xref: /aosp_15_r20/external/skia/tools/gpu/d3d/D3DTestContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef D3DTestContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define D3DTestContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/TestContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DBackendContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
18*c8dee2aaSAndroid Build Coastguard Worker class D3DTestContext : public TestContext {
19*c8dee2aaSAndroid Build Coastguard Worker public:
backend()20*c8dee2aaSAndroid Build Coastguard Worker     virtual GrBackendApi backend() override { return GrBackendApi::kDirect3D; }
21*c8dee2aaSAndroid Build Coastguard Worker 
getD3DBackendContext()22*c8dee2aaSAndroid Build Coastguard Worker     const GrD3DBackendContext& getD3DBackendContext() const {
23*c8dee2aaSAndroid Build Coastguard Worker         return fD3D;
24*c8dee2aaSAndroid Build Coastguard Worker     }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker protected:
D3DTestContext(const GrD3DBackendContext & d3d,bool ownsContext)27*c8dee2aaSAndroid Build Coastguard Worker     D3DTestContext(const GrD3DBackendContext& d3d, bool ownsContext)
28*c8dee2aaSAndroid Build Coastguard Worker             : fD3D(d3d)
29*c8dee2aaSAndroid Build Coastguard Worker             , fOwnsContext(ownsContext) {}
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     GrD3DBackendContext fD3D;
32*c8dee2aaSAndroid Build Coastguard Worker     bool fOwnsContext;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker private:
35*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = TestContext;
36*c8dee2aaSAndroid Build Coastguard Worker };
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker /**
39*c8dee2aaSAndroid Build Coastguard Worker  * Creates D3D context object bound to the native D3D library.
40*c8dee2aaSAndroid Build Coastguard Worker  */
41*c8dee2aaSAndroid Build Coastguard Worker D3DTestContext* CreatePlatformD3DTestContext(D3DTestContext*);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker #endif
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker #endif
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