xref: /aosp_15_r20/external/skia/tools/gpu/d3d/D3DTestContext.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/d3d/D3DTestContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/d3d/D3DTestUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class D3DTestContextImpl : public sk_gpu_test::D3DTestContext {
18*c8dee2aaSAndroid Build Coastguard Worker public:
Create(D3DTestContext * sharedContext)19*c8dee2aaSAndroid Build Coastguard Worker     static D3DTestContext* Create(D3DTestContext* sharedContext) {
20*c8dee2aaSAndroid Build Coastguard Worker         GrD3DBackendContext backendContext;
21*c8dee2aaSAndroid Build Coastguard Worker         bool ownsContext;
22*c8dee2aaSAndroid Build Coastguard Worker         if (sharedContext) {
23*c8dee2aaSAndroid Build Coastguard Worker             // take from the given context
24*c8dee2aaSAndroid Build Coastguard Worker             ownsContext = false;
25*c8dee2aaSAndroid Build Coastguard Worker             backendContext = sharedContext->getD3DBackendContext();
26*c8dee2aaSAndroid Build Coastguard Worker         } else {
27*c8dee2aaSAndroid Build Coastguard Worker             // create our own
28*c8dee2aaSAndroid Build Coastguard Worker             if (!sk_gpu_test::CreateD3DBackendContext(&backendContext)) {
29*c8dee2aaSAndroid Build Coastguard Worker                 return nullptr;
30*c8dee2aaSAndroid Build Coastguard Worker             }
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker             ownsContext = true;
33*c8dee2aaSAndroid Build Coastguard Worker         }
34*c8dee2aaSAndroid Build Coastguard Worker         return new D3DTestContextImpl(backendContext, ownsContext);
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker 
~D3DTestContextImpl()37*c8dee2aaSAndroid Build Coastguard Worker     ~D3DTestContextImpl() override { this->teardown(); }
38*c8dee2aaSAndroid Build Coastguard Worker 
testAbandon()39*c8dee2aaSAndroid Build Coastguard Worker     void testAbandon() override {}
40*c8dee2aaSAndroid Build Coastguard Worker 
makeContext(const GrContextOptions & options)41*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrDirectContext> makeContext(const GrContextOptions& options) override {
42*c8dee2aaSAndroid Build Coastguard Worker         return GrDirectContext::MakeDirect3D(fD3D, options);
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker protected:
teardown()46*c8dee2aaSAndroid Build Coastguard Worker     void teardown() override {
47*c8dee2aaSAndroid Build Coastguard Worker         INHERITED::teardown();
48*c8dee2aaSAndroid Build Coastguard Worker         if (fOwnsContext) {
49*c8dee2aaSAndroid Build Coastguard Worker             // delete all the D3D objects in the backend context
50*c8dee2aaSAndroid Build Coastguard Worker         }
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker private:
D3DTestContextImpl(const GrD3DBackendContext & backendContext,bool ownsContext)54*c8dee2aaSAndroid Build Coastguard Worker     D3DTestContextImpl(const GrD3DBackendContext& backendContext, bool ownsContext)
55*c8dee2aaSAndroid Build Coastguard Worker             : D3DTestContext(backendContext, ownsContext) {
56*c8dee2aaSAndroid Build Coastguard Worker         fFenceSupport = true;
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
onPlatformMakeNotCurrent() const59*c8dee2aaSAndroid Build Coastguard Worker     void onPlatformMakeNotCurrent() const override {}
onPlatformMakeCurrent() const60*c8dee2aaSAndroid Build Coastguard Worker     void onPlatformMakeCurrent() const override {}
onPlatformGetAutoContextRestore() const61*c8dee2aaSAndroid Build Coastguard Worker     std::function<void()> onPlatformGetAutoContextRestore() const override  { return nullptr; }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = sk_gpu_test::D3DTestContext;
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
CreatePlatformD3DTestContext(D3DTestContext * sharedContext)68*c8dee2aaSAndroid Build Coastguard Worker D3DTestContext* CreatePlatformD3DTestContext(D3DTestContext* sharedContext) {
69*c8dee2aaSAndroid Build Coastguard Worker     return D3DTestContextImpl::Create(sharedContext);
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker #endif
74