1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef D3DTestContext_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define D3DTestContext_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/TestContext.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DBackendContext.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test { 18*c8dee2aaSAndroid Build Coastguard Worker class D3DTestContext : public TestContext { 19*c8dee2aaSAndroid Build Coastguard Worker public: backend()20*c8dee2aaSAndroid Build Coastguard Worker virtual GrBackendApi backend() override { return GrBackendApi::kDirect3D; } 21*c8dee2aaSAndroid Build Coastguard Worker getD3DBackendContext()22*c8dee2aaSAndroid Build Coastguard Worker const GrD3DBackendContext& getD3DBackendContext() const { 23*c8dee2aaSAndroid Build Coastguard Worker return fD3D; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker protected: D3DTestContext(const GrD3DBackendContext & d3d,bool ownsContext)27*c8dee2aaSAndroid Build Coastguard Worker D3DTestContext(const GrD3DBackendContext& d3d, bool ownsContext) 28*c8dee2aaSAndroid Build Coastguard Worker : fD3D(d3d) 29*c8dee2aaSAndroid Build Coastguard Worker , fOwnsContext(ownsContext) {} 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker GrD3DBackendContext fD3D; 32*c8dee2aaSAndroid Build Coastguard Worker bool fOwnsContext; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker private: 35*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = TestContext; 36*c8dee2aaSAndroid Build Coastguard Worker }; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker /** 39*c8dee2aaSAndroid Build Coastguard Worker * Creates D3D context object bound to the native D3D library. 40*c8dee2aaSAndroid Build Coastguard Worker */ 41*c8dee2aaSAndroid Build Coastguard Worker D3DTestContext* CreatePlatformD3DTestContext(D3DTestContext*); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker } // namespace sk_gpu_test 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker #endif 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker #endif 48