1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef TestRectOp_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define TestRectOp_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class GrPaint; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test::test_ops { 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker /** 21*c8dee2aaSAndroid Build Coastguard Worker * Fully specified device space rect op. The test Op draws a rectangle with local coords and a 22*c8dee2aaSAndroid Build Coastguard Worker * local matrix. It is important to test effects in the presence of GP local matrices. Our standard 23*c8dee2aaSAndroid Build Coastguard Worker * rect drawing code doesn't exercise this because it applies any local matrix to pre-transformed 24*c8dee2aaSAndroid Build Coastguard Worker * local coord vertex attributes. 25*c8dee2aaSAndroid Build Coastguard Worker */ 26*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeRect(GrRecordingContext*, 27*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&, 28*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawRect, 29*c8dee2aaSAndroid Build Coastguard Worker const SkRect& localRect, 30*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localM = SkMatrix::I()); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker /** 33*c8dee2aaSAndroid Build Coastguard Worker * A simpler version of MakeRect that takes a single color FP instead of a full paint. Uses 34*c8dee2aaSAndroid Build Coastguard Worker * SkBlendMode::kSrcOver. 35*c8dee2aaSAndroid Build Coastguard Worker */ 36*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeRect(GrRecordingContext*, 37*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor>, 38*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawRect, 39*c8dee2aaSAndroid Build Coastguard Worker const SkRect& localRect, 40*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localM = SkMatrix::I()); 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker /** 43*c8dee2aaSAndroid Build Coastguard Worker * A simpler version of MakeRect that uses the same rect as the device space rect to draw as well as 44*c8dee2aaSAndroid Build Coastguard Worker * the local rect. The local matrix is identity. 45*c8dee2aaSAndroid Build Coastguard Worker */ 46*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeRect(GrRecordingContext*, GrPaint&&, const SkRect& rect); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker } // namespace sk_gpu_test::test_ops 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker #endif 51