport();
166*c8dee2aaSAndroid Build Coastguard Worker }
TestRectOp(const GrCaps * caps,GrPaint && paint,const SkRect & drawRect,const SkRect & localRect,const SkMatrix & localMatrix)167*c8dee2aaSAndroid Build Coastguard Worker TestRectOp::TestRectOp(const GrCaps* caps,
168*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
169*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawRect,
170*c8dee2aaSAndroid Build Coastguard Worker const SkRect& localRect,
171*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localMatrix)
172*c8dee2aaSAndroid Build Coastguard Worker : GrMeshDrawOp(ClassID())
173*c8dee2aaSAndroid Build Coastguard Worker , fDrawRect(drawRect)
174*c8dee2aaSAndroid Build Coastguard Worker , fLocalRect(localRect)
175*c8dee2aaSAndroid Build Coastguard Worker , fColor(paint.getColor4f())
176*c8dee2aaSAndroid Build Coastguard Worker , fGP(localMatrix, use_wide_color(paint, caps))
177*c8dee2aaSAndroid Build Coastguard Worker , fProcessorSet(std::move(paint)) {
178*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(drawRect.makeSorted(), HasAABloat::kNo, IsHairline::kNo);
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)181*c8dee2aaSAndroid Build Coastguard Worker void TestRectOp::onCreateProgramInfo(const GrCaps* caps,
182*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena,
183*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
184*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
185*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip,
186*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
187*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
188*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) {
189*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
190*c8dee2aaSAndroid Build Coastguard Worker arena,
191*c8dee2aaSAndroid Build Coastguard Worker writeView,
192*c8dee2aaSAndroid Build Coastguard Worker usesMSAASurface,
193*c8dee2aaSAndroid Build Coastguard Worker std::move(appliedClip),
194*c8dee2aaSAndroid Build Coastguard Worker dstProxyView,
195*c8dee2aaSAndroid Build Coastguard Worker &fGP,
196*c8dee2aaSAndroid Build Coastguard Worker std::move(fProcessorSet),
197*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType::kTriangles,
198*c8dee2aaSAndroid Build Coastguard Worker renderPassXferBarriers,
199*c8dee2aaSAndroid Build Coastguard Worker colorLoadOp,
200*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags::kNone);
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker
onPrepareDraws(GrMeshDrawTarget * target)203*c8dee2aaSAndroid Build Coastguard Worker void TestRectOp::onPrepareDraws(GrMeshDrawTarget* target) {
204*c8dee2aaSAndroid Build Coastguard Worker QuadHelper helper(target, fGP.vertexStride(), 1);
205*c8dee2aaSAndroid Build Coastguard Worker skgpu::VertexWriter writer{helper.vertices()};
206*c8dee2aaSAndroid Build Coastguard Worker auto pos = skgpu::VertexWriter::TriStripFromRect(fDrawRect);
207*c8dee2aaSAndroid Build Coastguard Worker auto local = skgpu::VertexWriter::TriStripFromRect(fLocalRect);
208*c8dee2aaSAndroid Build Coastguard Worker skgpu::VertexColor color(fColor, fGP.wideColor());
209*c8dee2aaSAndroid Build Coastguard Worker writer.writeQuad(pos, local, color);
210*c8dee2aaSAndroid Build Coastguard Worker
211*c8dee2aaSAndroid Build Coastguard Worker fMesh = helper.mesh();
212*c8dee2aaSAndroid Build Coastguard Worker }
213*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)214*c8dee2aaSAndroid Build Coastguard Worker void TestRectOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
215*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo) {
216*c8dee2aaSAndroid Build Coastguard Worker this->createProgramInfo(flushState);
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
220*c8dee2aaSAndroid Build Coastguard Worker flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
221*c8dee2aaSAndroid Build Coastguard Worker flushState->drawMesh(*fMesh);
222*c8dee2aaSAndroid Build Coastguard Worker }
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
225*c8dee2aaSAndroid Build Coastguard Worker
226*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test::test_ops {
227*c8dee2aaSAndroid Build Coastguard Worker
MakeRect(GrRecordingContext * context,GrPaint && paint,const SkRect & drawRect,const SkRect & localRect,const SkMatrix & localM)228*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeRect(GrRecordingContext* context,
229*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
230*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawRect,
231*c8dee2aaSAndroid Build Coastguard Worker const SkRect& localRect,
232*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localM) {
233*c8dee2aaSAndroid Build Coastguard Worker return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
234*c8dee2aaSAndroid Build Coastguard Worker }
235*c8dee2aaSAndroid Build Coastguard Worker
MakeRect(GrRecordingContext * context,std::unique_ptr<GrFragmentProcessor> fp,const SkRect & drawRect,const SkRect & localRect,const SkMatrix & localM)236*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeRect(GrRecordingContext* context,
237*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp,
238*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawRect,
239*c8dee2aaSAndroid Build Coastguard Worker const SkRect& localRect,
240*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localM) {
241*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
242*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFragmentProcessor(std::move(fp));
243*c8dee2aaSAndroid Build Coastguard Worker return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
244*c8dee2aaSAndroid Build Coastguard Worker }
245*c8dee2aaSAndroid Build Coastguard Worker
MakeRect(GrRecordingContext * context,GrPaint && paint,const SkRect & rect)246*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeRect(GrRecordingContext* context,
247*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
248*c8dee2aaSAndroid Build Coastguard Worker const SkRect& rect) {
249*c8dee2aaSAndroid Build Coastguard Worker return TestRectOp::Make(context, std::move(paint), rect, rect, SkMatrix::I());
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker } // namespace sk_gpu_test::test_ops
253