xref: /aosp_15_r20/external/skia/tools/gpu/TestOps.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef TestRectOp_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define TestRectOp_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrPaint;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test::test_ops {
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker /**
21*c8dee2aaSAndroid Build Coastguard Worker  * Fully specified device space rect op. The test Op draws a rectangle with local coords and a
22*c8dee2aaSAndroid Build Coastguard Worker  * local matrix. It is important to test effects in the presence of GP local matrices. Our standard
23*c8dee2aaSAndroid Build Coastguard Worker  * rect drawing code doesn't exercise this because it applies any local matrix to pre-transformed
24*c8dee2aaSAndroid Build Coastguard Worker  * local coord vertex attributes.
25*c8dee2aaSAndroid Build Coastguard Worker  */
26*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeRect(GrRecordingContext*,
27*c8dee2aaSAndroid Build Coastguard Worker                      GrPaint&&,
28*c8dee2aaSAndroid Build Coastguard Worker                      const SkRect& drawRect,
29*c8dee2aaSAndroid Build Coastguard Worker                      const SkRect& localRect,
30*c8dee2aaSAndroid Build Coastguard Worker                      const SkMatrix& localM = SkMatrix::I());
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker /**
33*c8dee2aaSAndroid Build Coastguard Worker  * A simpler version of MakeRect that takes a single color FP instead of a full paint. Uses
34*c8dee2aaSAndroid Build Coastguard Worker  * SkBlendMode::kSrcOver.
35*c8dee2aaSAndroid Build Coastguard Worker  */
36*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeRect(GrRecordingContext*,
37*c8dee2aaSAndroid Build Coastguard Worker                      std::unique_ptr<GrFragmentProcessor>,
38*c8dee2aaSAndroid Build Coastguard Worker                      const SkRect& drawRect,
39*c8dee2aaSAndroid Build Coastguard Worker                      const SkRect& localRect,
40*c8dee2aaSAndroid Build Coastguard Worker                      const SkMatrix& localM = SkMatrix::I());
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker /**
43*c8dee2aaSAndroid Build Coastguard Worker  * A simpler version of MakeRect that uses the same rect as the device space rect to draw as well as
44*c8dee2aaSAndroid Build Coastguard Worker  * the local rect. The local matrix is identity.
45*c8dee2aaSAndroid Build Coastguard Worker  */
46*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeRect(GrRecordingContext*, GrPaint&&, const SkRect& rect);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test::test_ops
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker #endif
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