xref: /aosp_15_r20/external/skia/tools/gpu/YUVUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef YUVUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define YUVUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkYUVAPixmaps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkAutoMalloc.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class SkData;
20*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { class Recorder; }
22*c8dee2aaSAndroid Build Coastguard Worker #endif
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker // Splits an input image into A8 YUV[A] planes using the passed subsampling and YUV color space. If
27*c8dee2aaSAndroid Build Coastguard Worker // the src image is opaque there will be three planes (Y, U, and V) and if not there will be a
28*c8dee2aaSAndroid Build Coastguard Worker // fourth A plane. The planes are returned along with a SkYUVAInfo describing the resulting planar
29*c8dee2aaSAndroid Build Coastguard Worker // image. Images are made as textures if GrRecordingContext is not null, otherwise as cpu images.
30*c8dee2aaSAndroid Build Coastguard Worker std::tuple<std::array<sk_sp<SkImage>, SkYUVAInfo::kMaxPlanes>, SkYUVAInfo>
31*c8dee2aaSAndroid Build Coastguard Worker MakeYUVAPlanesAsA8(SkImage*,
32*c8dee2aaSAndroid Build Coastguard Worker                    SkYUVColorSpace,
33*c8dee2aaSAndroid Build Coastguard Worker                    SkYUVAInfo::Subsampling,
34*c8dee2aaSAndroid Build Coastguard Worker                    GrRecordingContext*);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker // Utility that decodes a JPEG but preserves the YUVA8 planes in the image, and uses
37*c8dee2aaSAndroid Build Coastguard Worker // MakeFromYUVAPixmaps to create a GPU multiplane YUVA image for a context. It extracts the planar
38*c8dee2aaSAndroid Build Coastguard Worker // data once, and lazily creates the actual SkImage when the GrContext is provided (and refreshes
39*c8dee2aaSAndroid Build Coastguard Worker // the image if the context has changed, as in Viewer)
40*c8dee2aaSAndroid Build Coastguard Worker class LazyYUVImage {
41*c8dee2aaSAndroid Build Coastguard Worker public:
42*c8dee2aaSAndroid Build Coastguard Worker     // Returns null if the data could not be extracted into YUVA planes
43*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<LazyYUVImage> Make(sk_sp<SkData> data,
44*c8dee2aaSAndroid Build Coastguard Worker                                               skgpu::Mipmapped = skgpu::Mipmapped::kNo,
45*c8dee2aaSAndroid Build Coastguard Worker                                               sk_sp<SkColorSpace> = nullptr);
46*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<LazyYUVImage> Make(SkYUVAPixmaps,
47*c8dee2aaSAndroid Build Coastguard Worker                                               skgpu::Mipmapped = skgpu::Mipmapped::kNo,
48*c8dee2aaSAndroid Build Coastguard Worker                                               sk_sp<SkColorSpace> = nullptr);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     enum class Type { kFromPixmaps, kFromGenerator, kFromTextures, kFromImages };
51*c8dee2aaSAndroid Build Coastguard Worker 
dimensions()52*c8dee2aaSAndroid Build Coastguard Worker     SkISize dimensions() const { return fPixmaps.yuvaInfo().dimensions(); }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> refImage(GrRecordingContext* rContext, Type);
55*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
56*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> refImage(skgpu::graphite::Recorder* recorder, Type);
57*c8dee2aaSAndroid Build Coastguard Worker #endif
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker private:
60*c8dee2aaSAndroid Build Coastguard Worker     // Decoded YUV data
61*c8dee2aaSAndroid Build Coastguard Worker     SkYUVAPixmaps fPixmaps;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Mipmapped fMipmapped;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkColorSpace> fColorSpace;
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     // Memoized SkImages formed with planes, one for each Type.
68*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fYUVImage[4];
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     LazyYUVImage() = default;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     bool reset(sk_sp<SkData> data, skgpu::Mipmapped, sk_sp<SkColorSpace>);
73*c8dee2aaSAndroid Build Coastguard Worker     bool reset(SkYUVAPixmaps pixmaps, skgpu::Mipmapped, sk_sp<SkColorSpace>);
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     bool ensureYUVImage(GrRecordingContext* rContext, Type type);
76*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
77*c8dee2aaSAndroid Build Coastguard Worker     bool ensureYUVImage(skgpu::graphite::Recorder* recorder, Type type);
78*c8dee2aaSAndroid Build Coastguard Worker #endif
79*c8dee2aaSAndroid Build Coastguard Worker };
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker } // namespace sk_gpu_test
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker #endif // YUVUtils_DEFINED
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